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Originally Posted by Perishiko ReLLiK
You don't need a wilderness survival bow, it gives you traps, poison dmg, and survival skills (hence the name), you arent gimped out of much dmg, and in some cases, given more... really... you still havent passed grade school? Un-able to count?
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I should stop right here and say "I rest my case." I really should. Apparently Poison, which does exactly 8 dps, as the only Wilderness Survival skill you have, does more damage than a 15-25 damage bow and Tiger's Fury. But you're not even using Beast Mastery, so Tiger's Fury would be a waste of a skill slot, wouldn't it?
And at the same time, I sure can't use Poison with my BOW! No way...
Quote:
Originally Posted by Perishiko ReLLiK
Of course there are alot of bad players out there... but those arent the players i'm talking about... my pet interuption skills + my interuption skills = shutting out a ton of your skills, and for that fact, any "pure bow" rangers, just by me being able to spam my interuption skills (with my perfect expertise-- comes in like a charm)
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So you're such a badass that you can interrupt skills that take 0-.75 seconds, despite the fact that the fight time on the fastest bows is .65 seconds? The build that you posted has neither Favorable Winds nor Read the Wind, so you can't speed up your arrows. Just disrupting lunge can't possibly disable every single skill I have, even if you use Oath Shot to go with it.
In other words: this is an obvious lie.
Trying to make yourself sound uber is just pointing out the flaws in your own argument.
Quote:
Originally Posted by Perishiko ReLLiK
If i switch from wilderness survival to marksmanship... i won't really change much dmg... since my dps can be placed on many characters (poison), and last for 24 seconds or so (On all my enemies, rather then just one target... and at the same time, my pet is attacking one target)... you're still stupid, and you have nothing to back your theories up... i have tested, and proven that you don't need marksmanship for full dmg output. If you have any skill, you'd understand what happens in a battle.
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Do you understand what you're saying?
You've tested EVERY SINGLE COMBINATION in EVERY SINGLE POSSIBLE SITUATION and PROVEN that you will ALWAYS do more damage without Marksmanship?
If you think what I said is wrong you're free to provide facts to back yourself up, but spewing "you're stupid!" won't help your case.
Poison by itself does 8 damage per second.
A bow by itself does about 16-18 damage per second, less against armored targets. This is considering that you use no skills, not even Penetrating Attack or Tiger's Fury, to boost yourself.
By carrying just Poison and a pet, you're doing less damage than you would with a pet and a bow.
Quote:
Originally Posted by Perishiko ReLLiK
Or how about snaring the enemy, blinding them, and then setting traps around them?
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Pin Down sure can't snare, and I sure can't use Throw Dirt since my build has 13 Expertise.
As for traps, they certainly don't do 50 damage for 15 mana and have huge recharge times. In opposition to that, Penetrating attack sure can't do 70 damage for 10 mana, and sure doesn't have a 3 second recharge time. I'm sure your traps and the bleeding they cause is outdamage my Melandru's Arrows and the bleeding that they cause though, despite the fact that it's the same bleeding. Besides, I never get that +21 damage from Melandru's Arrows, because casters never use enchantments.
How about playing on a TEAM? How about using Nature's Renewal to remove all the enchantments from the other team at a crucial moment or snaring a fleeing monk with Pin Down? How about I use Throw Dirt to save my team's monk from a warrior, instead of using it to plant traps on that warrior (assuming nobody else hits you while you plant those traps).
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Originally Posted by Perishiko ReLLiK
That's right... but sometimes a good snare takes a second class (Holy crap, you mean you can mix skills and make better characters? No way dude...!!)
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Because I can use Runes to modify my secondary class! D'oh, wait no I can't! There are also tons on Non-Ranger skills affected by Expertise! Oh wait, only Ranger and Warrior skills are affected by Expertise.
Aside from that, as a Ranger I'm sure the team didn't pick me up for my Ranger skills. Guess I'll spam Mesmer skills and wonder why they didn't recruit a Mesmer primary, since he can get 16 Domination and some Fast Casting whereas I can only get 12 Domination and no Fast Casting.
If you're actually using your secondary it's for something very specific. Just carrying random Mesmer skills won't help me or my team at all, which is why I don't carry them.
Quote:
Originally Posted by Perishiko ReLLiK
You morons that think rangers suck... Ever tried halls of hero's with poison/bleeding, and use epidemic
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hmm....let me think here...
Poison- 8 damage per second
Bleed- 6 damage per second.
14 damage per second....less if every single shot from my bow does minimum damage.
If you think Epidemic is good then you've clearly never actually used it. 2 warrirors on the same target can be far enough apart that it won't affect them. I'm not exaggerating on this, it's very true.
You do realize that I can carry Wilderness Survival AND Marksmanship, right? I do play a 3 attribute build, I just never take Wilderness Survival and Beast Mastery at the same time. I switch them depending on what my team needs spirit-wise.
I can tell from your posts that you're a real team player, and are plenty willing to rework your build to fit what your team wants.
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Originally Posted by Perishiko ReLLiK
(Oh yea... you can mix epidemic skill, and still have barrage... Wow, aoe effects and dmg!! (Oh wait, that's using marksmanship, and that's what we're trying to avoid here, so i won't talk about many more marksmanship skills)..
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True, I can carry Barrage, but I have 12 Marks and 13 Expertise, so I can spam it and do +13 damage every second. You know what else? I'll never deplete my mana doing this. Can you say the same?
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Originally Posted by Perishiko ReLLiK
(Very good for the massive numbers of people within a small area) just one small good mix...
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So if I'm, say, in an 8 v 8 arena, and the other team has 3 monks and at least 2 elementalists, all of whom can stand apart from each other and still do their jobs, this is obviously going to do me a lot of good. That must be why I see so many Air Elementalists (single target damage) and so few Fire Elementalists (area of effect)! Brilliant!
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Originally Posted by Perishiko ReLLiK
Of course pets are near worthless without me alive... but it's still about 5-10 more dmg per hit then your dead ass... point in case moron.
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Pets do 15-25 if you're running 12 BM, if your pet is doing 5-10 then the build you posted is a lie and everything you've said is hypothetical.
But you scientifically tested every single aspect of the game, so you know that.
Quote:
Originally Posted by Perishiko ReLLiK
and if my allies res me (which should happen) i still dealt a reasonable (and very pathetic) dmg rate to the target.
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I'll let that statement stand for itself. I'm going out of my way to make counterpoints to this for the people that actually read before responding. If you're reading this and still support what this guy's saying, please don't put an obvious contradation in a "major point."
Quote:
Originally Posted by Perishiko ReLLiK
and sometimes people stop to target a pet after i die (Which gives other allies more time to res/kill other enemies--- another stradegy skill, hmm...)
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And sometimes they kill your pet before you die, disabling you for 14 seconds at least (8 seconds because your pet died, 6 seconds to cast revive animal). Funny, this can't happen with my bow....
And sometimes they just walk away, because your pet won't leave your corpse. Then again, a lot of the time they ignore you pet, because without any skills to back him up he's not a threat.
This is the last set of counter-points you're getting. If you or your buddies have any other "You don't need marksmanship you noob!" arguments to make, then please pick someone else to put them forward.