03 Jul 2005 at 03:42 - 24
It's true, Yukito. Focuses and other such items add immedialy to your current/max energy. My warrior/mes switches from a Inscribed Chakram and a Shield all the time. So if you try to tap me out, I can switch to the shield, then after wither ends switch back to the chakram for an immediate boost of 9 energy, which is what my chakram gives me.
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hat can NOT be right... So you can have infinite energy by just taking off and putting on a focus? No qucking way man... Then they have to fix that. I still think my build is sound because from what I've seen, by removing your off hand and putting it back on, you still need to regen 5 energy to do anything and by then, Malaise will be on you along with a Fear Me! shout so you could very well be at 3 energy with 2 pips energy regen. Taking off the focus shouldn't make u lose 3 energy, but you lose X focus's max energy instead... But if this build can keep you below 5-10 energy, your argument doesn't make any sense...
No not exactly, this game tracks negative energy when you do the focus switch. Say I'm at 4 energy and I have my +9 energy chakram out, then I switch to the shield to put me at -5. Although my nrg gauge will read 0 it'll actually take me a couple seconds before I start gaining energy again, my regen has to make up the -5 deficit.
03 Jul 2005 at 12:18 - 25
Thanks for banning that idiot... ^_^
Also, I'm fine with people saying they switch weapons now if that negative is tracked. What's more, the recycle time on BOTH hexes is very quick, which means I can easily track it's effects on you in two ways...
Your hp dgen disappears, my hp dgen disappears. Then it's a dead given I know you're not getting any energy degen.
As far as efficiency goes, how can ANYONE possibly say that 25s. of -2 to -4 energy degen is WORSE than Ether Lord's 9s. of 2 E dgen with like 20s. recycle time? As an earlier poster said, not only do these hexes last a horribly long time, but wouldn't reducing a monk to a Warrior's regen be catastrophic with blanket hexes since there's only one skill I know of that can remove several hexes at once?
03 Jul 2005 at 13:27 - 26
How about deleting his messages too?
03 Jul 2005 at 21:42 - 27
yeah, those ads are a BIgITCH...
31 Jul 2005 at 18:01 - 28
Tried this build out in the competitive arena. It worked real well. I dropped rush/sprint for Ressurection Signet because I just can't go in without it. Great harrasement build. When I was able to really get my blanket hex (parabond) down at the right time, it was truly devestating. I saw Remove Hex pop up and I would drop the bond.
I was using Gladiator's Armour, but I wonder if you think another set+certain runes would be better for me?
Not sure if this build would be quite as effective in GvsG/Tombs, since Mesmers are more capable of denying energy for longer periods of time to more people because of the energy pool differences.
So, any armour tips or strategy on how to use this build in an 8vs8 arena?
31 Jul 2005 at 18:12 - 29
Malaise works VERY nicely if you make a decent build with it. The foci switch concern is not an issue at all if your tactics are sound. I've been using it (and Ether Lord) and have had good success with them. I must continue to work out some kinks however.
31 Jul 2005 at 20:23 - 30
I'd love to see a build that makes malaise worthwhile vs non-scrubs (I sure hope it doesn't involve mind wrack) cause it beats me how an effective one could be applied. Though right now it's beyond the horribleness that it was before with a 4 second cast time under NR.
Ether lord is just plain awful no ifs and buts.
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was using Gladiator's Armour, but I wonder if you think another set+certain runes would be better for me?
Gladiators is the best warrior armor period. Typical non-hammer setup has everything glad except for knights boots. If you're hammer you take stoneskin gauntlets.
This build won't be effective in tombs/gvg vs the better players. The OP started another thread on war/mes fear me which is a much stronger setup; I suggest you take a look at that for energy denial.
31 Jul 2005 at 20:57 - 31
On individual targets ra/me is better, echoed debilitating shot as opposed to echoed fear me. Also, i unlocked fear me a while ago and noticed the aoe of it has been downgraded to 'adjacent' as opposed to near. Which sucks. its still not bad but debil shot probably outpaces it now.
31 Jul 2005 at 22:32 - 32
Echoed debil shot is absurd ST energy denial you are right.
With QZ and the echo up you basically are firing a debil every 1.33 seconds with Tigers Fury.
That's 30 energy every 4 seconds or 22.5 pips of energy degen.
It is mana intensive even with zealous but you can regain it in the downtime with echo.
Fear me builds have a place; I don't think they are that useful for gvg due to adrenaline issues but in tombs they are very powerful especially on altars (fgj+cyclone axe is just an adrenaline engine on a crowded altar).
01 Aug 2005 at 15:22 - 33
Actually, this build is only really good at shutting out Warriors / Rangers since neither of them usually equip energy giving foci.
However, in Team or Random 4v4 pvp, it's quite possibly good since not everyone brings hex removal and if they do the foci switch, you can cast both spells again. Just be careful since it's 15e total to get the -4 degen up and some say it's better to shut down 2 non casters than 1 caster with Malaise + Wither.
Not a bad setup, just be wary of it's weaknesses.
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