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Originally Posted by funbun
You're WRONG!
Mine does 53 points of heal whenever I remove a condition. Plus, 38 points of heal because of Divine Favor. That's 91 heal everytime I remove a condition. With 2 second recharge time, you can spam it. So, you can keep a tank fully healed just from removing a condition every 2 seconds when the enemy spams that spell.
Use Archane Echo on top of that you can almost the whole group alive just from two spells.
This type of fore thought is missing in most monks game play. They are just heal-bots. However, there are a lot of good suggestions here. Dwana's Kiss great against hexes and conditions, too
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Mo/N20, Miyu Mitsurugi.
HP: 405
MP: 44
Stats:
Blood Magic: 8
Healing Prayers: 11
Protection Prayers: 9
Devine Favor: 15 (delivers +45 hp per cast)
Skill Listing:
Orison of Healing (Heals for 102)
Signet of Devotion (Heals for 100)
Healing Breeze (Pip regen of 7, negating most hexes and giving regen)
Heal Other (Heals for 186)
Healing Seed (17 sec, Heals for 23 upon impact of target character)
Protective Spirit (16 sec)
Well of Power (14 sec, HP regen +4, MP regen +2)
Rebirth (Most monks pack a resurrect spell.)
A heal bot? Possibly. But i've kept just about any party alive using my method. Reguardless of most people's stupidity. Not only do I heal hp. I heal people's MP as well as my own. (Which suits most casters just fine.)