New Build (June 30 9:57 pm Central)
nohooiam
Static
Update – Thursday, June 30
* Closed exploits in Snake Dance, Twin Serpent Lakes, and Riverside Province.
* Fixed two rare but serious server bugs.
* Fixed several rare client bugs.
* Closed exploits in Snake Dance, Twin Serpent Lakes, and Riverside Province.
* Fixed two rare but serious server bugs.
* Fixed several rare client bugs.
Icarium
Closed exploits in Snake Dance, Twin Serpent Lakes, and Riverside Province
im not sure i like that, what were the exploits ?
im not sure i like that, what were the exploits ?
Aradia Ashkal
is there anything to do in snake dance besides run ur ass as fast as you can through it?
ManadartheHealer
Closed sounds like they "closed" Snake Dance...I hope not
Sekkira
@_@ they better have not put more monsters in Snake Dance, god damn it's hard enough as it is going up to Lornar's Pass *which I enjoy doing*.
Zeru
Not exploits, farming spots.
MaglorD
Quote:
Originally Posted by Zeru
Not exploits, farming spots.
|
DrSLUGFly
they said "exploits"...
I've never run Lornar's Pass, nor have I had someone run me... but I seriously hope they didn't close the pass, that would suck. Making it harder would be kind of cool though
I've never run Lornar's Pass, nor have I had someone run me... but I seriously hope they didn't close the pass, that would suck. Making it harder would be kind of cool though
Evan The Cursed
I can't remember a time when exploits didn't mean farming spots.
I mean I'm sure there was a few I just don't think I saw them first hand to comment. Just from my recollection, but my memory is hazy anyways so never mind...
I mean I'm sure there was a few I just don't think I saw them first hand to comment. Just from my recollection, but my memory is hazy anyways so never mind...
Dax
hee hee making it harder?..god forbid
Sekkira
Quote:
Originally Posted by Dax
hee hee making it harder?..god forbid
|
Please don't answer that and show me how T_T
Evan The Cursed
Quote:
Originally Posted by Sekkira
I dunno, is that even possible?
Please don't answer that and show me how T_T |
Sekkira, meet pack of 50 Aatxes. Aatxes, Sekkira.
JustMe
Exploit in snake dance..which...is what? i mean its closed now, right? so it doesn't matter.
I would really like a clear definition of what Anet considers an exploit. not trying to be rude or anything..but, I've killed every creature in snake dance with henchies...and i have never seen an exploit. Thanks
I would really like a clear definition of what Anet considers an exploit. not trying to be rude or anything..but, I've killed every creature in snake dance with henchies...and i have never seen an exploit. Thanks
Sekkira
Quote:
Originally Posted by Evan The Cursed
Sekkira, meet pack of 50 Aatxes. Aatxes, Sekkira.
|
*-15DP*
dansamy
Followed rapidly by:
*-30DP*
*-45DP*
*-60DP*
*-30DP*
*-45DP*
*-60DP*
Lasher Dragon
Quote:
Originally Posted by JustMe
Exploit in snake dance..which...is what? i mean its closed now, right? so it doesn't matter.
I would really like a clear definition of what Anet considers an exploit. not trying to be rude or anything..but, I've killed every creature in snake dance with henchies...and i have never seen an exploit. Thanks |
Dax
Quote:
Originally Posted by Sekkira
I dunno, is that even possible?
Please don't answer that and show me how T_T |
No deleveling
Can wear any level armor
Henchmen if you can't find a party
No food or potions to worry about
Instanced zones
I dunno it's pretty damn easy
Gaile Gray
I'll answer in a casual sense:
The first kind of exploit is one like the recent Shadow Self/Doppelganger exploit, where players found a way to abuse the mission in ways completely unintended, thus earning themselves 50,000 XP a shot. That was an exploit involving real people, but it had to be closed, and we did close it, and then banned the worst offenders (in numbers that could safely be called "a handful.")
The second type of exploit is a map or area or location that is likely to be abused by bots. You're probably aware that a few persistent players have decided that actively playing the game isn't their thing, but they want the rewards of doing so. So maybe they'd rather watch TV or engage in a rousing round of Mah Jong on another screen, but they're skewing the game economy by having a robotic minion play Guild Wars for them.
Well, come on, that's not how it's supposed to be!
When we become aware of a potential exploit, our intention isn't to stop farming. Farming's fine, for those who want to engage in it. I don't want to make the same chest run 43,237 times, but if you want to, really, it's ok. But a problem can arise because the same areas that you might play as a farmer, even repetitively (which is ok) are also the areas that are targeted by bots (which is not ok). We don't want someone to code a program that has a bot run a Explorable Area every 2 minutes, reaping huge amounts of gold, items, or both. But if we close that, please don't think we're targeting farmers. We're targeting bots, and the non-legitimate elements, and the potentially damaging factors that go along with bots.
And on the subject of farming, it's our goal to reduce the perceived need to farm. We'll continue to look into that, so that only those who truly enjoy farming will be doing it, and those who'd rather do something else can do that which they find to be the most fun.
Hope that helps!
The first kind of exploit is one like the recent Shadow Self/Doppelganger exploit, where players found a way to abuse the mission in ways completely unintended, thus earning themselves 50,000 XP a shot. That was an exploit involving real people, but it had to be closed, and we did close it, and then banned the worst offenders (in numbers that could safely be called "a handful.")
The second type of exploit is a map or area or location that is likely to be abused by bots. You're probably aware that a few persistent players have decided that actively playing the game isn't their thing, but they want the rewards of doing so. So maybe they'd rather watch TV or engage in a rousing round of Mah Jong on another screen, but they're skewing the game economy by having a robotic minion play Guild Wars for them.
Well, come on, that's not how it's supposed to be!
When we become aware of a potential exploit, our intention isn't to stop farming. Farming's fine, for those who want to engage in it. I don't want to make the same chest run 43,237 times, but if you want to, really, it's ok. But a problem can arise because the same areas that you might play as a farmer, even repetitively (which is ok) are also the areas that are targeted by bots (which is not ok). We don't want someone to code a program that has a bot run a Explorable Area every 2 minutes, reaping huge amounts of gold, items, or both. But if we close that, please don't think we're targeting farmers. We're targeting bots, and the non-legitimate elements, and the potentially damaging factors that go along with bots.
And on the subject of farming, it's our goal to reduce the perceived need to farm. We'll continue to look into that, so that only those who truly enjoy farming will be doing it, and those who'd rather do something else can do that which they find to be the most fun.
Hope that helps!
JustMe
Thank you Gaile
I agree, No cheaters
I long as i have a chance to find a great bow...I'm Happy
I agree, No cheaters
I long as i have a chance to find a great bow...I'm Happy
Experiment_Jon
Hehehehe, yeah, playing mah jong on another screen, that sounds about right for a bunch of people.
Eh, farming is fun and challenging. Just not chest farming. My friend has screens of him farming flesh golems, and it looks like a trip to do that...too bad my build isn't good enough to do it. :P
IDK, but at one point, I myself had to farm, since the price for a guild hall was pretty high, but what do you do with all those farm winnings anyway? 15k armor?
Well, thanks for the update.
Eh, farming is fun and challenging. Just not chest farming. My friend has screens of him farming flesh golems, and it looks like a trip to do that...too bad my build isn't good enough to do it. :P
IDK, but at one point, I myself had to farm, since the price for a guild hall was pretty high, but what do you do with all those farm winnings anyway? 15k armor?
Well, thanks for the update.
hellraisin
so there you go, an official word on farming, it's legit.
Anarkii
Donno what farming exploit was there in Snake Dance that they fixed, but I am not worried. They can never nerf my golden farming spot!
Its called Lions Arch
Its called Lions Arch
Kali Ma
Quote:
And on the subject of farming, it's our goal to reduce the perceived need to farm. |
I just wanted to voice that I've played with 4 characters now into post-sear, going through the missions and quests, with two lvl 18s that have gotten pretty far, and with just playing normally, I'd never had more than 7 plat of gold at once between all of my characters. Yes, I've bought and traded items... but nothing for more than 3k for an item either way, and I don't do it often.
So finally the other night I gave in to the whole "gotta farm" approach. At a friend's suggestion and from info on these forums, I tried the Divinity Coast <> Beetletun run for several hours, and broke 10k for the first time ever. After I was finished and sold off all the items I'd gotten, my total income was 22k. Needless to say, I was elated.
However, I was dreading having to do that run again... it wasn't fun doing the same thing over and over like that. But I'd resigned myself to doing it, basically because it was the only way I'd found to make gold that really worked for me. But then today I hear that the spot was nerfed... <sigh>. And I know that the chances of my finding another one like that are slim to none. Oh well then... back to playing normally, and crawling along financially.
I recognize your position regarding botters, and understand completely. I'm just really hoping that whatever Anet has in store helps.
MaglorD
They should just give money as a reward for completing a mission first time.
Gara
My way of farming is to farm as many low lvl items as possible, and sell to npc. Even gold items. I can't be bothered with all that faffing about in Lions Arch trying to make sure people can see my For Sale! line with 100 other people adding a line to chat every second.
I can make more money going back out to kill than I do standing around trying to sell stuff.
I can make more money going back out to kill than I do standing around trying to sell stuff.
Algren Cole
Quote:
Originally Posted by DrSLUGFly
they said "exploits"...
I've never run Lornar's Pass, nor have I had someone run me... but I seriously hope they didn't close the pass, that would suck. Making it harder would be kind of cool though |
they can't possibly make it any harder. unless you are a combination of Monk and Warrior(either primary or secondary)...you have no chance of making this run.
Swarnt Brightstar
Quote:
Originally Posted by MaglorD
They should just give money as a reward for completing a mission first time.
|
I had to *farm* an awesome spot (okay I had to take henches because I'm a ranger/monk) but it got me about 1 plat per hour... If I was lucky. it took me like 1 week to raise 28k. I dont think that's how hard the game's supposed to be. if we're not being forced to farm why is everything so expensive? I mean when you're at pre-searing you can barely afford an ID kit!
Also, I have a max dmg, gold, (forget what else) and it sells for 244 gold at the merchant. What the heck are they trying to make me go broke!?
I know why people sell things for such high prices. So they can buy other stuff that they need!
I mean honestly, what 4-5k for 1 black dye! Are you trying to make us sit there and Grind???
It seems as if they're trying to make us use bots so they can ban us so we buy a new game for $50!
Yup I'm done ranting for now
Quote:
My way of farming is to farm as many low lvl items as possible, and sell to npc. Even gold items. I can't be bothered with all that faffing about in Lions Arch trying to make sure people can see my For Sale! line with 100 other people adding a line to chat every second. I can make more money going back out to kill than I do standing around trying to sell stuff. |
corax5
Thats a great post Swarnt Brightstar, i completly agree with you.
Andy06r
Quote:
Originally Posted by Swarnt Brightstar
I have one question, it seems like A-net is forcing you to farm for the guild hall...
|
Sekkira
You seem to forget though, ArenaNet didn't make the price of black dye a few plat. It was purely the supply and demand. When i first played the game, I saw black dye being a few hundred gold and thought that was expensive.
The real expensive armour is really for the farmers though, just to give them a reward of something pretty. It doesn't make you any better then someone with Droknar's armour, but it usually looks better.
So while ArenaNet doesn't want people to HAVE to farm, they still reward the farmers for their work. I mean, I'm sure it does take some skill to run out into the wilderness alone and kill mobs ganging up on you all at once.
The real expensive armour is really for the farmers though, just to give them a reward of something pretty. It doesn't make you any better then someone with Droknar's armour, but it usually looks better.
So while ArenaNet doesn't want people to HAVE to farm, they still reward the farmers for their work. I mean, I'm sure it does take some skill to run out into the wilderness alone and kill mobs ganging up on you all at once.
Shin Lail
Quote:
Originally Posted by Swarnt Brightstar
That would be nice ^^ I mean 1 plat would rock because, I dont think your gonna be able to make that normally (okay at least I cant). I have one question, it seems like A-net is forcing you to farm for the guild hall...
I had to *farm* an awesome spot (okay I had to take henches because I'm a ranger/monk) but it got me about 1 plat per hour... If I was lucky. it took me like 1 week to raise 28k. I dont think that's how hard the game's supposed to be. if we're not being forced to farm why is everything so expensive? I mean when you're at pre-searing you can barely afford an ID kit! Also, I have a max dmg, gold, (forget what else) and it sells for 244 gold at the merchant. What the heck are they trying to make me go broke!? I know why people sell things for such high prices. So they can buy other stuff that they need! I mean honestly, what 4-5k for 1 black dye! Are you trying to make us sit there and Grind??? It seems as if they're trying to make us use bots so they can ban us so we buy a new game for $50! Yup I'm done ranting for now |
Sanji
Quote:
Originally Posted by Gaile Gray
And on the subject of farming, it's our goal to reduce the perceived need to farm. We'll continue to look into that, so that only those who truly enjoy farming will be doing it, and those who'd rather do something else can do that which they find to be the most fun.
|
In my case, at least, I have no real need for Gold on my RP character. It's a big pile of numbers to me. However, there is definate value in unlocking Components, Skills, and Runes that I don't already have.
Instead of pondering the matter of percieved needs, reduce the ones that have been expressed. That is, create a gold sink where players can buy Faction or something along those lines. Make unlocks more consistent through normal play so people who are only into it for the unlocks won't need to spend large amounts of time farming, thus obtaining wealth.
Seth Oriath
Quote:
Originally Posted by Swarnt Brightstar
I mean honestly, what 4-5k for 1 black dye! Are you trying to make us sit there and Grind???
|
Anet can't control the economy, but they're definitely doing their best to try and curve it in the right direction.
Sanji
Quote:
Originally Posted by Seth Oriath
I wonder who's fault it is that it's up to 5k?
|
Creston
Quote:
Originally Posted by Gaile Gray
When we become aware of a potential exploit, our intention isn't to stop farming. Farming's fine, for those who want to engage in it. I don't want to make the same chest run 43,237 times, but if you want to, really, it's ok.
But if we close that, please don't think we're targeting farmers. We're targeting bots, and the non-legitimate elements, and the potentially damaging factors that go along with bots. |
Seriously, what's up with that? Sure, it stops botters. It also stops people who rely on enchantments (mostly) for their builds. I can't get an enchantment to stay on for 0.0002 seconds in most maps now. You've essentially nerfed a whole series of skills for the sake of stopping botters. The botters simply moved on, they didn't care. But the players who ran enchantment builds are pretty stuck.
Obviously, I can make another build, or switch skills around, but enchantments were great in the game, well balanced, fun to use, and now they have simply been made redundant.
Creston
Night
Quote:
Originally Posted by Shin Lail
Players bring up the price not Anet(all except the id in pre-searing). When ever I leave pre-searing I have atleast 1k so its not that hard to buy the 100gold ID kit. The black dye is just supply and demand. merchants not giving good value for gold items just sucks I agree on that one though. Guild halls work on supply and demand as well so no since in getting mad at Anet their either.
|
Mario 64 Master
While we're on the subject of farming, I would like to bring something up from an update that occured a couple weeks ago.
I would like a little clarification on what the "most extreme forms of farming" are. For example, if I'm bored one day and decide to clear out an area over and over for 2 hours, is that "extreme farming"? What about if I do this for 2 hours every day for a week? Or does that really only apply to insane spells of, say, 12 hours or more straight?
It would be helpful to know exactly how the game determines what is overkill (whether it's the amount of times you enter an area per day or week, or how many times you kill the same mobs, or whatever). The problem with that is that information would also be helpful for botters to figure out how to set their bots so it isn't detected as easily.
Anyone have any insight?
Quote:
Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries, and substantially improved the loot system so that only the most extreme forms of farming will cause monsters to start to run low on loot. |
It would be helpful to know exactly how the game determines what is overkill (whether it's the amount of times you enter an area per day or week, or how many times you kill the same mobs, or whatever). The problem with that is that information would also be helpful for botters to figure out how to set their bots so it isn't detected as easily.
Anyone have any insight?
salja Wachi
Quote:
Originally Posted by Shin Lail
Players bring up the price not Anet(all except the id in pre-searing). When ever I leave pre-searing I have atleast 1k so its not that hard to buy the 100gold ID kit. The black dye is just supply and demand. merchants not giving good value for gold items just sucks I agree on that one though. Guild halls work on supply and demand as well so no since in getting mad at Anet their either.
|
maybe so but can you afford a 100G ID kit a 100 gold salvage kit and a 400 gold expert kit by the time you hit post???
more likely not
dbgtboy
i think the exploit in snakes dance was the griffins that are easy to farm, they give good experience and good loot.