Yes, more Pet Suggestions...
CAT
Again, I totally agree
This won't make pets "beefed up", but just make them more realistic. PvP pets are a joke and with charm animal, your elite skill, res signet, theres just not enough room to fit in pet attacks with normal skills.
This won't make pets "beefed up", but just make them more realistic. PvP pets are a joke and with charm animal, your elite skill, res signet, theres just not enough room to fit in pet attacks with normal skills.
Arathorn5000
It would also give rangers a bit more allure as a secondary class, right now they're extremely lacking there.
kawaii_bat
Quote:
Originally Posted by BigTru
[B]1)
5) Do away with the "Skill Disabling" when your pet dies. I see no reason why all of my skills should be disabled when my pet dies. Mabey my pet sklills, but not mine. I do not feel this would be unbalanced in any way. |
Also: Pets are similar to Necromancer's Minions, while a Necromancer doesn't get penalities when his bone minions die. He can still make 10x the value of a pet without really any penalties attached to them and his skills related to them are sooo much better than pet attacks, he can also heal them better than the ranger can heal his pet. And the monk can't heal him either! That makes no sense!
While a ranger's pet is a good mini-tank it isn't seriously powerful enough to consider bringing PvP.(Unless you are a N/R then you can use it as a corpse).
Disabled skills after he dies is just the proverbial cream on the top. It's just not worth having a pet that is the target of attacks, that dies sooo easilly and gives you a penalty when it does.
Xue Yi Liang
If we enhance the "pet" aspect of the game we'll also have to enhance the "counter-pet" skills.
For instance:
Rabies - poison is added to pet attack and pet attacks pet owner - No cure - it has to be put down like Old Yeller.
Leash Law - pet will attack or aggro farthest opponent on the map against owner's wishes and drag him/her along within it's aggro circle
Heat - (presuming pet is male) pet will latch on to nearest ally to hump his/her leg (or body if big enough) - in effect it's like a Cripple Condition
please don't take this seriously
For instance:
Rabies - poison is added to pet attack and pet attacks pet owner - No cure - it has to be put down like Old Yeller.
Leash Law - pet will attack or aggro farthest opponent on the map against owner's wishes and drag him/her along within it's aggro circle
Heat - (presuming pet is male) pet will latch on to nearest ally to hump his/her leg (or body if big enough) - in effect it's like a Cripple Condition
please don't take this seriously
kawaii_bat
Quote:
Originally Posted by Xue Yi Liang
If we enhance the "pet" aspect of the game we'll also have to enhance the "counter-pet" skills.
For instance: Rabies - poison is added to pet attack and pet attacks pet owner - No cure - it has to be put down like Old Yeller. Leash Law - pet will attack or aggro farthest opponent on the map against owner's wishes and drag him/her along within it's aggro circle Heat - (presuming pet is male) pet will latch on to nearest ally to hump his/her leg (or body if big enough) - in effect it's like a Cripple Condition please don't take this seriously |
Urda
I have 2 Suggestions :
SUGGESTION 1:
2 Situation to appear often :
1) you are attacked and have run, your pet should help you then while you run.
2) you hunt someone and have to run after him. your pet should attack your target.
BUT -> you use a petattack and STOP RUNNING for 1 second. So it happens often, that the target leaves your aggro-range and your pet returns and doesnt hunt you target anylonger (oh no, i just wanted to use a petattack). you have to run for your target again, and the pet attack basicly lowered your damage instead of improving it.
or ... someone is hunting you and you might want to use a skill like "Maiming Strike" to make the pet cripple him. What happens ? -> you use the petattack and STOP RUNNING for 1 second. The enemy stops too and hits you, because YOU stop and the condition for maimingstrike isnt fullfilled anylonger, you get damage.
So my suggestion is : PLZ ... when using a petattack, dont make the master STOP. its so annoying and senseless. make petattacks usable WHILE MOVING.
SUGGESTION 2:
Improve petattacks feedback.
1) When activating a petskill : let the skill "blink" (zooming circle like other skills) UNTIL it is triggered. It should be like all other skills for players in a seperate pet-command-action-queue.
2)Seperate, clear sounds for every single different petattack, when its triggered. I want to get use to a more intuitiv feedback -> you HEAR the petattacks result and instantly associate this sound with the successfull attack.
Thx.
SUGGESTION 1:
2 Situation to appear often :
1) you are attacked and have run, your pet should help you then while you run.
2) you hunt someone and have to run after him. your pet should attack your target.
BUT -> you use a petattack and STOP RUNNING for 1 second. So it happens often, that the target leaves your aggro-range and your pet returns and doesnt hunt you target anylonger (oh no, i just wanted to use a petattack). you have to run for your target again, and the pet attack basicly lowered your damage instead of improving it.
or ... someone is hunting you and you might want to use a skill like "Maiming Strike" to make the pet cripple him. What happens ? -> you use the petattack and STOP RUNNING for 1 second. The enemy stops too and hits you, because YOU stop and the condition for maimingstrike isnt fullfilled anylonger, you get damage.
So my suggestion is : PLZ ... when using a petattack, dont make the master STOP. its so annoying and senseless. make petattacks usable WHILE MOVING.
SUGGESTION 2:
Improve petattacks feedback.
1) When activating a petskill : let the skill "blink" (zooming circle like other skills) UNTIL it is triggered. It should be like all other skills for players in a seperate pet-command-action-queue.
2)Seperate, clear sounds for every single different petattack, when its triggered. I want to get use to a more intuitiv feedback -> you HEAR the petattacks result and instantly associate this sound with the successfull attack.
Thx.
sledgeunderhill
Pet emotes!
/petsit /rollover /heel /petbeg /playdead /petdance
These could be used to enable pulling with pets. The emote stays until a pet attack is called. Is this not the way the real "sit" command works with real animals? They sit until told to do something else.
Of course, rollover is just for show and would be rather funny with a moa bird. Dancing bears anyone? Playdead could be an interesting ruse, especially if the beastmastery was high enough to make the pet truely appear dead... but that is a more of a skill than an emote.
/petsit /rollover /heel /petbeg /playdead /petdance
These could be used to enable pulling with pets. The emote stays until a pet attack is called. Is this not the way the real "sit" command works with real animals? They sit until told to do something else.
Of course, rollover is just for show and would be rather funny with a moa bird. Dancing bears anyone? Playdead could be an interesting ruse, especially if the beastmastery was high enough to make the pet truely appear dead... but that is a more of a skill than an emote.
Rezyk
I would like to suggest this mild change:
Charm Animal
energy cost: 0
activation time: 0
recharge time: 3
Charm Animal
energy cost: 0
activation time: 0
recharge time: 3
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. If you have a companion, it returns to you after 6..2 seconds.This is meant to improve flavor and fun, with minimal impact to balance and UI.
Mandy Memory
Quote:
Originally Posted by BigTru
4) Do away with "Charm Animal". Well, not completely do away with it (This skill should only be used to charm an animal). Instead of making it neccissary to have "Charm Animal" equiped to use a pet, you should instead have "Comfort Animal" necccissary. Either that, or have pets available whenever you have a skill equiped that targets the pet directly.
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yeah! I wanna double my damage with no peanlty too! I think I should have 2 hammers! of course the second hammer would only take a hammer attack to have.
charm animal is there because you have the extra 18-25 damage or whatever...otherwise there would be no counter to doubling your damage. Removing the requirement to keep charm animal is by far the DUMBEST idea i have heard....ever
sledgeunderhill
Quote:
Originally Posted by Rezyk
I would like to suggest this mild change:
Charm Animal energy cost: 0 activation time: 0 recharge time: 3 Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. If you have a companion, it returns to you after 6..2 seconds.This is meant to improve flavor and fun, with minimal impact to balance and UI. |
Give this skill a function once we've charmed our pet!
ERMC
I agree with most of the suggestions especially about having to have Charm animal skill on at all times for pet use. Maybe implement something like a cap sig as in you would have to buy that skill everytime you wanted to change pets and once captured that skill would turn to comfort animal or something.
I think Pet emotes would be fun. Also some type of customization for pets just to give them a little more special feel.
lastly i would like to be able to give my pet to other people. Some kind of pet adoption or pet trade would be nice. A guild mate of mind wants a high lvl pet and I no longer use my Stalker which is at lvl 20 and I would be happy to give it to him but i can't. That way I know the Cat i worked on since pre is with someone i know and not just deleted.
I think Pet emotes would be fun. Also some type of customization for pets just to give them a little more special feel.
lastly i would like to be able to give my pet to other people. Some kind of pet adoption or pet trade would be nice. A guild mate of mind wants a high lvl pet and I no longer use my Stalker which is at lvl 20 and I would be happy to give it to him but i can't. That way I know the Cat i worked on since pre is with someone i know and not just deleted.
Urda
Give pets attacks like :
"cant be blocked or evaded"
"if blocked then [any fx]"
"if evaded then [any fx]"
"cant be blocked or evaded"
"if blocked then [any fx]"
"if evaded then [any fx]"
Align
Can't you just make pet skills work like orders they HAVE to follow? IE, you have something selected and use a pet attack: your pet runs up to the target and uses that attack. And preferably keeps doing normal attacks.
Then you could also have Charm Animal be a sort of "C'mere!" command. That'd solve the main problem of "dur, attack wher?", though they'd still be mostly useless after you die, what with mourning near your body and stuff...
Then you could also have Charm Animal be a sort of "C'mere!" command. That'd solve the main problem of "dur, attack wher?", though they'd still be mostly useless after you die, what with mourning near your body and stuff...
twicky_kid
i would like to see commands added to game for pets. annoying when i have to attack for my pet to start running in. then when i start to run after he attacks he runs to me instead of attacking. the pet AI is so dumb right now. it copies every move the player makes.
only way i see to control him is with Otyugh's Cry that makes all pets in the area hostile to your target. this ability should not be ONLY in a skill.
only way i see to control him is with Otyugh's Cry that makes all pets in the area hostile to your target. this ability should not be ONLY in a skill.
Khadgar of Dalaran
one critical suggestion is MAKE THE BLACK WIDOW BIGGER..i'm talking like the bear size...cause it looks so freakin weak; also if it was bigger there could be more detail on it.
also how about more pets to choose from...like Dragons (warrior skill based) *points to Lineage II* it would be nice to have a bigger selection....it would also be nice to have pets evolve as they lvl to look meaner...something like in NeverWinter Nights how you have the standard bear and then the dire bear...that's what i'm talking about with evolution.
as for the dragon...how about this: http://www.bionixwallpaper.com/wallp...%20Nights1.jpg
also how about more pets to choose from...like Dragons (warrior skill based) *points to Lineage II* it would be nice to have a bigger selection....it would also be nice to have pets evolve as they lvl to look meaner...something like in NeverWinter Nights how you have the standard bear and then the dire bear...that's what i'm talking about with evolution.
as for the dragon...how about this: http://www.bionixwallpaper.com/wallp...%20Nights1.jpg
Tometheus
Quote:
Originally Posted by BigTru
6) When our whole team wipes out and we respawn, let our pet respawn too! I don't see why it shouldn't, and I'm sure many will agree on this one as well.
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fiery
SWEET LORD ALMIGHTY, you revived this thread since the birth of Guild Wars and the Big Bang.