The whip

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Evilmonk
Pre-Searing Cadet
#1
Ive heard this was to many times and i was just curious. Alot of people seem to think a whip should be added to this game and i was just wondering if you think a whip should be added and if so what class should get it? and what special abilitys should be added?


I know this sounds dumb but ive heard so many times that their should be a whip and im curious if any one actully thought about this
Synthos
Synthos
Lion's Arch Merchant
#2
Quote:
Originally Posted by Evilmonk
Ive heard this was to many times and i was just curious. Alot of people seem to think a whip should be added to this game and i was just wondering if you think a whip should be added and if so what class should get it? and what special abilitys should be added?


I know this sounds dumb but ive heard so many times that their should be a whip and im curious if any one actully thought about this
Whips are for horses and indiana jones, do you know how little damage a whip would do to someone in armor?
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Evilmonk
Pre-Searing Cadet
#3
Yea i know i dont really have a opionion about it ive just heard it so many times so i was askin thats all
Executioner
Executioner
Lion's Arch Merchant
#4
The only use i could see for a whip is for beastmasters...it would be none combat orientated but would be used with some skills to add infulence to the creatures/pets you control. Moosh u huskies
William of Orange
William of Orange
Krytan Explorer
#5
OK, so lets take a list at the current list of weapons, and then include the whip which people seem to think would be a good addition:

Staves
Wands
Bows
Axes
Hammers
Swords
....Whips?

Does that make any sort of sense at all? Aside from it's obvious difficulty in wielding, the damage would be minimal. Sure, you could make enemies Bleed by cracking them with your whip (or at least make dark red lines on their back), but what would ever possess somebody to use a stingy whip compared to a slashing/stabbing/gouging sword?

Here's a little example I thought of to poke this idea into submission:
Character Name - Leo the Liontamer
Profession - Liontamer/Indiana Jones
Primary Attribute - Whip Cracking
Equipped Weapon - Ferocious Whip of Power
Base Damage: 3-6 (+20% against Lions)
+15% to Stamina <- since, you know, you get tired cracking whips
Effective Range: 5 Feet
Requires Whip Cracking +8 to use
Value: 20 Gold
Is it just me, or doesn't that just sound downright silly?

So, basically what I'm trying to say is... NO WHIPS!! Same goes for any type of gun, throwing rock, or crossbow. I normally try to be nice, but this idea just blows my mind...
Tur713
Tur713
Krytan Explorer
#6
I donno, Necros look like they could go for some of that BDSM stuff .
Manderlock
Manderlock
Wilds Pathfinder
#7
Quote:
Originally Posted by Tur713
I donno, Necros look like they could go for some of that BDSM stuff .
lol

The whip (if used right) makes a very dangerous wepon. That being said I dont think that whips have a place in GW
Tur713
Tur713
Krytan Explorer
#8
I'm sure if they wanted to Anet could whip it, whip it good.
Manderlock
Manderlock
Wilds Pathfinder
#9
Quote:
Originally Posted by Tur713
I'm sure if they wanted to Anet could whip it, whip it good.

OMG I HATE you now that stupid song is stuck in my head
Feradin Trueshot
Feradin Trueshot
Ascalonian Squire
#10
A whip eh? They might as well add an extension cord. It would be just as out of place and useless.
SisterMercy
SisterMercy
Krytan Explorer
#11
Heh heh. None of you have ever really played with a whip before, have you?

I agree that it wouldn't do much against steel. Joints and various uncovered regions maybe. Anything else (chain, leather or cloth armors), and I can assure you it'd do just fine. In the hands of a professional, it certainly doesn't tickle... unless they want it to.
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-Zin-
Ascalonian Squire
#12
A whip can be used to disarm someone (Unless the warrior is has a real firm grip around his sword, or is using an auto lock glove, which some knights used in the Dark Ages), it can be used to make someone fall. But direct damage with a whip would be the most useless attempt ever. It's actually meant more for torture and motivating slaves

In Dungeons And Dragons (Or NeverWinter Nights), whips get a "disarm opponent" feat, but they only do 1-2 damage(Which is so REALLY insanly low) ^^
Manderlock
Manderlock
Wilds Pathfinder
#13
Im not just talken about the long skiny kind of whips, there are many.
like the kind with meatal hooks on the ends, now you tell me that wont do more than 1-2 dmg
S
Sin
Banned
#14
Basic Whip: 8-12 feet long, 1-8 damage not good for close combat, with exception for tripping and "binding" an opponent.

Leet Whip: 12-22 damage--Req. Domination Magic+9

Whip Skills: Tripping, Binding, Wrapping, and Bang Boom--Whip Crack that stuns opponents 3-8 seconds.

Add ons:

Whip Handle of Taming--+X to charm animal--Req. Beastmaster +4
Whip Handle of Warding--+X to defense
Whip handle of Bleeding--accelerates bleeding 10-50% by increasing sqeezing on opponent when bound--Req. Blood Magic +6

Shocking Chord--Lightning damage +5
Barbed Chord--ripping damage cripples opponents for 5-15 seconds Req. Wilderness Survival+8
Flaming Chord--fire damage+6

Just being creative for fun.

*Edit* Haven't played all professions so just was fudging with ideas.
J
Jimi_13
Pre-Searing Cadet
#15
A whip could maybe slow attacks or catch a attacker, I guess if there was a metal spiked whip it would woop some ars, I guess a whip would be a decent weapon, but I think it would take some time to add more weapons. I'm excited to see what new classes the expansion will have . Guild Wars crew Are bomb
William of Orange
William of Orange
Krytan Explorer
#16
OK, you guys are starting to stretch here in an attempt to justify using Whips. Fact of the matter is, this is still the most ridiculous idea that I've ever heard, seeing as there is no practical use for having whips. Sure, you may be able to bind them up, but then what? All that does is leave you open to attack while you have them bound with the whip, and I'm fairly sure that you can't squeeze people once you have them bound. If the whips had anything metal on the end, then wouldn't that just make it a demented mace?

Lets just face the facts here; whips are a bad idea, and it'll be a cold day in hell when we see a decent game which successfully employs the use of whips.
Manderlock
Manderlock
Wilds Pathfinder
#17
Quote:
Originally Posted by William of Orange
OK, you guys are starting to stretch here in an attempt to justify using Whips. Fact of the matter is, this is still the most ridiculous idea that I've ever heard, seeing as there is no practical use for having whips. Sure, you may be able to bind them up, but then what? All that does is leave you open to attack while you have them bound with the whip, and I'm fairly sure that you can't squeeze people once you have them bound. If the whips had anything metal on the end, then wouldn't that just make it a demented mace?

Lets just face the facts here; whips are a bad idea, and it'll be a cold day in hell when we see a decent game which successfully employs the use of whips.

I have no clue what you are talking about I said in my first post that they didnt belong in gw.

no it would still be a whip..........

there has been a decent game its called D&D
Scaphism
Scaphism
Elite Guru
#18
I think it'd be far more of a challange to dynamically render a whip's movement in combat. If you think capes are bad, whips would be a nightmare.
S
Sin
Banned
#19
I wasn't saying anything to them being good or bad. I am indifferent about it. What I posted was to show it isn't an impossible thought is all. I doubt it's a good idea either, yet just about anything can be a good idea at the right place and time.
William of Orange
William of Orange
Krytan Explorer
#20
First off Manderlock, my post was not directed at you.

Who it was directed at was Jimi_13, who said:

Quote:
A whip could maybe slow attacks or catch a attacker, I guess if there was a metal spiked whip it would woop some ars
And, although I do recognize that you're indifferent to the topic Sin, and I meant no offense when I posted my reply before, I was compelled to address this point:

Quote:
Whip handle of Bleeding--accelerates bleeding 10-50% by increasing sqeezing on opponent when bound--Req. Blood Magic +6
I was never under the assumption that you (Manderlock) thought they belonged in Guild Wars, since I have read this entire thread multiple times, and I never stated in any of my posts that I thought you believed otherwise.

But also, as to your Dungeons and Dragons point:

Quote:
there has been a decent game its called D&D
So lets think about this quote:

Quote:
Originally Posted by -Zin-
In Dungeons And Dragons (Or NeverWinter Nights), whips get a "disarm opponent" feat, but they only do 1-2 damage(Which is so REALLY insanly low)
And then touch on my earlier point about successfully implementing them into a game. Sure, they may technically work, and D&D may be a decent game, but how useful would be something which only temporarily disarms an opponent and causes only 1-2 damage in a game such as Guild Wars? Not very, if at all.

Quote:
Originally Posted by Scaphism
I think it'd be far more of a challange to dynamically render a whip's movement in combat. If you think capes are bad, whips would be a nightmare.
I was thinking the exact same thing; rendering a sword movement would not nearly be as difficult as a whip movement, since swords generally do not bend according to the way in which you wield the sword. Whips, on the other hand, tend to flail around, and I think it would be quite difficult to realistically capture the preparing and striking blow of a whip.