Hello 2 questions:
1) I was looking at the skill pages and noticed some skills have {Elite} by them. What exactly does this mean? I know you can only have 1 {Elite} skill on your hotbar, but that's about it. Can I use my secondary profession's elite skills?
2) Eviscerate is an {Elite} warrior skill:
http://www.guildwarsguru.com/content...elite-id95.php
Dismember is a non-elite warrior skill:
http://www.guildwarsguru.com/content/dismember-id94.php
Why would any warrior bring Eviscerate into battle over Dismember? Is the 1-24 extra damage (which is the only difference that I can tell) really worth it, when you could probably find a better elite skill to bring?
Another question, what does AL stand for when referring to armor class? (Warrior has 80AL + 20AL or something... ) I'm not sure I understand it.
Sorry for all the noobie questions, I was thinking of picking this game up when it comes out, and I was trying to figure out my character type. Strongly leaning towards warrior at this point but these things aren't clear to me.
One final thing, If someone can explain exactly how adrenaline works: how much is max, how much you start with, how much you gain per hit, would beserker stance (+20% adrenaline generation) really make a huge difference, I would appreciate answers to this question.
Thanks,
-wolfpaq777
Warrior Skill Question
wolfpaq777
Sausaletus Rex
Quote:
Originally Posted by wolfpaq777
1) I was looking at the skill pages and noticed some skills have {Elite} by them. What exactly does this mean? I know you can only have 1 {Elite} skill on your hotbar, but that's about it. Can I use my secondary profession's elite skills?
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Quote:
Originally Posted by wolfpaq777
Why would any warrior bring Eviscerate into battle over Dismember?
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It's just a skill that unusable because it's elite. There are plenty of them. There are only so many skills out of the total that are going to be useful in a given scenario, that are going ot give you enough to get by - that are "playable" - there's a lower number of elite skills overall so there's fewer of them that are playable even if skills were perfectly balanced. Which they're not and never are going to be.
Quote:
Originally Posted by wolfpaq777
Another question, what does AL stand for when referring to armor class?
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So, a Warrior has 80AL, they have more defense than the baseline. It's complicated but 20AL is worth about 25% less damage from attacks that don't ignore armor. The +20 part means that when facing certain types of damage they have yet more damage. For Warriors, that's physical damage. So, against physical damage - the swing of a sword, an arrow, and so on, they'll have a rating of 100 and will take about 50% less damage than the average character.
Quote:
Originally Posted by wolfpaq777
One final thing, If someone can explain exactly how adrenaline works: how much is max, how much you start with, how much you gain per hit, would beserker stance (+20% adrenaline generation) really make a huge difference, I would appreciate answers to this question.
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As for Berserker Stance, yes, it's good. The problem is that it "ends on skill" so you can't actually use it *while* you're using your adrenal skills just when you're charging them but as you'll want to be cycling skills over and over it's far from optimal. But it can get you a lot of adrenaline while it's around. It's not just the 20% more adrenaline, though, it's the faster attack rate. Let's say you use a sword. Swords swing once every 1.33 seconds so to charge up a 6 adren skill it will take you 6 swings or 8 seconds. Now, using Berserker Stance you'll swing faster, making your sword swing about once every 0.8 seconds and each hit will be 1.2 adrenaline so you'll only need 5. That means you can gain 6 adrenaline in 4 seconds or so, half of what it takes normally. It's that IAS or increased attack speed that's the real cause of that gain, though. You could use Frenzy, which increases your attack rate and doesn't end on skill, and gain 6 adrenaline in about 5 seconds. In any event, increasing the speed at which you swing a weapon will let you gain a lot more adrenaline.
wolfpaq777
Wow thanks for the detailed response.
I have one more question though...
The skill Flourish (elite warrior strength skill) is supposed to:
"All of your attack skills become recharged. You gain 1-6 Energy for each skill recharged by Flourish."
Does that mean it gives you adrenaline or is that just for attacks skills requiring energy. Thanks again for the awesome response.
I have one more question though...
The skill Flourish (elite warrior strength skill) is supposed to:
"All of your attack skills become recharged. You gain 1-6 Energy for each skill recharged by Flourish."
Does that mean it gives you adrenaline or is that just for attacks skills requiring energy. Thanks again for the awesome response.
Sausaletus Rex
Eh, I'm just practicing for when we add that Karma system...
But, no Flourish doesn't do anything for adrenal skills. Only skills with recharge timers. Those are all energy-based skills. Adrenal skills have no recharge timer, they have adrenaline instead. Of course, they don't cost any energy to use. But using Flourish won't cause adrenal skills to be useable at all.
But, no Flourish doesn't do anything for adrenal skills. Only skills with recharge timers. Those are all energy-based skills. Adrenal skills have no recharge timer, they have adrenaline instead. Of course, they don't cost any energy to use. But using Flourish won't cause adrenal skills to be useable at all.