Wilderness Warrrior - Will this work? (W/R)
Augustian
Wilderness Warrior - W/R
1. Sever Artery
2. Final Thrust / Gash
3. Watch Yourself
4. Gladiator's Defense (E)
5. Dryder's Defenses
6. Apply Poison
7. Healing Signet
8. Troll Unguent
Attribute Points:
9 Wilderness Survival
11 Swordamanship
9 Tactics
Remaining Strength
Yeah, so this is a build I just wanted to see some feedback on. Heres the description:
To use this build, use Apply Poison before battle. While approaching, use Watch Yourself to protect yourself from any attacks. After arriving at chosen target, use Sever Artery (plus Apply Poison giving -7 health degeneration) Use Gash (or Final Thrust when foe is at <50% health) If people are attacking you, use either of the two stances, (Dryder's Defenses / Gladiator's Defense) Remember to heal only when you are in a stance, for, as you all know, you take double damage while using healing signet, which pretty much nullifies the whole point of it anyway. If you only take 25% of the hits while using healing signet / casting troll unguent, you have a much better chance of surviving.
The purpose of this build is to be able to tank without the classic W/Mo combination. Although more skills will have to be used at more times, I feel it is a fresh change from the Paladin builds. And don't flame me for anything I've done wrong here, I just wanted to get some feedback to see if this will work or not.
Thanks!
1. Sever Artery
2. Final Thrust / Gash
3. Watch Yourself
4. Gladiator's Defense (E)
5. Dryder's Defenses
6. Apply Poison
7. Healing Signet
8. Troll Unguent
Attribute Points:
9 Wilderness Survival
11 Swordamanship
9 Tactics
Remaining Strength
Yeah, so this is a build I just wanted to see some feedback on. Heres the description:
To use this build, use Apply Poison before battle. While approaching, use Watch Yourself to protect yourself from any attacks. After arriving at chosen target, use Sever Artery (plus Apply Poison giving -7 health degeneration) Use Gash (or Final Thrust when foe is at <50% health) If people are attacking you, use either of the two stances, (Dryder's Defenses / Gladiator's Defense) Remember to heal only when you are in a stance, for, as you all know, you take double damage while using healing signet, which pretty much nullifies the whole point of it anyway. If you only take 25% of the hits while using healing signet / casting troll unguent, you have a much better chance of surviving.
The purpose of this build is to be able to tank without the classic W/Mo combination. Although more skills will have to be used at more times, I feel it is a fresh change from the Paladin builds. And don't flame me for anything I've done wrong here, I just wanted to get some feedback to see if this will work or not.
Thanks!
knives
Well, if you want to tank, I think it is pretty decent. If you want to tank and keep yourself alive, its a whole nother story.
This is my current PvE build. W/R.
Frenzy/Flurry/Watch Yourself!/Sprint/Whatever
Penetrating Blow
Dismember
Axe Twist
CYCLONE AXE
APPLY POISON
VICTORY IS MINE {E}
Barbed Trap
The capital skills are those that are most important to this build. Use apply poison, jump into the mob, and cyclone axe, cyclone axe, cyclone axe. Then use ViM! It works wonders. You can also use dismember + axe twist to inflict deep wound + weakness, and if you are not being targeted setup a barbed trap and inflict cripple + bleeding. This is all just feeding your ViM! So since you are tanking, you will gain 5 energy for each condition that your adjacent foes are suffering and some health.
So lets count up the conditions: Deep wound + cripple + bleeding + weakness = 4. So you automatically gain ATLEAST 20 energy (due to apply poison and cyclone axe, atleast 2 foes will be poisoned, if not more) Then you add in the health benefits.
Victory is Mine {Elite} - Shout
You gain 10-56 health and 5 energy for each condition suffered by adjacent foes.
That is the description of the skill, and it costs 5 energy, and 15 sec recharge time. So Times about 45x4 and you get like 180 health + energy for just making your foes suffer.
You don't have to take this build into consideration if you just want to all out tank (its going to be hard to keep yourself alive atleast without some monks attending to you when ele mobs AoE you. :P). This is just a devoted post to the skill Victory is Mine!
This is my current PvE build. W/R.
Frenzy/Flurry/Watch Yourself!/Sprint/Whatever
Penetrating Blow
Dismember
Axe Twist
CYCLONE AXE
APPLY POISON
VICTORY IS MINE {E}
Barbed Trap
The capital skills are those that are most important to this build. Use apply poison, jump into the mob, and cyclone axe, cyclone axe, cyclone axe. Then use ViM! It works wonders. You can also use dismember + axe twist to inflict deep wound + weakness, and if you are not being targeted setup a barbed trap and inflict cripple + bleeding. This is all just feeding your ViM! So since you are tanking, you will gain 5 energy for each condition that your adjacent foes are suffering and some health.
So lets count up the conditions: Deep wound + cripple + bleeding + weakness = 4. So you automatically gain ATLEAST 20 energy (due to apply poison and cyclone axe, atleast 2 foes will be poisoned, if not more) Then you add in the health benefits.
Victory is Mine {Elite} - Shout
You gain 10-56 health and 5 energy for each condition suffered by adjacent foes.
That is the description of the skill, and it costs 5 energy, and 15 sec recharge time. So Times about 45x4 and you get like 180 health + energy for just making your foes suffer.
You don't have to take this build into consideration if you just want to all out tank (its going to be hard to keep yourself alive atleast without some monks attending to you when ele mobs AoE you. :P). This is just a devoted post to the skill Victory is Mine!
Morganas
Wow, nice build idea knives. Almost makes me want to go get some warrior skills. It kinda seems all that energy will go to waste though without any significant energy cost skills, never played a warrior primary though, I don't know what their energy situation is.
pagansaint
Keeping apply Poison up is 15 energy every 24 seconds and frenzy or whatever is 5-10 energy every 10 if you keep it up the whole time, those alone can drain you fairly fastly.
Drachton
My girlfriend recently changed her build from W/E to W/R with a focus on Axe Mastery, Strength and Wilderness Survival. I don't recall the exact build, but it goes something like this:
Warrior's Endurance {E}
Cyclone Axe
... 3 skills which I can't remember ...
Apply Poison
Troll Unguent
Ressurection Signet
Basically, she uses Apply Poison before going into battle, and then immediately Warrior's Endurance:
Warrior's Endurance {Elite} - Stance - 5 energy, 30 sec. cooldown
For 5-19 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 5-15. This is an elite skill.
So she spends the first few hits attacking normally (gaining 3 energy per hit), and then Cyclone Axe poisons everyone around her. She's usually back to near max energy when Warrior's Endurance runs out and it's time to use Apply Poison again. She uses Troll Unguent for healing purposes. Of course she needs a monk to back her up if the going gets tough, but that's the case for everybody. She can usually out-tank my (admittedly offense-oriented, mostly) W/Mo pretty efficiently.
I'd say the one flaw of W/R's is that they're harder to re-spec for PvP, possibly even requiring a trip back to the Crystal Desert to switch secondaries.
Warrior's Endurance {E}
Cyclone Axe
... 3 skills which I can't remember ...
Apply Poison
Troll Unguent
Ressurection Signet
Basically, she uses Apply Poison before going into battle, and then immediately Warrior's Endurance:
Warrior's Endurance {Elite} - Stance - 5 energy, 30 sec. cooldown
For 5-19 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 5-15. This is an elite skill.
So she spends the first few hits attacking normally (gaining 3 energy per hit), and then Cyclone Axe poisons everyone around her. She's usually back to near max energy when Warrior's Endurance runs out and it's time to use Apply Poison again. She uses Troll Unguent for healing purposes. Of course she needs a monk to back her up if the going gets tough, but that's the case for everybody. She can usually out-tank my (admittedly offense-oriented, mostly) W/Mo pretty efficiently.
I'd say the one flaw of W/R's is that they're harder to re-spec for PvP, possibly even requiring a trip back to the Crystal Desert to switch secondaries.
Van the Warrior
the build i use for farming is a W/Mo build
Attributes + Modifictions
12 protect
10 strenth +1 helmet +1 minor (originally @ 8)
13 swords +3 superior
Gear + Modifications
Droknar Plate Armor 85 armor
Defender Shield 16 armor
Gladius with dmg mod
Major Absorption
Major Vigor
Warrior
Sever Artery 4 adrenalin
Gash 7 adrenalin
Galrath Slash 8 adrenalin
Final Thrust 10 adrenalin
Monk
Mend Condition 5 energy fix status + heal dmg spammable
Shielding Hands 5 energy 10 sec -15 dmg reducer spammable
Shield of Regeneration 15 Energy 10 sec +9 regen semi spammable
8th slot ur choice i personally used aegis/rebirth
its W/Mo still but hey better than a healer build and whats this? you can actually heal yourself without wasting energy and prevent damage.....and status changes
if you want you can get rid of strenth and go tactics....and place in your 8th slot Signet of Healing...since Shield of Regeneration is +40 armor it nulllifies your -40 armor when using the Signet of Healing
i call this my NOT so useless warrior monk build
fixed
Attributes + Modifictions
12 protect
10 strenth +1 helmet +1 minor (originally @ 8)
13 swords +3 superior
Gear + Modifications
Droknar Plate Armor 85 armor
Defender Shield 16 armor
Gladius with dmg mod
Major Absorption
Major Vigor
Warrior
Sever Artery 4 adrenalin
Gash 7 adrenalin
Galrath Slash 8 adrenalin
Final Thrust 10 adrenalin
Monk
Mend Condition 5 energy fix status + heal dmg spammable
Shielding Hands 5 energy 10 sec -15 dmg reducer spammable
Shield of Regeneration 15 Energy 10 sec +9 regen semi spammable
8th slot ur choice i personally used aegis/rebirth
its W/Mo still but hey better than a healer build and whats this? you can actually heal yourself without wasting energy and prevent damage.....and status changes
if you want you can get rid of strenth and go tactics....and place in your 8th slot Signet of Healing...since Shield of Regeneration is +40 armor it nulllifies your -40 armor when using the Signet of Healing
i call this my NOT so useless warrior monk build
fixed
wilson
Quote:
Originally Posted by Van the Warrior
Attributes + Modifictions
12 protect
10 strenth +1 helmet +1 minor (originally @ 8)
14 swords +3 superior
how do you get 211 attribute points?
protection prayers 12 -> 97 AP
strength 8 -> 37 AP
swordmanship 11 -> 77 AP
97 +37 +77 = 211 attribute points used
knives
Quote:
Originally Posted by Morganas
Quote:
Originally Posted by pagansaint
Keeping apply Poison up is 15 energy every 24 seconds and frenzy or whatever is 5-10 energy every 10 if you keep it up the whole time, those alone can drain you fairly fastly.
Well, this is for PvE use, so it might not be efficient for using in PvP. Besides, I use a chakram. Gives me +6 energy, and if use gladiators armor, thats like 30+ energy. Enough to sustain apply poison (when needed, not always, because some things dont have flesh), frenzy, and victory is mine, and cyclone axe once you get your energy back.
Enigmatics
Vim would be awsome combined with all adjacent opponents being poisoned.
byoo511
Well, for my w/mo build i've been playing around with the tactics line (which i believe is highly underrated by most warriors).
10 healing 12 swordmanship (1 rune) 12 tactics (1 rune, 1 helmet) skills: shield stance bonettis gladiators defense (e) riposte deadly riposte healing signet healing breeze resurrect Enigmatics
Well... if you have healing that high, use vigorous spirit. If you look at healing hands, the healing per second doesn't vary all that much between the two.
Drachton
Quote:
Originally Posted by Enigmatics
Well... if you have healing that high, use vigorous spirit. If you look at healing hands, the healing per second doesn't vary all that much between the two.
Except that Healing Hands fires whenever you get hit, whereas Vigorous Spirit kicks in only when you attack or cast a spell. Healing Hands will scale up the healing as you come under fire from more numerous foes, Vigorous Spirit won't.
Enigmatics
I'm aware of the "elite" word slapped on healing hands. As for pve, I'd rather have vigorous spirit, and use cyclone axe to rake up the multiple heals. Leaves room for a more suitible elite.
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