We get too many horror stories of pick up groups (PUGs) from hell here, thought I would share a good one with you.
I joined a completely random PUG today in Hells Precipice, I even violated my own rule of joining with people with silly or obnoxious names...the group was
Awesome.
A genuine pleasure to play with. Nobody talked smack, got into "leet" arguments, or did any of the many stupid behaviors we all have come to know and cringe from.
We went through the mission deliberately, intelligently, and planned strategy before each big fight. Few surprises, some great pitched battles, and a triumphant victory at the end.
I didn't get everyone's names, but I'd like to thank:
Harrek the Morbid - party leader
Captain Planet
and the rest of the team for a great adventure.
This kind of situation gives me great hope for the future of the game.
Talesin
Report from the front: PUG Prowess!
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I don't know why, but it seems to me that PUGs have been getting progressively better over the last 3 weeks or so. Granted, I've been advancing in the game and difficulty of the missions kind of forces people to cooperate or die, but that never seemed to stop them before.
I used to enter a PUG with the virtual equivalent of a wince and a sigh, but now I hold out hope they won't be losers.
Maybe all the jerks have moved on to the next game? Gotten bored? Gone on summer vacation? Whatever, if it's in fact true that they ARE going away, thank God. Don't come back.
I used to enter a PUG with the virtual equivalent of a wince and a sigh, but now I hold out hope they won't be losers.
Maybe all the jerks have moved on to the next game? Gotten bored? Gone on summer vacation? Whatever, if it's in fact true that they ARE going away, thank God. Don't come back.
K
A
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Originally Posted by deolmstead
I don't know why, but it seems to me that PUGs have been getting progressively better over the last 3 weeks or so. Granted, I've been advancing in the game and difficulty of the missions kind of forces people to cooperate or die, but that never seemed to stop them before.
I used to enter a PUG with the virtual equivalent of a wince and a sigh, but now I hold out hope they won't be losers. Maybe all the jerks have moved on to the next game? Gotten bored? Gone on summer vacation? Whatever, if it's in fact true that they ARE going away, thank God. Don't come back. |
. I hope PUGs would get better and better.I forgot the names, but thank you my group. and thank to other successful PUGs I ran into as well.
Ok I wish I wasnt asking this question on my account, but I havent found an answer anywhere else. Please forgive me for sounding un-leet, but what does PUG stand for. I know it means "a random assortment of (usually inept) individuals gathered for the purpose of accomplishing a quest or mission in the game Guild Wars".
Here are some things I think it might stand for. Let me know if any of these are right.
People Usually Grunt
Police Using Grenades
Partially Universal Greed
Politically Unitarian Girls
Prolitariate Usurp Government
Those are my best guesses. Warm or cold?
Here are some things I think it might stand for. Let me know if any of these are right.
People Usually Grunt
Police Using Grenades
Partially Universal Greed
Politically Unitarian Girls
Prolitariate Usurp Government
Those are my best guesses. Warm or cold?
n
g
Trying not to get off topic, but for those who would like to know:
http://www.guildwarsguru.com/forum/s...hlight=acronym
http://www.guildwarsguru.com/forum/s...hlight=acronym
E
n
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Originally Posted by nechronius
Personally I think there's an excessive use of acronyms. I try to keep their use to a minimum regardless of the crowd I'm conversing with.
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/end aggregious use of acronyms
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Originally Posted by nechronius
Personally I think there's an excessive use of acronyms. I try to keep their use to a minimum regardless of the crowd I'm conversing with.
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n
Heh. Some acronyms have stuck around since the days of 110 baud acoustic modems, so are generally accepted of course.
I should add my own two bits about random grouping. Several weeks back I had a heck of a Time trying to find a party that would accept my ranger primary for the Riverside mission. This despite the ranger being my third character through the area. Finally out of frustration I just started adding people into a new party whenever it seemed that they couldn't get a break. The end result was two rangers, an elementalist, and three necromancers.
http://templars.org/gw/teamplay1.jpg <- here is us getting to Sanctum Cay.
http://templars.org/gw/teamplay2.jpg <- here is us getting to Amnoon Oasis.
Sure not the toughest missions in the game, but when you're tired of waiting around for a group because noone will party with you, it's often better to just party up and go. Nobody died and I still play with a couple of them.
I also had a GREAT experience with random players for Thunderhead Keep. My Wa/Mo teamed up with a mixed party who had a leader who knew what he was doing. We easily (I'd like to emphasize easily) beat the mission and moved on with just one try.
On the opposite side of that coin though, with another warrior of mine I teamed up with four guys from the same guild who SEEMED to know what they were doing, but the leader I think spent a little too much effort overanalyzing things (think back to "leeroy jenkins") and after the third try he and several others dropped out.
Some of you out there should give pickup groups a chance. I realize it's aggravating to be stuck in a bad team, but I find that the good experiences outnumber the bad ones by a good margin.
I should add my own two bits about random grouping. Several weeks back I had a heck of a Time trying to find a party that would accept my ranger primary for the Riverside mission. This despite the ranger being my third character through the area. Finally out of frustration I just started adding people into a new party whenever it seemed that they couldn't get a break. The end result was two rangers, an elementalist, and three necromancers.
http://templars.org/gw/teamplay1.jpg <- here is us getting to Sanctum Cay.
http://templars.org/gw/teamplay2.jpg <- here is us getting to Amnoon Oasis.
Sure not the toughest missions in the game, but when you're tired of waiting around for a group because noone will party with you, it's often better to just party up and go. Nobody died and I still play with a couple of them.
I also had a GREAT experience with random players for Thunderhead Keep. My Wa/Mo teamed up with a mixed party who had a leader who knew what he was doing. We easily (I'd like to emphasize easily) beat the mission and moved on with just one try.
On the opposite side of that coin though, with another warrior of mine I teamed up with four guys from the same guild who SEEMED to know what they were doing, but the leader I think spent a little too much effort overanalyzing things (think back to "leeroy jenkins") and after the third try he and several others dropped out.
Some of you out there should give pickup groups a chance. I realize it's aggravating to be stuck in a bad team, but I find that the good experiences outnumber the bad ones by a good margin.
K
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Originally Posted by Luggage
No no no - you have it backwards. Every mission is easy with henches - the challenge is in using PUGs
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That, and Underworld of course



Doing it with henchies I succeded on 2nd try 