There needs to be a way for a party containing henchment to retreat.
Discuss.
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Originally Posted by Mario 64 Master
I was in the hall of heroes yesterday and we got a fighter henchman after one player dropped. We lost him early on because he ran out to one of the teams and got slaughtered.
Using emotes like /stay would be too cumbersome during a match where you want to get there where you need them to be as fast as possible. I would suggest lowering the distance you have to retreat for them to finally follow, and also making them not run off to attack a target when you control click it from really far away. |


