--wtf free online (as all online games should be, hats off)
--tons of PvP(or GvG) and a simple supurb looking combat system
--good eye candy
I cant lose !!!!
Just wondering about servers and GvG...i know that most of these questions probably cant be answerd but i can hope...
Ok so the whole world is run on one server, screems mondo lagging at me ! just how much(many players) can one server hold before mondo meltdown ?
I mean if say there is 10,000 models running around in town

Is there more than one server to choose from such as a U.S or Europe...?
As im from the UK and generaly in any competive game playing with a ping above >100 (US) is normaly pointless cos of the time delay and lag difference.
Has anyone got experience of Euro Vs US, and how did it go ?
Could you time your attack correctly and hit the important parts of you combat tactics ?
What worries me is say i have a party and the thers a US tank and a euro healer(see where im going with this) one moment the tank needs a heal bad you got time cos that player just hit him you start to cast Oh and your poor old tank is dead.. cos you 5 seconds behiend him and his attacker in game time... and you now attempt to heal a corpse.. lol
Guild V Guild fights... is there a certain number of players involved ?
such as 6 vs 6 or an allocated amount decided by both Guild leaders.. say you have 2 guilds and they can field up to 18 players each, so 18 vs 18.. mondo moshing!!!
