I dont know where else to go.
Winds of Blood
I found a problem with the site. It has the same mistake as the Prima guide , and It seriously makes one of the BEST spells in the game look like crap. I was in Mineral Springs with my guild last night capping 2 elites (glymph of energy, well of power) , and When i killed the ele boss i was shocked.
Up to now Ive seen this discription.
Glyph of Energy {Elite} - Glyph
Your next spell costs 20 less Energy to cast.
But Really, it has an end part to it, which makes it goldy (atleast in my opinion as an air ele spiker)
Glyph of Energy {Elite} - Glyph
Your next spell costs 20 less Energy to cast, and does not cause exhaustion.
Thats the Screenshot of the Skill
Now I can throw off a Chain in the end of battle while everyone is weak
Up to now Ive seen this discription.
Glyph of Energy {Elite} - Glyph
Your next spell costs 20 less Energy to cast.
But Really, it has an end part to it, which makes it goldy (atleast in my opinion as an air ele spiker)
Glyph of Energy {Elite} - Glyph
Your next spell costs 20 less Energy to cast, and does not cause exhaustion.
Thats the Screenshot of the Skill
Now I can throw off a Chain in the end of battle while everyone is weak
Tony Blair
In-game that was the description too until a recent patch, but yes it should be updated. It is a nice skill.
Racthoh
Yeah that is quite a difference.
I've noticed how in updates there have been "Fixed descriptions of such and such to match what such and such does". I'm still convinced that Healing Sigent is double damage and not -40 AL.
I've noticed how in updates there have been "Fixed descriptions of such and such to match what such and such does". I'm still convinced that Healing Sigent is double damage and not -40 AL.
Norin
Quote:
Originally Posted by Racthoh
Yeah that is quite a difference.
I've noticed how in updates there have been "Fixed descriptions of such and such to match what such and such does". I'm still convinced that Healing Sigent is double damage and not -40 AL. |
-40 AL == ~2x dmg (look at the AL chart to see dmg%)
Red Locust
-40AL is double damage
damn, someone beat me to it
damn, someone beat me to it
Ensign
It's double damage for attacks that don't ignore armor. I'd assume that you'd still take normal damage from an energy burn or whatever.
Frenzy, on the other hand, really is double damage. Seeing Putrid Explosion hit Frenzying Warriors is a thing of beauty.
Peace,
-CxE
Frenzy, on the other hand, really is double damage. Seeing Putrid Explosion hit Frenzying Warriors is a thing of beauty.
Peace,
-CxE
Winds of Blood
Im down to 34 Skills to complete the Elementalist / Necro skill list.. the spawn that gives me Blood is power dosent spawn for me :/
Porkchop Sandwhiches
Quote:
Originally Posted by Winds of Blood
Im down to 34 Skills to complete the Elementalist / Necro skill list.. the spawn that gives me Blood is power dosent spawn for me :/
|
Evan The Cursed
Quote:
Originally Posted by Ensign
Seeing Putrid Explosion hit Frenzying Warriors is a thing of beauty.
Peace, -CxE |
Not if you're the frenzying warrior ;_; *sob*
Winds of Blood
Yeah, I actually started a Paladin a couple days ago, but after they updated my aeromancer armor I feel reinspired to play my Ele... I think im going to get every skill for my ele (both ele and necro), then finish all the bonuses for the missions, and then finally feel like i completed my character
Anyway, does anyone know which one is easier to play..after I finish my Paladin, should I make a Mes/Ranger or a Ranger/mes?
Anyway, does anyone know which one is easier to play..after I finish my Paladin, should I make a Mes/Ranger or a Ranger/mes?
Thanato
Quote:
Originally Posted by Ensign
It's double damage for attacks that don't ignore armor. I'd assume that you'd still take normal damage from an energy burn or whatever.
Frenzy, on the other hand, really is double damage. Seeing Putrid Explosion hit Frenzying Warriors is a thing of beauty. Peace, -CxE |