Ring of Fire Mission is TOO HARD.

ocoini

Frost Gate Guardian

Join Date: Apr 2005

I have tried 30 times now, and it's getting really boreing...
People say they have done it with only henchmen, well thats great, for them.. But I can't do it. And I have tried over 20 times now with a real party, and we all die..

I just want to skip the mission alltogheter please.. sick and tired of it, want to see more of the game, not staying in 1 placee for 200000 hours...

God's Will

God's Will

Ascalonian Squire

Join Date: Apr 2005

Rogues of Bastion

R/E

it is easy........... just find a group iv never had to try it more than twice.....

Indigo

Frost Gate Guardian

Join Date: Jun 2005

Ivory and Steel

N/Me

Just stay with it... It sucks... but you'll find that magical group that gets through... Alternatively, ask your guild to help you... If you don't have a guild, find a guild that will help you and join them... Find someone who knows the mission, follow their instructions, and they will get you through...

There is no way to skip the mission that I am aware of, in the game...

Have fun...

Ogg

Academy Page

Join Date: May 2005

Take your time in mission, don't rush anywhere. Move along the walls, when possible to avoid aggroing several groups of mobs at the same time. Try frontal assault, instead of going around the back?

Oh, and almost forgot this one: DON'T STAND IN LAVA! And try not to let henchmen stand there either.

And one more thing. Let casters in party to regen their energy.

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

So skip it. There's no more of the game to see anyway. It's the last major climate you go to, so there's nothing interesting afterwards except a few more crummy cinematics. There's no special reward, no cool badge, no extra loot for completing it. Don't bother.

ocoini

Frost Gate Guardian

Join Date: Apr 2005

I've tried all of this.......... And I like the cinematics!!

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

***********SPOILERS***********













Use winter (ranger spirit) to turn fire damage cold (lessens the damage your party takes).
Get a good protection monk aswell as healers.
Get good tanks who won't aggro too much.
Stay on one target and take your time.


***END SPOILERS***


I have had two good groups on that mission and in one of them, nobody died.
Don't give up. It's a great feeling to finish a story that you have spent so much time on.
You get a great sense of accomplishment and enjoyment from it.

Good luck!!

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

Quote:
Originally Posted by God's Will
it is easy........... just find a group iv never had to try it more than twice.....
ummm ... maybe its just me but, I just went there last night with henchies to go cap a skill and found it easy? Take your time ... 1 mob at a time... don't cut corners you'll be fine. Damn breeze keeper mesmer never spawned again ... arggg ... lol ... well be back there tonight i guess ... damn migraine

Nightsorrow

Krytan Explorer

Join Date: Jun 2005

Servants of Fortuna

N/

Quote:
Originally Posted by God's Will
it is easy........... just find a group iv never had to try it more than twice.....
Thankyou for that wonderful piece of help, next time maybe just keep your mouth shut?

Eclair

Desert Nomad

Join Date: Apr 2005

Use henchies and go through the front gate. Unless you're a water elementalist, your henchies will get ripped apart if you go through the volcano.

I did it with my W/N with a full party of henchies. If you are a monk or monk secondary, it should be totally doable with rebirth.

Here's a few tips:
1. When you get to the 2nd Ether Seal with the bonus close by, try to wait until the ettins attack the mursaat. The best method is to run past and trigger the cinematic, because if the monk boss is there, you won't be able to beat it with henchies.

2. Make sure you have a longbow for pulling/sniping. When you're near the Mursaat Gate, you can go on the right side cliff and snipe the rightmost ether seal.

3. When you pull Mursaat, just edge towards them with your longbow and pull off a hit. This will cause Stefan and Devona to chase after them. Now turn around and RUN away at full speed. If Stefan and Devona have not engaged them yet, they'll run away too. If you did it right, the Mursaat will chase after Devona and Stefan and pull away so you can kill them in isolation.

4. If you're finding yourself being attacked by 2 groups, RUN. Let Stefan and Devona (maybe even Mhenlo, he sometimes likes to stay really close to the melee) die. Once they're dead you can try pulling again. If you stay you'll die for sure.

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

If your trying with people, grab a ranger that has a longbow. Instead of taking the normal path, go straight through the front gate, its MUCH easier. Simply pull the 2 patrols far out from the ether seals, kill them. Then take down the seals 1 at a time, starting with the towers, then the doors. Once inside the outpost or whatever its called, pull out the enemies, take out the 2 interior seals, pull out the boss, and your pretty much done.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

It's not that bad, I did it with a couple members of my guild (one being a HAM---half-assed monk) and the other just a ranger who...shot arrows. He had a pecker though. Made a funny tank.) And the rest were henchmen. Only tried it once, didn't have a problem.

Maybe try henchmen again?

Drakron

Krytan Explorer

Join Date: May 2005

I find it funny how it says the volcano is a easier path ...

No, its not ... its DEATH.

As said, take the Gate ... its slower but compared to the Volcano of DOOM its easy.

thaumaturge

Frost Gate Guardian

Join Date: Mar 2005

Mo/Me

1. Have your healers stand outside the mursatt towers, when you are low health move towards the outside so they can heal you, no energy = no heal
2. Two or three warriors that don't charge out alone and stay close with healing seed = win

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Perhaps it's a show of your own skill eh... play it with henchies and beat it... i have with a ranger, and my elementalist...

Who plays with humans in pve anymore? I could have sworn that was a thing of the past.

It's not too hard if you kill the right monsters first... ahem, you also have to be good at pulling mobs... (Oh shux... things that show skills...)

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Tactical-Dillusions

Use winter (ranger spirit) to turn fire damage cold (lessens the damage your party takes).
Why does winter reduce damage? It's the same damage, except it's cold instead of fire?

theclam

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by MaglorD
Why does winter reduce damage? It's the same damage, except it's cold instead of fire?
I thought that Winter was good in these missions because so many of the mobs are weak against cold.

john little

Frost Gate Guardian

Join Date: May 2005

UK, EU Server

And All That Could Have Been [AATC]

E/Mo

Quote:
Originally Posted by Drakron
I find it funny how it says the volcano is a easier path ...

No, its not ... its DEATH.

As said, take the Gate ... its slower but compared to the Volcano of DOOM its easy.
both are pretty equal. The imps are pretty easy with a balanced group (i..e take elementalists and at least 1 mesmer) as long as you get everyone to scatter when they cast meteor shower. Apart from that, it's a cakewalk.

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by theclam
I thought that Winter was good in these missions because so many of the mobs are weak against cold.
Yes, Winter converts all elemental damage to cold. So meteor showers and the like cause massive cold dmg, and mobs here are weak against cold.

Winter reduces damage to you, IF you have frostbound armor or similar (frostbound armor for rangers give 115AL to cold). But since most dont, just forget about dmg reduction and consider winter as a form of damage enchancement.

And yes, go through the front gate and not the volcano. Make sure your caster and healers stay out of range of towers and its easy after that. I did it with 6(W,E,N,R,Mo,Mo)

Greentongue

Greentongue

Frost Gate Guardian

Join Date: Feb 2005

Orlando, FL

Quote:
Originally Posted by Indigo
Find someone who knows the mission, follow their instructions, and they will get you through...
This is so true and for most Missions or Quests.
So many times people run around without listening to those that have done it before.

Makes people think they are Teens (typical "experienced people are Idiots" attitude.)

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

"Ring of fire is too hard"

hmm... that's funny... I did it my first try. maybe you just need to fix whatever mistakes you're making and get a better team together?

smitty-gw

smitty-gw

Lion's Arch Merchant

Join Date: Mar 2005

New York

Did it last night on first try with 3 W/Mo's, a 60% DP Elementalist and 2 henchies, Lina and Menhlo. Two other Elementalists dropped early.

Challenging?...yes

Impossible?....no.

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

I found a good PUG and we managed the Fatal Blow quest, Ring of Fire, and Abbadon's Mouth before almost everyone had to call it quits. I think only 3 or 4 rezzes (at least one being for Mhenlo) were necessary the whole Time.

Too bad, I really think we could have done Hell's Precipice easily.

Calnaion Blackhawk

Lion's Arch Merchant

Join Date: May 2005

England , Wiltshire

[mB] Mental Block

E/

lol i did it with henchies, its easy, the opnly midly hard part is the obscene amounts of ether seals and that monk mursaat boss, took a while to kill him ;D

Black Forsaken

Black Forsaken

Academy Page

Join Date: Jun 2005

SL

Mo/Me

Yes I tried it 3 times and failed miserably....then I called guild we did it no problem...you need a good group the henchs man is obviously a freaking syco if he can do it with henchs

Dralon

Academy Page

Join Date: May 2005

Stillwater, OK

R/Mo

Quote:
Originally Posted by Weezer_Blue
"Ring of fire is too hard"

hmm... that's funny... I did it my first try. maybe you just need to fix whatever mistakes you're making and get a better team together?

Maybe that's why he is asking for tips here...maybe not. I am sure your response will be the least helpful he gets.

To the OP, while it is possible with henchmen, it is a bit trickier as they are too dumb most times to get out of the lava, so you may have better luck with a human group. If the group doesn't make it through the first time, you can usually identify a couple of people in your group who have a better handle on what they are doing. Send them a tell and see if you can stick with them on another attempt at it. Doing a mission a few times with good people adding some different classes, or adjusting your skill bars can make a difference. If your group doesn't talk at all and moves faster than you think it should, start from scratch.

Also if you find yourself getting frustrated, I did many times. Take a break for a bit, play an alt or a different game, then return to it . Better than beating your head against incompetent groups one after another which sometimes happens.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

just think. when you finish it, you going to have to do it again when the next two missions become available to be able to get to them. lol sorry for your frustrations with the mission... I guess it is just that many are not ready for what is there when they get there. basically if you can do the underworld with a group, that group is probably well suited for the ring of fire.

Khift

Khift

Lion's Arch Merchant

Join Date: Jun 2005

Ego Trip From Rank [ZERO]

P/

I beat it my first try with seven people. An elementalist had left early.

Nearly the same thing happened with Thunderhead - first try with five people and three henchies. Then again, ventrilo helped so much in that mission.

SugarKay

Pre-Searing Cadet

Join Date: Jul 2005

E/Mo

did it with one w/r and me air e/mo...the rest henchies. make sure you take caster henchies, because i found that going through the front gate makes things easier, but before breaking the first seal at the door, kill as many of the mursaat necromancers and jades as possible...the ones closer to the wall shouldn´t be hard for the casters. oh, and luring is very very important in that mission...just as rebirth didn´t harm. oh, and if you want to lure with two real players only, make sure one moves somewhere a bit far away and keeps moving on the spot...that keeps the henchies from aggro

BigTru

BigTru

Jungle Guide

Join Date: May 2005

I beat this on my first try in a SKILL CAP group o_O

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

All the missions are easy. They're balanced for PUGs with henchies.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Quote:
Originally Posted by Drakron
I find it funny how it says the volcano is a easier path ...

No, its not ... its DEATH.

As said, take the Gate ... its slower but compared to the Volcano of DOOM its easy.
think of where the suggestion comes from