
the great freedom of a Mo/W is great. on a quest you can eather be a Tank (warrior) or Healler (monk) but the down side on this is that your skill points are very spread out and that sucks

Corrupt_Killa
kuramaroze
Ollj
Teufel Eldritch
triage - A process for sorting injured people into groups based on their need for or likely benefit from immediate medical treatment. Triage is used in hospital emergency rooms, on battlefields, and at disaster sites when limited medical resources must be allocated. |
twicky_kid
funbun
Originally Posted by Wiredzero
Hex/Condition removals are a moot point when they're most likely going to be slapped right back on. Nothing short of a good skill bar makes a good monk. I've walked an entire party through Hell's Precipice with few deaths. (and the only reason that happened, was because the ranger was ignorant and didn't bother keeping winter up.)
Monk's ability to keep a party alive is directly related to everyone doing their job. Plain and simple. |
Mend Condition: Remove one "Condition" (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. That ally is healed for 5-57 points. |
Wiredzero
Originally Posted by funbun
You're WRONG!
Mine does 53 points of heal whenever I remove a condition. Plus, 38 points of heal because of Divine Favor. That's 91 heal everytime I remove a condition. With 2 second recharge time, you can spam it. So, you can keep a tank fully healed just from removing a condition every 2 seconds when the enemy spams that spell. Use Archane Echo on top of that you can almost the whole group alive just from two spells. This type of fore thought is missing in most monks game play. They are just heal-bots. However, there are a lot of good suggestions here. Dwana's Kiss great against hexes and conditions, too |
MaglorD
Originally Posted by Aniewiel
My little rant about monks and the quality out there:
Why do I, as a monk, have to heal a second monk in the party? I stay in the background healing those on the front lines doing battle. Why is that schmuck running up there and getting "in the thick of things"? Grrr! I wasted a LOT of my last mission healing the stupid other healer. /rant |
funbun
Originally Posted by Wiredzero
Mo/N20, Miyu Mitsurugi.
HP: 405 MP: 44 Stats: Blood Magic: 8 Healing Prayers: 11 Protection Prayers: 9 Devine Favor: 15 (delivers +45 hp per cast) Skill Listing: Orison of Healing (Heals for 102) Signet of Devotion (Heals for 100) Healing Breeze (Pip regen of 7, negating most hexes and giving regen) Heal Other (Heals for 186) Healing Seed (17 sec, Heals for 23 upon impact of target character) Protective Spirit (16 sec) Well of Power (14 sec, HP regen +4, MP regen +2) Rebirth (Most monks pack a resurrect spell.) A heal bot? Possibly. But i've kept just about any party alive using my method. Reguardless of most people's stupidity. Not only do I heal hp. I heal people's MP as well as my own. (Which suits most casters just fine.) |
Originally Posted by MaglorD
Call me selfish but I almost never heal the other monk in the party. My heals are almost always for the party tank.
Speaking of which, I was helping out a team for the Hell's Precipice mission with my warrior. Right from the start, I noticed heals were slow in coming. But with another warrior sharing the damage, it wasn't so bad. Then when we got to the lighted domes, the other warrior left, and someone aggroed a large group of monsters. I was totally surrounded by the fire beasts and with all the dumb conditions continually placed on me, purge conditions which I cast on myself didn't help...that's when I bailed out...no healing and surrounded by too many monsters = certain death. |
Princess Sabrina
Edge Martinez
funbun
One of the most important things all groups must do is sit down and talk about their strategy before they go into battle - be it PvP or PvE. All classes should discuss the skills they plan to mem before the battle begins and ask if anyone has any specific requests. I always suggest that people employ any self heal spells they have, a defensive skill, etc. I always make sure that I have at least one slot dedicated to our group tactic or a request made by one of the members (for example, a shatter hex spell is often requested). |
rotor