Monks
Isaacp
Hi,
I recently created a Monk beacause I find that they are usefull. But I have recently realized that they are overpopulating the game. When ever I am in Old ascalon, people are always asking for 1 ~ 2 monks, and I think the number of monks that are appearing in the game is outrageous.
Sure, they help ALOT when it comes to tight situations. I just find that all of these monks are unneccisary. Has anyone else noticed that?
I recently created a Monk beacause I find that they are usefull. But I have recently realized that they are overpopulating the game. When ever I am in Old ascalon, people are always asking for 1 ~ 2 monks, and I think the number of monks that are appearing in the game is outrageous.
Sure, they help ALOT when it comes to tight situations. I just find that all of these monks are unneccisary. Has anyone else noticed that?
ocoini
Later in the game there is a shortage, so keep playing
Mistress Dasha
right now in later missions there is a shortage of monks I think people are doing it for that reason.
KaPe
Not really. In later areas, there are much less monks. Seems like whenever I enter mission "town", people spam invites - it gets annoying. Besides, what does asking for monks have to do with their number being "outrageous"?
DrSLUGFly
and I bet the shortage is there because of so much ill treatment in early levels when people are still learning the monkery craft.
ocoini
: goes back to my 400'th attempt of ring of fire.... :\
If only I had 3 monks! Sigh
If only I had 3 monks! Sigh
DrSLUGFly
Dude, ring of fire and abaddon's mouth are cakewalks with all henchies if you take your time.
KaPe
Not really, henchies standing in lava are just... Meh...
Captain Marvel
Quote:
Originally Posted by DrSLUGFly
and I bet the shortage is there because of so much ill treatment in early levels when people are still learning the monkery craft.
|
Actually, I would think that everyone makes their Monk/*, levels them to 20, and then parks them as a farming character.
Why would a PvP only character care about finishing the game if instead he/she can work to unlock runes?
The monk's farming ability makes it more lucrative to turn him/her into a cash cow as opposed to a main character.
At least, in my opinion.
CM
DrSLUGFly
I'm playing a monk because it's fun, I like the role. And I enjoy the "job" but I get easily frustrated when people bitch because they died. When I'm low on life with my main, I run like hell... when I die, I wait for a res and once or twice max let the party know I'm dead. Then when the chaos has stopped, I look at who's all dead and suggest the furthest from the mobs or the one with more res to be brought back first. When I'm a monk... well... it usually doesn't play out in the same way.
ocoini
DrSLUGFly , I tried once with henchmen, and got pretty far, but after I hit the lavapart, with all the fire-imps at the end it kinda looked obvius that this wasnt going to work with henchmen. But I'll give it another try..!
Sentinel
Quote:
Originally Posted by DrSLUGFly
Dude, ring of fire and abaddon's mouth are cakewalks with all henchies if you take your time.
|
And yeah... monks are getting harder and harder to find as the game progresses. Yesterday I entered The ice caves of Sorrow with my monk and there were a bunch of really upset folks in groups looking for monks.
"come on Monks...join our grp"
"where are all the stinking monks..."
"we need a Monk damn it..."
At that point i decided i had enough playing time for the day
and logged out....
Sent.-
KaPe
"I wouldn't call it a cakewalk but I did finish the ring of fire with just henchies and my W. Once you figure out how to position them and how to control thier aggro and tell them what to attack and when, things are falling into place"
I had problems with primary monks and you did it with warrior? Even Heal Party could barely keep up with second lava "lake", the one with imps - or did you take shorter path?
I had problems with primary monks and you did it with warrior? Even Heal Party could barely keep up with second lava "lake", the one with imps - or did you take shorter path?
Kuku Monk
My next Char is going to be a Monk. Seems like a completely different role than all the other classes I've played.
Sentinel
Quote:
Originally Posted by KaPe
"I wouldn't call it a cakewalk but I did finish the ring of fire with just henchies and my W. Once you figure out how to position them and how to control thier aggro and tell them what to attack and when, things are falling into place"
I had problems with primary monks and you did it with warrior? Even Heal Party could barely keep up with second lava "lake", the one with imps - or did you take shorter path? |
Yeah.....if you fight in those you are dead. You need to pull the imps in a position where you don't have to fight them in a pool of lava.
Pulling also makes sure that you only fight a mob at a time.
And that's the other thing..pulling with henchies is another challenge all by itself. But once you learn how...like I said....things are falling into place.
For the record, I think i stayed on the right side of the map all the way to the portals. It seemed easier that way instead of crossing over to the left side. Also i was using a hammer with knockdowns and blinding to help out with minimizing damage received.
Sent.-
wabbit
I have a monk, but I got bored staring at the health bars all the time, so I don't group much any more. Having more fun bringing a warrior and a ranger through the game.
Last time I played my monk, I foolishly accepted a PuG Invitation. Unfortunately I was all set up with lots of smiting and no healing. Serves them right for not checking we're all ready before they go.
I wish I could have seen the looks on their faces when I told them this...
Last time I played my monk, I foolishly accepted a PuG Invitation. Unfortunately I was all set up with lots of smiting and no healing. Serves them right for not checking we're all ready before they go.
I wish I could have seen the looks on their faces when I told them this...
Isaacp
lol, If you went into the HoH like that,
I would find out your adress somehow and strangle you
lol j/k
I would find out your adress somehow and strangle you
lol j/k
Fantus
I am playing a monk and really like this char and the role she plays. However most people seem to find the supportive role of a monk rather boring and thus quit their monks before desert. There and in any mission after there is a tremendous shortage of monks. Well, not for me, since I AM the monk...
She gets group invitations around 10 seconds after entering a mission outpost...
Maybe another reason why many people seem to quit their monks is the amount of abuse monk players often receive...it can be really bad at times...
She gets group invitations around 10 seconds after entering a mission outpost...
Maybe another reason why many people seem to quit their monks is the amount of abuse monk players often receive...it can be really bad at times...
Lazarus
My main character is a monk, and has over 400 hours of playing time. I came so close to dropping my monk once I got to the desert, just because other people treated me so badly. It had to be my fault, not a lack of teamwork, or bad tactics, or gerneral stupidity on their part. When I was finally able to find a good group and complete Thristy River I was still unsure about him. However, I realized finally that I should not let the jerks get to me. My friends list has grown so has our guild. Anytime I want to play with nice people, they are just a text message away.
And that brings me to another point. There is a very real trend among Guild Wars players that needs to stop.
Most players reguard anyone not in their guild as brainless idiot who, when installing the game, somehow created an ascended lvl 20 character standing in Droknar's Forge. I see people blow up and foam at the mouth because another player makes a small mistake. I see people who will ridicule other players because they were smart enough to ask a question about how something in the game works.
If that describes you, then get a brain, a heart, some courage, and a home.
Lazarus
And that brings me to another point. There is a very real trend among Guild Wars players that needs to stop.
Most players reguard anyone not in their guild as brainless idiot who, when installing the game, somehow created an ascended lvl 20 character standing in Droknar's Forge. I see people blow up and foam at the mouth because another player makes a small mistake. I see people who will ridicule other players because they were smart enough to ask a question about how something in the game works.
If that describes you, then get a brain, a heart, some courage, and a home.
Lazarus
Tocc
In the isles of fire most groups wait for hours a monk and when one appears he is spammed by invites (in S. Shiverspeaks and desert is quite the same thing).
About the whiners i can say they are few, the majority of players are happy when you are in a group and when you heal them.
About the whiners i can say they are few, the majority of players are happy when you are in a group and when you heal them.
kleps
Quote:
Originally Posted by ocoini
: goes back to my 400'th attempt of ring of fire.... :\
If only I had 3 monks! Sigh |
JPong
Quote:
Originally Posted by Fantus
I am playing a monk and really like this char and the role she plays. However most people seem to find the supportive role of a monk rather boring and thus quit their monks before desert. There and in any mission after there is a tremendous shortage of monks. Well, not for me, since I AM the monk...
She gets group invitations around 10 seconds after entering a mission outpost... Maybe another reason why many people seem to quit their monks is the amount of abuse monk players often receive...it can be really bad at times... |
It takes you 10 seconds to get an invite, wow thats a long time.
Anyways, I have been fairly lucky with my groups not flaming me when they die with a couple of exceptions, most notably a ranger who thought enrgy recharged faster on monks than anything else. I have mostly moved on to the HoH but constantly get people whispering me asking for help which if I am not busy I do. I still have not seen the excess of monks and I do have some low level characters which I play from time to time.
If anyone needs help just ask me. I am on alot.
Night
Quote:
Originally Posted by Isaacp
Hi,
I recently created a Monk beacause I find that they are usefull. But I have recently realized that they are overpopulating the game. When ever I am in Old ascalon, people are always asking for 1 ~ 2 monks, and I think the number of monks that are appearing in the game is outrageous. Sure, they help ALOT when it comes to tight situations. I just find that all of these monks are unneccisary. Has anyone else noticed that? |
I guess I can't seem them as unnecessary either, I don't see a monk as being the only way to survive (until end game missions maybe) but rather having a well balanced team as more important and folks knowing what they are doing.
wabbit
Quote:
Originally Posted by Isaacp
lol, If you went into the HoH like that,
I would find out your adress somehow and strangle you lol j/k |
And if you were in a party that rushed into the HoH without checking everyone was ready properly first, you'd have noone to blame but yourself
DrSLUGFly
as an extra, I am a ele/mo and a mo/me and I always carry a bow on both characters because a bow has more range than anything else. this allows me to pull for my henchmen and for real parties if a ranger is absent.
and it helps greatly on the ring of fire mission to have a ranger present since you need good range for some of the more frustrating targets, in fact I might even recommend a few rangers.
and it helps greatly on the ring of fire mission to have a ranger present since you need good range for some of the more frustrating targets, in fact I might even recommend a few rangers.
funbun
Quote:
Originally Posted by ocoini
: goes back to my 400'th attempt of ring of fire.... :\
If only I had 3 monks! Sigh |
You don't need 3 monks. You only need 2. A healer and a protection monk. Monks cannot out heal lvl 28 buffs and conditions. You need a Mesmer and a Protection Monk to remove and/or smite those hexes and conditions. People don't understand that for some reason.
Just removing those hexes and conditions will keep the gyoup alive. With Divine Favor everytime yuo remove a hex or condition you will passively heal.
Also, you need a ranger to pull and call targets. Keep the group back a ways and have one man use a bow to lure enemies back to the group. Most group just rush into a bed of enemies and think they can kill 10 level 28 monsters: STUPID! Lure them one at a time and they will die FAST!
I completed the last 2 mission of the game on the first try like this. What's more everyone in the group had massive DP. mine was -58% at the end on the game. Yet we still beat the game on the first try! Those endgame missions aren't hard it's just that most people don't understand the Fundamentals of Team Play.