01 Jul 2005 at 23:13 - 7
Thanks guys, I figured it might be more fun and efficient to do 3+1 PvE/PvP, and I currently have a Mo/W (I picked this combo solely because I like the /dance command lol).
Between the other four classes, I was thinking of maximizing their PvE effectiveness for unlocking stuff. Is this a good idea, or should I shoot for PvP viability as well? I suppose its a moot point since I can make a PvP character at will...
So for fun and helping guildies and such, I'm thinking that there's only two real dangers in the game, quick melee mobs and enemy healers. Most of the casters apart from healers are not terribly effective, although I did see a Charr Mind Spark Shatter Enchantments on a W/Mo which killed him instantly, tragic but funny.
Probably, I'll want characters that can handle either or both of these situations. I'm sort of at a loss of which combinations to go with though. For example, my Mo/W can do multiple things, from being primary healer, an AoE Smite farmer, or even a weapon wielding front line combatant using Protection prayers and such. So I like versatility.
I was thinking of going with a Ranger primary and Elementalist primary, since both of their primary attributes seem more useful than the Necro and Mesmer, especially in PvP (although I've heard a Me/E is actually MORE effective a nuker than an E/Me with Fast Casting, but the energy deficit there scares me lol). Correct me if I'm wrong here, I see a lot of Necros running around, are they aware that tactically speaking, Soul-Reaping is bad in PvP?
Now we come to the problem then, which combos to choose? I like the idea of a Ranger/Mesmer combo, sort of the warden of the forest who has access to illusion skills to act as sort of a druid... guy. So the other combo is a Elementalist/Necro, which between the nukes, nukes, nukes, minions, curses, and nukes, seems fun. Although energy management is less than a E/Me.
R/Me = Caster suppression with Mez skills and Ranger stuff like Disrupting shot (is this practical, or does the arrow's flight time make it useless?)
E/N = Melee/Range suppression, using nukes to do damage and Necro skills to weaken and disrupt the physical damage dealers.
I think that about covers it, any comments?