New Unlock System : Blah!

free4all

Krytan Explorer

Join Date: May 2005

First of all, this idea seems cool, but it also has a negative side. Think about it. Now getting weapon upgrades takes NO PvE at all. This game is basically becoming pure PvP. All the PvE players that worked hard and long to get that awesome Fellblade 15 damage%>50%health, +30 health, (whatever hilt), it takes a PvP player about 5 minutes to create a character with the exact same sword (minus the model) if they have unlocked it through fighting. GvG seems to make gaining these points pretty fast, so this definately favors the PvP players and not the PvE. Guild Wars is destroying it's formerly well-maintained PvE environment.

Your thoughts?

Eclair

Desert Nomad

Join Date: Apr 2005

Can you get felblades in PvP premades?

I thought you can only use gladius.

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

'Sides, you start unlocking from the bottom, so if you find somethign really good in PvE, it would take a PvPer quite a while to unlock it, since he would have to go through lesser bonuses first.

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

...so what?

PvPers don't PvE. It doesn't affect you.

Besides we have to PvP for a long time (and do well at it) before we even get decdent amounts of faction.

Willow

Willow

Lion's Arch Merchant

Join Date: May 2005

Since you can only use that weapon in PvP, I think finding the uber PvE weapon will still be a goal for PvE players.

I think you aren't reading enough into the rare items part.

My impression is to get that +30 health upgrade, you have to unlock at least one health upgrade first. (And it might be that you have to unlock every single health upgrade in order.) Yes, in a guild vs. guild battle you can do this very quickly... but in GvG you should have lots of uber stuff already.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by free4all
First of all, this idea seems cool, but it also has a negative side. Think about it. Now getting weapon upgrades takes NO PvE at all. This game is basically becoming pure PvP. All the PvE players that worked hard and long to get that awesome Fellblade 15 damage%>50%health, +30 health, (whatever hilt), it takes a PvP player about 5 minutes to create a character with the exact same sword (minus the model) if they have unlocked it through fighting. GvG seems to make gaining these points pretty fast, so this definately favors the PvP players and not the PvE. Guild Wars is destroying it's formerly well-maintained PvE environment.

Your thoughts?
seems like you think guild wars is a PvE based game, but its not. Its both PvE and PvP. There still is a game, now people dont have to go through the game over and over.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

If you have a +25hp pommel, I highly doubt that that 5hp is REAALLY gonna make a difference in PvP. Same with the damage, if you have something like a +15% obtained in PvE compared to a +20% unlocked through PvP, it's probably a whopping 1 extra dp if that. It hardly makes that much of a difference.

I am seriously not going to complain if I have a weapon a few percent lower then someone unlocked it through PvP. The game rewards skill and this is the best way to show it. If you don't like it, gtfo.

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by Blackace
It's still faster to unlock strictly in PvE than it is through PvP. The new system makes it so that doing a combination of both is supposed to be the fastest way to unlock anything. If you think it's faster to unlock through PvP then I suggest you start crunching numbers to prove it.
However, in PvP you get to select what you want to unlock. I guess if you want to unlock EVERYTHING, then it might not be that fast.

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

This faction update was purely for PvP only players, or PvE/PvP avid players who want to unlock things a bit faster. In no way shape, or form does this matter to PvE players who do just that, play PvE only.

Finding the 'uber' weapon, if there is such a thing in Guild Wars, is all just a part of the gaming experience and you will have to deal with it. Besides, they never said exactly what they will be able to unlock and when exactly, they merely mentioned runes, skills and upgrades, never did they actually mention things like fellblades, which strictly is a cosmetic look rather than an attack advantage/disadvantage, as its max damage is the same as a simple max damage longsword, of course I put this as if they have the same exact mods and the like.

So, let us, once agian, be patient before we start the whining of how this or that or another of this patch is going to ruin your game. Some of you guys just can not be satisfied or even partially so, with what they have attempted to do to help you.

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

What I'm doing is just using PvE for skills and PvP for everything else. This cuts down on like 2/3 for the faction points you need. Therefore PvE players still have the upperhand, but no one is forced to do either mode.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

There are some numbers here in my take on PvP rewards

Jugalator

Site Contributor

Join Date: Feb 2005

Sweden

The Amazon Basin [AB]

My thoughts about this is: it's not a competition between PvP and PvE players; play the game in your own pace in the mode you enjoy most. PvE is for players who don't like PvP, so why should they suddenly start liking it now? Because they can get specific item/skill unlocks for PvP use only? What?? Holy personality switch, Batman!
Quote:
Originally Posted by Willow
Since you can only use that weapon in PvP, I think finding the uber PvE weapon will still be a goal for PvE players.
Exactly; this change won't do a thing to the PvE economy for that reason at least.
Quote:
Originally Posted by drowningfish999
What I'm doing is just using PvE for skills and PvP for everything else. This cuts down on like 2/3 for the faction points you need. Therefore PvE players still have the upperhand, but no one is forced to do either mode.
Yes, when we beta tested this patch, we did some calculations and tried to judge and compare PvE against PvP and this is basically how I think it all turned out. Since you unlock specific item pieces in PvP, but as for skills simply having to kill a boss with your team mates and capture a skill, I think it may still be quite a bit faster in many cases to PvE. And skills are generally more important to planning out strategies than item modifiers.

Ellestar

Ellestar

Munchking

Join Date: Mar 2005

Russian Federation, Moscow

Ladder to Hell (ATM playing with Rus Corp)

Quote:
Originally Posted by Blackace
It's still faster to unlock strictly in PvE than it is through PvP. The new system makes it so that doing a combination of both is supposed to be the fastest way to unlock anything. If you think it's faster to unlock through PvP then I suggest you start crunching numbers to prove it.
Say, 400 points per GvG. 10 minutes to kill a lower-ranked guild. Not too bad. Now, how much time should i spend to farm +30 HP mod for a staff???

gabby2600

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Caco-Cola
...so what?

PvPers don't PvE. It doesn't affect you.

Besides we have to PvP for a long time (and do well at it) before we even get decdent amounts of faction.
And us PvEers have to play a long time to get a decent amount of upgrades or money to buyt them. All's fair in love and war.

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Quote:
Originally Posted by free4all
First of all, this idea seems cool, but it also has a negative side. Think about it. Now getting weapon upgrades takes NO PvE at all. This game is basically becoming pure PvP. All the PvE players that worked hard and long to get that awesome Fellblade 15 damage%>50%health, +30 health, (whatever hilt), it takes a PvP player about 5 minutes to create a character with the exact same sword (minus the model) if they have unlocked it through fighting. GvG seems to make gaining these points pretty fast, so this definately favors the PvP players and not the PvE. Guild Wars is destroying it's formerly well-maintained PvE environment.

Your thoughts?
This patch doesn't change PvE at all.
It just makes it nicer for PvP only players who don't want to play any PvE.
It's not as though you instantly unlock anything, you still have to work for it, you just get to do it by playing PvP instead.
As to PvE characters who have spent ages getting really good weapons, good for them. This doesn't change anything. It doesn't make it easier for PvE players to get cool stuff.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

My thoughts? If I wrote my thoughts, I'd be immediatly banned.


But you don't know what the hell you're talking about. You obviously have no clue how long the system actually takes. Sure, 1,000 doesn't seem much... lets see... divide 3,000 by 40. That's how many tombs matches you would have to win on a winning streak to get a single elite or superior rune. Then consider the fact that 99% of all PUG's will never make it past their second match. How often do you see a non-guild group holding the Hall of Heroes? My point exactly. If anything, the system needs speeding up. By a lot.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I agree with OP 100%, I mean, adding new quests and two new zones including outposts and quests this summer is going to totally flush PvE down the toilet! And, what the hell's the deal with trying to eliminate bots and with upgrading the quests and bosses? These people don't give 2 shits for PvE!

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Then that means that they don't give 4 shits about either side. As PvP players are pissed, PvE players are pissed, appearantly.

...everybody's happy!

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by free4all
First of all, this idea seems cool, but it also has a negative side. Think about it. Now getting weapon upgrades takes NO PvE at all. This game is basically becoming pure PvP. All the PvE players that worked hard and long to get that awesome Fellblade 15 damage%>50%health, +30 health, (whatever hilt), it takes a PvP player about 5 minutes to create a character with the exact same sword (minus the model) if they have unlocked it through fighting. GvG seems to make gaining these points pretty fast, so this definately favors the PvP players and not the PvE. Guild Wars is destroying it's formerly well-maintained PvE environment.

Your thoughts?
my thoughts? if less people are playing pve now because of the new update, it's because they wanted to be PvPing in the FIRST PLACE! the update allows them to pvp more for the things that let them pvp better. they dont care about pve or you getting that uber max dmg 15% >50%hp chaos sword. they just want to pvp. you got new quests and you're COMPLAINING?

but on a different point, i dont understand why PvP people OR pve people are mad. pvp people should be happy because they can now unlock SOME things faster. Anet will probably be tweaking the rewards more in the coming weeks, so we shouldnt have to worry about that. and pve will be getting a major update soon. you shouldnt whine just because skills are harder to unlock in pvp versus pve.

improvements i'd like to see on top of this patch:
  1. increase the amount of faction gain or lower the costs to buy skills/runes/upgrades to match the speed at which a RP character can unlock skills. as in, there should still be no benefit for someone who justs wants to pvp to make a RP character. they should be able to get skills and stuff at the same rate as a pve character.
  2. remove the requirement for people to have a pve character at all to buy skills with. having to have a RP character at droknars forge serves no purpose. if you have pvp'ed enough to gain faction to buy skills, you obviously have *some* skill in the game (more so than a lot of people who have gotten to droknar's forge), so why force us to have a RP character at all? most pvp people have already ascended at least one character and beaten all the missions, so why make us keep that character slot open?
  3. not related to this patch per say, but let us save our pvp character templates. let us keep say 10 template slots and let us delete the premade templates. most of the premade templates suck anyway, and it's not like it will take any extra bandwidth/storage to do it.

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

My thought is, everything in the reward system should stay.

If you hate the way pvpers get there stuff, stay out of it.

Like it, Love It, Or hate it.


Although, I seriously think faction should be given more often, and more of it.

Or, prices reduced.

Regards, Ashleigh.

goldfinger

goldfinger

Frost Gate Guardian

Join Date: Apr 2005

I love the faction system, the prices seem a might bit steep, but as I have said before through recreational play I have gotten a third of the way to getting a new item or whatever my heart desires, you powergame and you can get a new one in a day easily...

Buuut, I do agree that perhaps a bit of a step down in prices could be good, but I find this to be a positive thing overall.

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

I'd be happy if elites and superiors were reduced to 1000, maybe superiors 1500.

But overall, I think really low fame is given, it needs increasing.

Regards, Ashleigh.

-z|o-

Academy Page

Join Date: Feb 2005

Quote:
Originally Posted by Weezer_Blue
divide 3,000 by 40
Actually, its 3,000 by 56 (atleast, altar maps will give you even more fraction).

IceD'Bear

IceD'Bear

Krytan Explorer

Join Date: Feb 2005

Awoken Myth [MYTH]

Mo/

Quote:
Originally Posted by Divinitys Creature
Quote:
Originally Posted by Divinitys Creature
Tombs is likely to be the best place to get faction this.
Wrong, GvG is the best place to get faction.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

One thing I wonder.
PvP players will have to have at least 1 PvE character, since the priests are only present in towns.
So that means you will have to get to Droknar with 1 PvE char to unlock all the good skills.
So they encourage a mix of PvP and PvE still. Yay!

_Zexion

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

I just can't believe the PvP'rs are still bitching. They whined until they got what they wanted and now that they have it, they forgot to stop. You can't give me this bullcrap that it will take forever to unlock things. If you are truly a PvP only type of person, you will be doing nothing but PvP, advancing yourself in the faction game rather quickly. The way it looks to me is you have to grind as much as the PvE'rs have to, except we have to go beat mindlessly on mobs in Fissure or UW for hours.

For the record, I play both. I have 3 characters that have beat the game, have unlocked the complete set of Warrior and Elementalist skills, 80% of the rest. I have great stuff on my characters, not gained by farming, just playing the game. I frequently do arenas and throw down GvG's on the weekend. I have started to stay away from Tombs matches as the Air spike/Spirit builds have become quite borish.

In a way, I feel a little jipped. Arenanet cracked and gave in to the people who whined the loudest, while the majority of the quiet folk who were content and didn't want a change didn't say anything. Sometimes, a company who listens to its playerbase isn't exactly a good thing. There will always be people who complain, you just need to continue with what your original intentions were for such product and keep with it. I fear in the future, GW will be nothing more than a FPS. I really rather liked having to work a bit for what I wanted. It made me feel like I had completed a goal. The PvP'rs now have to work a little bit for what they want too. That's good too. But asking for everything for nothing is absurd.

Jugalator

Site Contributor

Join Date: Feb 2005

Sweden

The Amazon Basin [AB]

Quote:
Originally Posted by Lord Malikai
I just can't believe the PvP'rs are still bitching.
I just can't believe PvE players are still bitching about PvP players' requests of features that don't have much to do with them.
Quote:
Originally Posted by Lord Malikai
There will always be people who complain, you just need to continue with what your original intentions were for such product and keep with it.
Their original intentions with the game may have coincided with the whines of PvP gamers. Actually it seems pretty likely considering PvP is a major part of the game focus. It's a Competitive Online RPG, and not really having its focus on strolling around with your buddies in a fantasy world killing Imps and developing your character. It starts to show now that the game matures where the focus lies. PvE is in many ways a journey to PvP, with e.g. Underworld as alternative end game content for those who don't like PvP.

They will add new PvE content in the form of new areas soon though, so they definitely haven't lost the compass. Heck, even in this patch that's clearly PvP oriented, they add PvE features. And now you won't have to play with grumpy PvP players in your PvE party either -- don't you consider that a great improvement for the social aspect of PvE?

asdar

Krytan Explorer

Join Date: May 2005

This is Saving the PvE environment.

You've got it 180 degrees backward.

Now we'll have fewer people dropping when they get that item or skill cap, less trash talkers in group, more people that like to take their time and enjoy the journey in missions and groups and less people who like to rush in and aggro mobs they have no business aggro'ing.

This is the best PvE update yet in my opinion.

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

Yes, I am just saying that all these people complaining that this change is unbalanced are just looking for a "I want it now" button.

I agree that this does help PvE to an extent. The droppers and asshats were getting extremely annoying. My ignore list has grown quite long in the past couple weeks due to PvP'rs dropping after they got a skill, laughing and calling all PvE'rs grinding newbs.

And sure, this is a competitive game, but it is not a FPS. You do not log in, grab your Uba-Elite-Uzi_001 and go jumping around a board shooting people and sticking plasma grenades to peoples heads (had to go there:P). You are granted a limited amount of skills to work with, the rest you need to earn. How hard is it really ?

gabby2600

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Lord Malikai
Yes, I am just saying that all these people complaining that this change is unbalanced are just looking for a "I want it now" button.

I agree that this does help PvE to an extent. The droppers and asshats were getting extremely annoying. My ignore list has grown quite long in the past couple weeks due to PvP'rs dropping after they got a skill, laughing and calling all PvE'rs grinding newbs.

And sure, this is a competitive game, but it is not a FPS. You do not log in, grab your Uba-Elite-Uzi_001 and go jumping around a board shooting people and sticking plasma grenades to peoples heads (had to go there:P). You are granted a limited amount of skills to work with, the rest you need to earn. How hard is it really ?
Very Hard for some of them, They cannot show of to the PvE players and call them Noobs if they don't have everything unlocked, and you just know this is part of the 1337 gamer life cycle. They ahve to be superior they ahve to dominat everyone else because in reaiity most of them have serious social issues.

When I see people calling others noobs I sit and think to myself, 25 out of the 30 people in my Guild I know personaly away from the internet, we have parties and go drinking together. I bet these are the same people who sit in presearing begging peoplr to join their guild. Really if you need to beg to get guild members then you doing it all wrong. I jsut ell my friend about it and they buy the game, it's great, I get new guild members in pubs at clubs and while having parties.

aphex twin

aphex twin

Academy Page

Join Date: May 2005

UK

Xen of Onslaught [XoO]

Mo/W

It isnt hard to gain faction points, if you actually bother participating in any PvP for a few hours you will have a couple of hundred already. Then do a bit of GvG and a few wins later you can already unlock anything that needs 1000 points. My guild already has over 600 faction after less than 2 hours from 2 GvG matches. It isnt really that hard just play the game an stop whining, you dont need uber gear to win.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

PvP Grind. That is funny. You know what: you get faction points for free.

Free?
Yes, free.

Why?
You play PvP because you like it, right?

Of course...
So you play PvP all day long?

Not all day long, but quite some time, right.
Ah. And what do you have to do to get faction?

Grind through PvP...
Ah, grind. So you consider it grind to play PvP? Do you consider it grind to play PvP to increase your 'rank'?

No, I earn a rank by playing good.
Ok, so what is the difference between earning a rank because you are good and earning faction because you are good? Just imagine there were no faction points but you can unlock all stuff with your rank and fame. Would you consider it grind...?

Yes, that is the question: is it grind to get something for free? You don't have anything to do to get faction points, because you are already doing all you need.

So, ok. If PvP players don't like it, just take factions away.

No? Of course, the faction system is much better than the system you got before.

It is really like little children: you give them a piece of chocolate and all they want is more, more, more instead of beeing happy to get a piece. But at least, little kinds won't blame you for giving them crappy chocolate when they want more

Mormegil

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Weezer_Blue
Then that means that they don't give 4 shits about either side. As PvP players are pissed, PvE players are pissed, appearantly.

...everybody's happy!
...and you're just a sad whiner.

I played GvG last night and got like 2500 faction in 2 hours. Playing in the Tomb is less rewarding for a simple reason: you know what, this game is called "Guild Wars", thus it seems farily obvious that they encourage you to play Guild vs Guild.

Only the usual 7-8 dumb whiners are posting their same BS everywhere. People who actually play the game instead of bitching like a crybaby are happy with this solid upgrade.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by free4all
First of all, this idea seems cool, but it also has a negative side. Think about it. Now getting weapon upgrades takes NO PvE at all. This game is basically becoming pure PvP. All the PvE players that worked hard and long to get that awesome Fellblade 15 damage%>50%health, +30 health, (whatever hilt), it takes a PvP player about 5 minutes to create a character with the exact same sword (minus the model) if they have unlocked it through fighting. GvG seems to make gaining these points pretty fast, so this definately favors the PvP players and not the PvE. Guild Wars is destroying it's formerly well-maintained PvE environment.

Your thoughts?

who the hell cares??? you play your PvE game and the will play their PvP who cares what they have unlocked?


the whining on these boards is incredible

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by Lord Malikai
Yes, I am just saying that all these people complaining that this change is unbalanced are just looking for a "I want it now" button.
And what's wrong with that? Who wants it later? I don't want people telling me I need to earn my team build so I can compete. I've never had to earn chess pieces to play a game of strategy, involved in player skill.

Quote:
And sure, this is a competitive game, but it is not a FPS. You do not log in, grab your Uba-Elite-Uzi_001 and go jumping around a board shooting people and sticking plasma grenades to peoples heads (had to go there:P). You are granted a limited amount of skills to work with, the rest you need to earn. How hard is it really ?
I know you were here during the last beta, and probably a few before that, as that is when Ferelle broke off from DA. I'm not sure how much PvP you got out of those last 2 or 3 weekends, but if you had, you would know that PvP was at it's absolute peak. I could run out into the Tombs, talk to people I had never seen, and have yet to see since, and within minutes we could put together great team builds. We even went to the Hall of Heroes a few times, but got beaten back by even better groups. In GvG, Skye (bladen) could pull out his long list of great team builds and within minutes, we'd all log back on with new PvP characters and go win a bunch of matches. We had fun playing guilds like PALO and many others. We won, we lost. Either way, we had fun, and we kept playing for hours.
Then release happened, and rather than keeping the same philosophy of Skill > Time Spent, and strategy, and real-time-magic-the-gathering, Arena.Net screwed all the PvPers. Can I put a team build together anymore? I can hardly find a PUG good enough to get past Burial Mounds! And you can forget about GvG, as most of the DA, one of the top ranking guilds during the beta (least for a while ) is now burnt out - even the most devote members. And GvG was the first experience that made me fall in love with Guild Wars' PvP system.

So you can sit around and tell us we're whining, bitching, and moaning. But I don't give a damn anymore, as I don't think any of you have the grounds to bitch about our legitimate concerns about a game that was once fun, competitive, well balanced, and not just another grind-monkey's MMO. If you people don't like bitching, get out some ear plugs, and a blindfold, because it's not going to stop until the problem is fixed once and for all.

-Joe

Saerden

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Mormegil
...and you're just a sad whiner.

I played GvG last night and got like 2500 faction in 2 hours. Playing in the Tomb is less rewarding for a simple reason: you know what, this game is called "Guild Wars", thus it seems farily obvious that they encourage you to play Guild vs Guild.

Only the usual 7-8 dumb whiners are posting their same BS everywhere. People who actually play the game instead of bitching like a crybaby are happy with this solid upgrade.
For a game that promises fast pvp action, 2h for a sup rune seems a bit ... excessive. And 2500 faction / 2h seems impossible anyway, unless you have an uber guild. If you have an uber guild, grind never was the problem in the first place.

Its extremely funny how people pretend to whine about whining. Its acting of course, since noone could be so stupid to really mean it... THAT would be the new definition of pathetic

Malchiel

Frost Gate Guardian

Join Date: May 2005

You don't need an uber guild. You just need an organized guild. The matches will be done automatically, to matc you with a guild of similar ranking.

So it's utter nonsense that you need an uber guild in order to GvG well. If you're a noob guild you'll be matched with another noob guild.

There's no excuse.

Of course there's a reward for being in a good team, having a good guild, with good and organized players. All aspects of GW gameplay is affected by these qualities. It's not just the faction points.

Psstt... if you don't have a good guild, going to PUG in tombs sucks so so much more. So wherever you're playing, an organized group is a must in order for you 2 get your reward

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Play GvG. I mean, really, so what if you lose a bit at first. The way most ladders work you can climb back out of any hole you dig, right? I suppose if all you carea bout is your guild rank it could be a problem, but for the more relaxed players (those who probably won't hold theHoH for extended periods) a bit of rising and falling on the GvG ladder is good for you, and gets you some real faction. The rewards for GvG are huge, and GvG and HoH are really what PvP is about. I think I may start doing some PvP more now, I've done a bit of HoH so far, but GvG is looking good.

Mormegil

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Saerden
For a game that promises fast pvp action, 2h for a sup rune seems a bit ... excessive. And 2500 faction / 2h seems impossible anyway, unless you have an uber guild. If you have an uber guild, grind never was the problem in the first place.
My Guild is quite new to the game and is ranked between 300 and 350. We can easily get 2500 faction in 2-3 hours, as I stated before. We're not Uber, we're just an organized group of people. Many whiners like you fail to understand that you have to be organized to actually play GvG decently.

Dumachum

Dumachum

Frost Gate Guardian

Join Date: May 2005

Florida

na

R/E

Quote:
Originally Posted by Saerden
For a game that promises fast pvp action, 2h for a sup rune seems a bit ... excessive. And 2500 faction / 2h seems impossible anyway, unless you have an uber guild. If you have an uber guild, grind never was the problem in the first place.

Its extremely funny how people pretend to whine about whining. Its acting of course, since noone could be so stupid to really mean it... THAT would be the new definition of pathetic


F'ing Christ. Complaining it takes 2 hours to get faction to unlock a superior rune. Most the people who have been playing since day 1 have unlocked less then half a dozen sup runes and you complain that 2 hours is now too long?