PvE quests only during 'favor'? :(

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

All these changes for the PvP players in this patch -- and they go and make neq quests that only appear in domestic districts and only when 'my nations' PvP players have the "favor of the gods" whatever that is. I'm strictly a PvE players and really would not like to be influenced at all by those people over on the PvP side of things.

Fye Duron

Fye Duron

Wilds Pathfinder

Join Date: May 2005

Chico, CA, USA

Dragon Fang

The game is based on PvP... I understand your frustration about the New Fissure Quest but at the same point its really not that big of a deal.

Ishamael Sedai

Wilds Pathfinder

Join Date: May 2005

but having the favor of the gods fits so well into the pve story line

Fye Duron

Fye Duron

Wilds Pathfinder

Join Date: May 2005

Chico, CA, USA

Dragon Fang

Not only that it is a big insentive for you to play an active roll in PvP to insure that you can get and keep the favor... Which was the main focus of the game not the PvE

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

The "Family Ties" quest in Sardalac Sanitarium is also one of those.

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

It's basically telling me when I can and can't play the game. That's one of the big reasons I don't play the other MMOs are the "timed respawns" and some-drops-only-on-some-days and all that other crap that makes the game unfun and require an amount of obsession not available to we casual players. GW was marketed as much as a "casual gamer's MMO" as it was "PvP arena" if not more.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

this game is NOT based on JUST pvp. Its' based on pve AND pvp. They should just remove pvp it would solve a lot of problems.

Dendra

Dendra

Academy Page

Join Date: Apr 2005

SoCal

Serenity Hall

Me/Mo

Quote:
Originally Posted by Spike
this game is NOT based on JUST pvp. Its' based on pve AND pvp. They should just remove pvp it would solve a lot of problems.
... but that game's called Guild Wars. GUILD Wars. If they remove PvP do you want them to rename the game too?

Castanza

Academy Page

Join Date: May 2005

R/N

Quote:
Originally Posted by Spike
this game is NOT based on JUST pvp. Its' based on pve AND pvp. They should just remove pvp it would solve a lot of problems.

What kind of a suggestion is that , getting rid of pvp would get rid of half of the community. you seriously need to consider the fact that you are not the only one playing this game.

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Spike
They should just remove pvp it would solve a lot of problems.
In case you haven't noticed PvP is a big part ofthe game, and one of its main attractions. You don't just 'remove' something that ingrained into the game.

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

They're doing their damnest to let PvP players avoid PvE, and then they add PvE content that relies on PvP.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Dendra
... but that game's called Guild Wars. GUILD Wars. If they remove PvP do you want them to rename the game too?

Guild...

An association of persons of the same trade or pursuits, formed to protect mutual interests and maintain standards.


I don't see, from the dictionary definition of the word Guild, why there would be a need to rename the game if the PvP aspect was removed...


not advocating the removal of PvP...if you like it play it....but atleast understand the terms you're using. Guild is merely an association of people working to achieve the same goals....this includes what you people have aptly termed "PUGs"

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

Now that they have removed the PvP'ers need to grind in PvE, they can grind it out in PvP for the things they need (like skills). In order for PvE'ers to unlock all the skills they need, they need experience and the only place where the experience flows is in FoW and UW doing the 10k xp quests. It is the same need, just gotten through different means. All of PvE should be unlocked for the PvE'ers. The whole concept of relying on PvP'rs to gain you favor to do PvE missions is ludicrous.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Lord Malikai
Now that they have removed the PvP'ers need to grind in PvE
They haven't.

The faction system helps, but they still need to do PvE if they want every skill.
Quote:
The whole concept of relying on PvP'rs to gain you favor to do PvE missions is ludicrous.
The whole concept of relying on PvE to gain skills/runes/upgrades is ludicrous.

No, really. The concept as it is, is great, or at least: good.
GW was never made to be PvE or PvP only game. Both are integrated. And the PvP influence in the PvE world is very little. The influence of PvE in the PvP world is much bigger.

Please don't be so focused on yourself. See the game as a whole. If you wanted to buy a PvE only game, you haven't read the reviews right: GW is a PvE/PvP game.

Principa Discordia

Principa Discordia

Site Contributor

Join Date: Apr 2005

England.

Stop beating a dead horse with this old PvE vs. PvP debate.

The game is both PvE and PvP, it's a moot point.

Drakron

Krytan Explorer

Join Date: May 2005

And a part of PvE depends on PvP results.

I was trying to find "Family Ties" (along with a bunch of other people) and nothing, if that depends on favor it means the new quests 1 for everyone and 3 others for koreans and americans.

And as the system is going the PvE and PvP is going to be more and more set apart, I cannot stand Tombs anymore since I get nothing out of it (besides a raise in my death count) after the update.

Kari

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by Algren Cole
Guild...

An association of persons of the same trade or pursuits, formed to protect mutual interests and maintain standards.


I don't see, from the dictionary definition of the word Guild, why there would be a need to rename the game if the PvP aspect was removed...


not advocating the removal of PvP...if you like it play it....but atleast understand the terms you're using. Guild is merely an association of people working to achieve the same goals....this includes what you people have aptly termed "PUGs"
Guild Wars

Wars between guilds

Guilds at war.

Not hard to understand to be honest. PvP or more precisely, guild vs guild is the heart of this game.

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

Quote:
Originally Posted by Kari
Guild Wars

Wars between guilds

Guilds at war.

Not hard to understand to be honest. PvP or more precisely, guild vs guild is the heart of this game.
If you read the manuscripts, Guild Wars happened in Tyria before the pre-searing. The kings could not control the guild wars, and the wars essentially weakened the three kingdoms. That's why the charrs were able to cease the North Wall and eventually lead to the Searing.

So no, they don't need to change the name. But pvp is part of the game, so there's no reason to remove it.

Calimar

Frost Gate Guardian

Join Date: Jun 2005

Silver Limon

E/Me

Blah.

Remove PvP: I will stop playing, and go play WoW or SWG.
Remove PvE: I will stop playing, and go play Shattered Galaxy.
Divide the two completely: I'll keep playing but will like it less.

I'm a casual player and I DO like the concept and implementation of GW. I haven't been playing MMORPG for a while now because I can't devolve enough time to things ilke WoW SWG and so on. But GW... it's balanced, strategical, extremely complex, works fine, and has a lot of stuff that I thought were missing in other games. This game requires skill, not just time. I don't have to put up to 13 years old kids running ahead because they've got so much free time. Now they have to be SKILLED!

Nah. Please, let it stay as it is, if they differentiate the two worlds any more, it will be so less appealing. Oh, and about americans and koreans having favour all the time... not really. Yesterday Europe had it between 19 and 24, so stop complaining and fight more. Or don't, and don't complain.

Oh and me's european too, btw. Just not fond of whiners.
Calimar

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by mqstout
The "Family Ties" quest in Sardalac Sanitarium is also one of those.
Huh? What do you mean? That one doesn't depend on the Favor of the Gods, does it?

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

So, if you get the quest, completed the requirement, and before taking the reward, the favor is taken away.. Do you need to redo the quest?

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

Yes, yes it does. It's given by an Avatar of Dwayna that appears only in the American districts (I usually play in International...) when America has the favor [obviously I'm an American player].

Apparently a bunch of the quests later in the game are like this. I can't wait to set aside a rare night to play myself and my buds and do those quests and discover that we can't, because Korea/Europe has the favor, quit, wasting our nights.

elenna

Frost Gate Guardian

Join Date: Apr 2005

PHC

I noticed this for the first time with the Druids quest in Druid's Overlook. I hadn't seen that quest before last night, but then I'd probably never been there when America has had the favor.

I kinda like it. It adds to the flavor of the game for me.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

Quote:
Originally Posted by Schorny
They haven't.

The faction system helps, but they still need to do PvE if they want every skill....
Actually the whole system is fine. As much as pve rely on pvp to have the favor of the gods, pvp rely on pve to get the skills necessary to be competitive ... it is very biased to say they made a poor system because pvp needs to be craddled like a baby.

As for the original ... I can't even believe you started this thread ... Guildwars is in it's birth ... NOT fully developed like EQ or WoW ... or for that matter any other MMO ... instead of jumping on the cry baby train ... you guys should either take your leave and save us your nonsense ... or suck it up princess ... they are doing a damn good job.

I love the game ... and I love how they made it soooo incredibly easy in this first chapter ... it almost feels like I'm playing a suped up version of zelda 1. I mean seriously .... this game is EASY ... really really easy.

Whats gonna happen when chapter 2 comes out? Are the pvper's gonna cry because they deleted all their pve characters and now have to do it aALL over again to reach a new area with new skills? Hope not ... thats what this new system is for. Also ... you dont have 4 character slots for nothing ... pvp and pve ...

it's all about perspective ... choose your own fate but be prepared to face the consequences ...

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

rpg is good for beginers training, upgrading your char , meet people ... pvp is good for teamwork training.

the best thing is really play all modes ...

walk to tombs and pvp with you r rpg char , thats the way to do it.IMO.

fight for favor if you need to go in fissure or underworld

salatious

salatious

Krytan Explorer

Join Date: May 2005

Richmond, Va

Looking for a better Guild

E/Mo

one thing that i would love to see them add is 1 on 1 PvP... alot of people dont group with players that dont have TS or are in partys with players that die to fast and are left with 3 or 4 to fight against... sometimes this is fun sometimes this is frustrating... What i would like to di is if i feel like PvP'ing without the finding good groups to do this with (i could just go to a arena and fight against 1 player at a time) this would be fun for the Pve player also since most Pve players use henchies and prefer to play the game on there own. JUST A THOUGHT

Dendra

Dendra

Academy Page

Join Date: Apr 2005

SoCal

Serenity Hall

Me/Mo

Quote:
Originally Posted by Algren Cole
Guild...

An association of persons of the same trade or pursuits, formed to protect mutual interests and maintain standards.


I don't see, from the dictionary definition of the word Guild, why there would be a need to rename the game if the PvP aspect was removed...


not advocating the removal of PvP...if you like it play it....but atleast understand the terms you're using. Guild is merely an association of people working to achieve the same goals....this includes what you people have aptly termed "PUGs"
... except that the idea behind the game was that these associations of people working to acheive the same goal would do so by battling other associations.

I was mearly stressing that fact that the game was set up to also be a game where a group of people got together, set their skills to complement each other, and pitted their strategy against another group doing the same thing. From the post I replied to, I inferred that he wanted the game to be PvE only, which doesn't automatically assume your adventures will be in a guild(ed) party; I've only partied with people from my guild twice, and that was for the frst two missions. Every mission/quest after that I've partied with anyone willing to go adventuring with me.

I didn't have much time to reply (something came up) and tried to boil what I wanted to say in as few words as possible, so maybe this explaination can be considered my full opinion.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Guild wars isn't an MMORPG. Algren Kole, you come off as incredibly condescending and arrogent... try getting some therapy to prevent the flaming instinct in you. Wow i'm a hypocrit.

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

So we need the favour of the gods to access the new quests ? Well, thats us in Europe buggered then. Or maybe Europe only has favour when I'm at work or at the pub, hmmmmm...