Quote:
Originally Posted by The Ages
Not True, Seperation would be one not able to access the other, If you do that than People who enjoy playing PvE toons inside the arenas Cant that is not a good thing to have. Alternative Methods that dont Require the Need to do other things are options not Seperations.
For those that are Hardcore PvE players put yourselfs in our shoes perhaps. Imagine this: In order to gain any items, skills or quest you first need to win the right to access them in PvP, Does not sound to great for you does it? Well this happens to be the boat PvP players are in.
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I really like this thread because it seems to be taking a logical approach to the whole PVP vs. PVE situation, and alot of good ideas are coming forth. I can only hope Anet is listening in.
I do appreciate your point of view, and I am not an extremist of either type. I enjoy an underworld run just as much as I enjoy a nice streak in the team arena with a well built group. The problem is the whole "PVP vs PVE" terminology. This game was clearly designed to incorporate both aspects equally, and in order to enjoy the game, ideally, you would appreciate both aspects, as I do. The extremists of either end are actually asking for the game to be changed into something else entirely.
I remember the first time I left pre-searing, and did the academy mission. I was under the impression that there would be more "forced PVP" sections like it as I progressed through the game. I was rather disappointed to find that there were not.
To address the issue at hand, If players are given the "option" to only experience one side of the game, they are only short-changing themselves. It would further segregate the community, and the fighting would just escalate. I think there should be PVP rewards that can only be obtained through PVP.
Currently the access to the end-game areas is restricted by favor. If the pve-extremists who stand around at the ToA and make racist remarks about koreans would simply hop on over to the Tombs, America would have favor more often than it does.
I think its pretty clear that this game was not designed to emphasize PVE over PVP or the other way around. If I wanted to play a team based PVP game, where all my options were open from the start, I would go play Tribes. If I wanted to play a purely PVE game, I would start up WoW. If I want to play something where both of these aspects compliment eachother, I play GW.
As for people complaining about the PVP rewards system, I think they are all hypocrites. Here's how I see it:
PVP Extremist: "I love to play GW PVP!"
Anet: "Great! Here's a reward for doing so."
PVP Extremist: "WTF I have to play PVP to recieve the rewards? GRIND!!!!"
Sorry for the long post, just some stuff I wanted to get off my chest.