Skills - Signet Of Midnight
Guild Wars Guru
You can view this database entry at: http://www.guildwarsguru.com/skill/3...t-of-midnight/.
You may add your comments in this thread.
You may add your comments in this thread.
greenknight777
Malus Phasmatis - Perdition Rock - Phantom
Rieselle
Duration of the blind?
Mercury Angel
Recharge time is now 15 seconds, blindness is also 15 seconds.
[email protected]
Signet of Midnight {E} + Plague Sending/Epidemic, is blind really worth an elite slot?
D.E.V.i.A.N.C.E
its a monks defense vs warriors coming after them; quite annyoing.
portiadude
Signet of Midnight + Spirit of Failiure + Mantra of Inciptions = Floding on energy as you in theory could keep the warrior or ranger constanley blinded. Plague Touch or Plague Sending and you can keep multiple targets blinded.
And blind is one of the best way to keep a warrior unable to fight.
And blind is one of the best way to keep a warrior unable to fight.
audioaxes
may work in trying to use this in random but any good monk in organized pvp is going to remove the blindness
[email protected]
Used this in 4x4 random with Price of Failure and Plague Touch. Very cruel, two warriors are kept at bay easily. It's similar to bringing Imagined Burden or Crippling Anguish. They need to be able to self remove hexes and conditions or they get owned.
QuixotesGhost
Quote:
Originally Posted by audioaxes
Quote:
Quote:
Signet of Midnight {E} + Plague Sending/Epidemic, is blind really worth an elite slot?
It is if you can take care of condition removal. You can pretty much shut down two guys for free, minimal time and energy involved. Then you can spend the rest of the time shutting the rest of the team down. There've been times where I've had blind on two guys, backfire + diversion on the monk, whilst guilting and powerleaking an offensive caster all at the same time.
knives
Quote:
You're the mesmer... so why isn't the monk shut down? A diversion thrown the monks way after you've thrown on the blind can work wonders.
Umm..mend ailment still removes the blindess, even if you do divert it, the warrior will be free to attack you unless you run distortion. W/Mo's with purge conditions also do so. | Also the popular W/N combo with plague touch (a non elite) makes yours worthless. There are better elites out there. QuixotesGhost
Quote:
Originally Posted by knives
Also the popular W/N combo with plague touch (a non elite) makes yours worthless. There are better elites out there.
Diversion + Plauge Touch it right back.
knives
But...your suppose to be shutting down that monk or ele? Not the warrior..
audioaxes
ya id like to see a mesmer have all that ready. A warrior can destroy a mesmer in seconds if it isnt ready to devote stopping it. And if it does that you cant effectively shut down a good monk that can still find room to operate under backfire/diversion spamming. A mesmer's only saving grace is having its own monk to protect him.
Damion Soulbreaker
Actually, one of my friends was getting flamed by a Tank in the game (of course he was a mes) so he challenged him to a scrimmage. Signet of Midnight complete destroyed the Tank considering he couldn't do anything but swing and miss
Retribution
Signet of midnight is still a trash elite, your friend challenged him to a scrimmage knowing he had several ways to win. If the warrior brought an interupt or condition removal as he should've, your friend would be eating dust. This skill reminds me of Broad Head Arrow, would be good if it wasn't for the fact that conditions are so easily removed.
Former Ruling
Most monks aren't going to care if you put diversions on them >_> They inspired hex some teammates hex, boom...diversion has nothing to divert because inspired replaces itself. you diversion them again? they just cast the hex they inspired earlier. By the time you are rdy to divert them again with normal recharges, inspired hex is probably back and the process repeats.
So saying divertioning the monks will make this elite a good one...is "meh" at best. Where this has seen play is in the Alliance battles, because of the randomness of it all, and in RA where no monk is there most of the time to remove blind. Hundbert
Quote:
Originally Posted by Former Ruling
Most monks aren't going to care if you put diversions on them >_> They inspired hex some teammates hex, boom...diversion has nothing to divert because inspired replaces itself. you diversion them again? they just cast the hex they inspired earlier. By the time you are rdy to divert them again with normal recharges, inspired hex is probably back and the process repeats.
So saying divertioning the monks will make this elite a good one...is "meh" at best. Where this has seen play is in the Alliance battles, because of the randomness of it all, and in RA where no monk is there most of the time to remove blind. I agree with you former ruling. The problem with this skill in more serious pvp is that most teams that focus on damage with physical attacks (warriors, ranger, assassins) will have external condition removal. Draw conditions is used alot on support charachters. On the other hand.. signet of midnight + mantra of inscriptions can be used over and over every (5 seconds or so) without using any energy. If the monk is the only guy with condition removal (in team arenas this is sometimes the case) it's simply not going to be enough. This skill is godly in random arenas or alliance battles. Also quite useful in team arenas. Not so useful in gvg or heroes ascent. I actually like this skill alot. It combines well with many hexes like empathy, spiteful spirit, spirit of failure, price of failure, reckless haste to name a few arredondo
Try SoM+Resilient Weapon+Resilient was Xiko... a permanaent +8 regen that can't be enchant stripped. Using that combo, here's an awesome and unique Signet of Midnight build I made. Enjoy.
By the way, any serious Diversion build will come with Mantra of Recovery. That's a Diversion cast every 6s which easily overpowers the once-every-20s IH cast (which can be interrupted once the Mesmer catches on BTW). Mistical miss
My assassin uses dignet of midnight now and then,
Signet of Midnight + Some signet that deals xtra dmg when the target is blinded + a signet that removes a condition if your enemy has a condition. Its an ok skill in the chaos of alliance battles, where u can sometimes just fight one on one. The truth itself
This skill is useless, and it needs buffing.
Blinding Flash > Signet of midnight. It's a terrible skill, 15 recharge? Any monk will remove the blindness after a max of 3 seconds, and then you have to wait 12 secs. All this talk about diverting the monk, nope. There are tons of more efficient warrior shutdown skills, not to mending conditions are the most easy removable hate in the game. Damion Soulbreaker
But if you were going solo up against a mesmer you most likely wouldn't be worrying about Conditions. You're thinking: "Hmm, mesmer, most likely hexes". And not every monk is smart enough to bring a condition removal, ive been in one too many PUG groups to kno that....
Pick Me
Hmmm....
Me/N: Signet of Midnight - wait for it to be removed - Plague Touch + Phantom Pain + Shatter Delusions. Monk removes Deep Wounds. Blindness is still on Warrior. Mantra of Signets, Mantra of Inscription, Keystone Signet/Echo. You can keep the monk busy trying to cure the Warrior or the monk will give up and heal others, allowing the warrior to be blind (while the assassin attacks the blind warrior to death. ) |