Secret to Running Lornar's Pass

Crix Lionheart

Crix Lionheart

Ascalonian Squire

Join Date: May 2005

Phoenix, AZ, USA

Eternal Knights

W/Mo

I've heard of all the money players have been making running kids from Beacon to Droknar's Forge and decided to try and get a piece of the action. But however hard I try to make it, I always die early on in Lornar's Pass.

Is there some sort of special trick to getting by? Is it just a matter of avoiding certain groups of monsters, using skills at the right times, or what?

Thanks in advance for the help.

Gara

Academy Page

Join Date: Jun 2005

The Silver Hawks

N/E

A bit of both. I've tried running the pass, but as a N/E, i died very very fast.

I hear the kind of skills you need are ones like Charge and Sprint, and a stance so you don't get knocked down by those wyrms. Maybe some healing skills too. *shrugs*

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

Mending, Charge, Sprint, Healing Breeze, Unfalterable Stance (or something like that) anddd that should be it.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

It's called Balanced Stance.
And yes, those are the only skills needed.
And some henchies to take some fire for you:P

_Zexion

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by Caco-Cola
Mending, Charge, Sprint, Healing Breeze, Unfalterable Stance (or something like that) anddd that should be it.
no. mending gets you killed because it eats up way too much energy.

I'll post my running build like i have a million times.

Sprint, Charge, Balanced Stance, Endure Pain, Healing Signet, Healing Breeze, Mend Ailment, Smite Hex

16 tactics, 13 strength, 3 heal

superior vigor, superior tactics, minor strength, minor absorb

glad helm, knight gloves, plate rest.

Arrow Whisper

Frost Gate Guardian

Join Date: Apr 2005

I tried making the run last night just to see if I could. I did it the first time with only one death. As a warrior with Charge, Sprint, Balanced Stance, Healing Signet and Healing Breeze it really wasn't too difficult. There are only a few places were you have to know the pathing and be patient.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I asked this before, but I didn't get a solid response. Can you run alone? The last reply was yes, but what I mean is without henchmen. completely solo!

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Yes, you can run it without the need for meat shields.

Creston

Lion's Arch Merchant

Join Date: May 2005

Yeah you can, in fact, after the first two groups of monsters, the rusher will BE alone anyways.

Creston

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

The only difficult part is 3/4 of the way through the pass, right before and right after the short cave. That's worm territory. Unless you constantly have on something that stops you from getting knocked over, and can keep yourself going to eventually lose the worms, you're screwed.
I went from Droknar's to Camp Rankor to Beacon's Perch the night before last with NPCs in a party of 8. We arrived with 60% DP, most of it from the two worms that jumped us right before entering worm territory, then the mob we had managed to bypass before on the way up the pass. Stupid migrating group of 1,000 grawls

Crix Lionheart

Crix Lionheart

Ascalonian Squire

Join Date: May 2005

Phoenix, AZ, USA

Eternal Knights

W/Mo

Ok thanks for the info. But I'm having the most trouble with Dreadnought's Drift. (the short map part where there is a loop in the path). Everytime I die at this point because I am slowed down by enemy spells and overwhelmed. Is there a special strategy for just this part of the map?

Thanks in advance.

Arrow Whisper

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Crix Lionheart
Ok thanks for the info. But I'm having the most trouble with Dreadnought's Drift. (the short map part where there is a loop in the path). Everytime I die at this point because I am slowed down by enemy spells and overwhelmed. Is there a special strategy for just this part of the map?

Thanks in advance.
Go right, not left, be quick and you'll get to the other side before the mobs are spreadout. At least it worked for me that way last night.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Dolyak Signet + Balanced Stance??

Van the Warrior

Van the Warrior

Krytan Explorer

Join Date: May 2005

In Yak's Bend like always...

W/

dolyak -75% speed

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

That's the one thing that eludes me, is how people are avoiding getting mobbed after being cursed by slowness. Even if you remove the hex, another imp will cast something on you. By then you get hit by multiple creatures and it's just a few moments from horrible, horrible death.

I'll have to try again tonight for fun, but damn.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

FWIW, i run solo without hench. i take a party of 5 people who die and just watch me make the run.

WeiPing

Frost Gate Guardian

Join Date: May 2005

Imps are always best avoided. Any more than 2, and you've got some serious bad news. When you get slowed, it's best to use that time to heal yourself if you can, or at least put up Disciplined Stance or some other spell that will prevent you from taking damage.

There's three imps right at the start of the Cave in Lornar's Pass...if they catch you, you're gunna have a bad time. Beyond that, imps aren't a huge problem. You'll get slowed down a few times, but just plan your approach to avoid as many of them as possible and you should be fine. Remember the ctrl key to see what mobs are ahead of you. It's much better to run through 20 bird warriors than 10 imps.

And yea, there's little trouble doing it solo if you know what you're doing. About the only thing I can't do completely alone is that section right after Camp Rankor on the way to Droknar, and then you just send the rest of your team to absorb Shadow blows while you sprint on past saving Balanced Stance for the next big group. It's all good.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

yup the tengu right after camp rankor can be tough add in some azures with knockdowns and your day is ruined but once past those you ae in the clear. just 2 trolls to dodge and draknors here we come

mrip

Ascalonian Squire

Join Date: Jun 2005

My second character is a W/M who has not made it to Droknar's, or to perdition rock so I don't have Charge! or Balanced Stance. Is there a way to get these skills earlier on? I wanted to run myself to Droknar's but it doesn't make much sense if I can't get the required skills until I've been there already.

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by wheel
no. mending gets you killed because it eats up way too much energy.
Mending is used by inexperienced runners. I'll join with Wheel -- I've never seen it work in Lomars. You need that precious energy for other stuff.

Quote:
Originally Posted by wheel
Sprint, Charge, Balanced Stance, Endure Pain, Healing Signet, Healing Breeze, Mend Ailment, Smite Hex 16 tactics, 13 strength, 3 heal
There are probably many builds that will do the trick. However, I'm curious why you'd use Charge (high cost because it affects the entire party), when you could be using Defy Pain or Mark of Protection (with 0 protection skill).

I've also seen it done with a warrior/ranger. He said his build was Strength (11+2), Tactics (10+1), and Wilderness (10) and he did not use any superior runes to keep his HPs up there. His skills were:

Strength: Defy Pain (E), Endure Pain, Rush
Tactics: Ballanced Stance, Watch Yourself, Healing Signet
Wilderness: Troll Uguent, Storm Chaser

He'd use Troll Uguent when approaching groups, Storm Chaser to begin the "Sprint" process (Storm Chaser is like Sprint, but it gives energy on each elemental attack that you sustain). During heavy engagement he'd use Defy/Endure Pain (in sequence?), Rush, and Watch Yourself. Right after engagement, he'd use Healing Signet; and then Troll Uguent.

...

When my character (Mo/Ra) sprints -- and I can make it though lots of stuff -- I use mending, storm chaser, and melandru's resilience. I like Melandru's resilience since it gives me lots of regen arrows when poisoned, bleeding, etc. Mending isn't enough arrows, but together with Resilience there is enough + regen to offset most conditions.

uigrad

Academy Page

Join Date: May 2005

Illinois

Quote:
Originally Posted by IxChel
Mending is used by inexperienced runners. I'll join with Wheel -- I've never seen it work in Lomars. You need that precious energy for other stuff.
Of course, you're assuming that it's a W/Mo making the run.

I'm thinking of switching my secondary to Warrior, just so that I can practice making runs such as this. So, how would you suggest a Mo/W goes about this?

I'll be switching to Warrior, primarily for balanced stance. I don't think that the run is possible without that skill. Of course, I won't have much armor, but I can add a bunch of protection skills as needed. I would assume that the run would be best with 2 enchantments (mending and... ???). Any more suggestions?

Edit: I just noticed the rest of IxChel's post. Mo/R you say? That would be interesting. Would you recommend it over Mo/W?

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by uigrad
I'll be switching to Warrior, primarily for balanced stance. I don't think that the run is possible without that skill. Of course, I won't have much armor, but I can add a bunch of protection skills as needed. I would assume that the run would be best with 2 enchantments (mending and... ???). Any more suggestions?
Yes, for a Lomar's Run, you'd want Tactics line; and primarily focus on Protection for your +2 attribute bonus. Perhaps Shield of Regeneration for your Elite? Note that Rush and Sprint are then limited to 8 seconds since you won't have a way to advance Strength. However, you can probably alternate them.

Quote:
Originally Posted by uigrad
Edit: I just noticed the rest of IxChel's post. Mo/R you say? That would be interesting. Would you recommend it over Mo/W?
In general, I think a Mo/R makes for a better runner than a Mo/W -- the since good "running" skills in the Warrior line are based on Strength. The Wilderness line has Dryder's (Evasion, not speed), Storm Chaser, and Melandru's.

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

Quote:
Originally Posted by mrip
My second character is a W/M who has not made it to Droknar's, or to perdition rock so I don't have Charge! or Balanced Stance. Is there a way to get these skills earlier on? I wanted to run myself to Droknar's but it doesn't make much sense if I can't get the required skills until I've been there already.
I'd like to echo this question. Anyone figured out how to do this run with a warrior who has only just reached Beacon's Perch? What skills do you use that are only available up to this point?

taion

taion

Frost Gate Guardian

Join Date: May 2005

Pasadena, California

Mo/

For the most part, unless the char has lv20 armour, you don't.

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

I don't think you could run yourself there that early on, due to the lack of the.. required skills.

A W/anything could do it, when I do it with my W/Mo the only Monk skill I use is Mend Ailment for when I accidentally step on a Barbed Trap.

The only other class I've tried it with is my R/W. (switched back to R/Mo) He can do it, but he's alot more fragile than the Warrior. Though oddly enough he can do the Camp Rankor to Droknar's part better than my Warrior. (due to his evasiveness)

Charge! is popular because it stacks with Balanced Stance.

goldfinger

goldfinger

Frost Gate Guardian

Join Date: Apr 2005

Shields up works pretty well too, considering how many projectiles come around.

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

A couple of friends and I did something rather fun last night that I'm amazed I've never heard of anyone doing... We went through Lornar's Pass... FIGHTING. No cowardly running. ^-^

Bring the right skills, the right party, and the right mindset, and it's doable. We made it, fought the entire way! (We were lvl 17-18, but lvl 20 when we got to the end! heh)

It's worth it for the sightseeing alone. There's a fantastic temple of Grenth in Lornar's.

Everyone should try it, just for kicks. And maybe you, too, can walk around saying, "I have a dead wyrm in my pocket."

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

So are the only people who run to Droknar's people who have already Ascended or gotten max level armor some other way? (Collectors?) What's the point?

I thought I'd seen some really low level characters in Droknar's before ... would that mean someone found five high level friends to just beat a path there?

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by taion
For the most part, unless the char has lv20 armour, you don't.
you mean draknors armor?

no such thing as "level 20 armor"

asdar

Krytan Explorer

Join Date: May 2005

One person can run and the whole team gets through. That's how you see low levels there. Usually a runner has ascended but it's not a requirement. The skills you need can be had before ascension. It might be harder for someone that hasn't ascended or been to Droknars but still possible.

I fought through Lornars my first time. It's quite a trip. I liked the challenge so much I've done it five times. After that it gets boring, at least for me. It's still a challenge, don't get me wrong. There's almost always someone that thinks running is the way to go that doesn't have the setup for it.

The funny part is how many people think the first set of worms and the Avicara tunnel is the last challenge before the zone and that the zone is where Droknars is. I had one guy make it through and start bragging how he told us he could make it through and all that and then ask where the zone was. When I said it's that way about 5 times as far as you've gone he thought I was lying. Thought I was lying so much he started cussing me out because he thought I was holding back out of spite.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by IxChel
There are probably many builds that will do the trick. However, I'm curious why you'd use Charge (high cost because it affects the entire party), when you could be using Defy Pain or Mark of Protection (with 0 protection skill).
high energy cost of 5? first, i never run out of energy on the runs, and second, 5 is NOT a high energy cost. as long as i have 10 energy to cast charge and balanced stance in short succession, i will have no problem making the run. you need charge because it is a shout as opposed to a stance because balanced stance is a stance and stances to not stack with each other. otherwise, i could get by with just sprint and charge, easily. without charge, the run would take a LOT longer and you would have a much higher chance of dying. defy pain does not prevent you from getting knocked down. charge does indirectly prevent knockdown by allowing you to continue using balanced stance and letting you run farther while balanced stance is on, and mark of protection takes up way too much energy, plus you have to put points in protection that should be going into strength and tactics, which actually matter.

kingfencer

Ascalonian Squire

Join Date: Jun 2005

any runner can help me, i got through the first part, the worm in the small cave, the next part is hell for me. Where all the dwarves, dolyaks and bunched up togehter. There is no chance for survival.

Uldrath

Academy Page

Join Date: Jul 2005

Twin Cities, MN

The Harbs [TH]

E/Mo

I would like to challenge an Elementalist to make this run.

Excel

Excel

Academy Page

Join Date: Mar 2005

Mo/

Quote:
Originally Posted by kingfencer
any runner can help me, i got through the first part, the worm in the small cave, the next part is hell for me. Where all the dwarves, dolyaks and bunched up togehter. There is no chance for survival.
Not only warrior/monks or ranger are good runners you know I made this movie a week ago when I still was fairly new to running and didn't have that much experience of it yet. Contains some mistakes and it also displays the bug where your character starts turning around all the time and you're the only one that can see it.

Anyway this is an uncut and complete movie of the run from Beacon's Perch to Camp Rankor as a mo/w. There are a couple of skips in the movie due to max file size while recording with fraps is 4GB and an editing error at 7:52. Can't be bothered to render it again the uncompressed version was 38GB! It is still very large ~200mb and 17m 46s long movie, but smaller than my other movies if you look at the mb/m, this one is 11,5mb/m.
I used Divx 6, 1550 bitrate and 640*480, so if it doesn't work you'll probably need to update your Divx.

I even managed to get a movie of a scammer that didn't pay for the trip, I usually go by payment upon arrival in Droknar's.

If you're not afraid of big files and interested in how a monk can do the run just as well as a warrior then you can Grab it Here!

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

Quote:
Originally Posted by Uldrath
I would like to challenge an Elementalist to make this run.
That was the question I wanted to do: Only Mo/R/Wa combos can do the run? I tried 2 days ago with a group of 18-19lvls and we couldn't manage to get through the 2nd group of mobs...

There was 2 Wamos, 2 Ele/mes (other fire and me earth/inspiration) lvl 19 both, a R/Ne lvl18 and a Mo/Ele lvl19.

We finished fighting for fun with 60DP and laughing for the difficulty. Revenge!!

All of them ended up in my buddy list of course

The Pope

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Rhedd
A couple of friends and I did something rather fun last night that I'm amazed I've never heard of anyone doing... We went through Lornar's Pass... FIGHTING. No cowardly running. ^-^

Bring the right skills, the right party, and the right mindset, and it's doable. We made it, fought the entire way! (We were lvl 17-18, but lvl 20 when we got to the end! heh)

It's worth it for the sightseeing alone. There's a fantastic temple of Grenth in Lornar's.

Everyone should try it, just for kicks. And maybe you, too, can walk around saying, "I have a dead wyrm in my pocket."
Been there, done that .

kingfencer

Ascalonian Squire

Join Date: Jun 2005

yeah, the problem is when i get to the part with all teh dwarves and dolyaks, they hex me to death, i'm a warrior ranger, i can't remove hex.... how do they do it???

Rethan Soulfire

Ascalonian Squire

Join Date: Jun 2005

You pretty much need to reach fire island, because you must have charge due to its synergy with balanced stance (sprint is a stance, charge is a shout so it stacks with no knockdowns). As above you must be w or /w at least. As for mending being newb, i have no issues on energy using mending, there is only two places that can kill you on the run, hitting a random barbed trap at the wrong time in lornars, and more than one summit arcanist in dreadnaughts. Snake dance has a couple of locations that can potentially be hangups but as a whole it has no randomness to it. And the only part in the talus chute is the beginning as mentioned, if you're dying and have all these skills (mentioned above) then you need practice or you just suck =p

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

once I get my droknar army I will post a working build for this run using Ranger/Monk

kingfencer

Ascalonian Squire

Join Date: Jun 2005

thanks guy, i ran there!!!!, the reason i was stuck because i took the insanely hard path, there was another route, i thought about it but never tried it.