
Lawyer
Attributes:
Trust: (primary) each point in trust gives bonuses to skills that "liberate" gold from others.
Litigation: Each point in litigation gives bonuses to skills that work as enchantments or hexes.
Fast talking: Each point in fast talking aids in skills that manipulate enemy actions.
Investigation: Each point in investigation increases the effectiveness of your damage attacks and damage dealing skills.
skills:
(note: when "losing" gold, the lawyer gains the gold)
-Liability: (litigation) target's items and weapons are labelled for safety (sword - caution, may have sharp edges) and each time they are used the target takes damage and loses 3-7 gold.
-civil suit: (trust) target loses 50-150 gold and all allies lose 5-15 gold.
-contempt: (fast talking) all enemies attack target ally and ally loses 10-50 gold.
-prosecution: (investigation) hits enemies for 10-75 dmg
-concurrent sentences: (investigation) target enemy takes 5-25 dmg per second over 3-7 seconds
-accomplice: (litigation) for 10-60 seconds all enemies that try to heal, enchant or disenchant target enemy receive 10-75% of the same damage that the target receives.
-appeal: (no attribute) revive self with 50% energy and no skills for 30 seconds, allies lose 50 gold.
-bankruptcy: (litigation) sacrifice all skills for 60-20 seconds, lose all gold (on your person) and lose 50% energy to receive a full health bar.