The whip
Evilmonk
Ive heard this was to many times and i was just curious. Alot of people seem to think a whip should be added to this game and i was just wondering if you think a whip should be added and if so what class should get it? and what special abilitys should be added?
I know this sounds dumb but ive heard so many times that their should be a whip and im curious if any one actully thought about this
I know this sounds dumb but ive heard so many times that their should be a whip and im curious if any one actully thought about this
Synthos
Quote:
Originally Posted by Evilmonk
Ive heard this was to many times and i was just curious. Alot of people seem to think a whip should be added to this game and i was just wondering if you think a whip should be added and if so what class should get it? and what special abilitys should be added?
I know this sounds dumb but ive heard so many times that their should be a whip and im curious if any one actully thought about this |
Evilmonk
Yea i know i dont really have a opionion about it ive just heard it so many times so i was askin thats all
Executioner
The only use i could see for a whip is for beastmasters...it would be none combat orientated but would be used with some skills to add infulence to the creatures/pets you control. Moosh u huskies
William of Orange
OK, so lets take a list at the current list of weapons, and then include the whip which people seem to think would be a good addition:
Staves
Wands
Bows
Axes
Hammers
Swords
....Whips?
Does that make any sort of sense at all? Aside from it's obvious difficulty in wielding, the damage would be minimal. Sure, you could make enemies Bleed by cracking them with your whip (or at least make dark red lines on their back), but what would ever possess somebody to use a stingy whip compared to a slashing/stabbing/gouging sword?
Here's a little example I thought of to poke this idea into submission:
Character Name - Leo the Liontamer
Profession - Liontamer/Indiana Jones
Primary Attribute - Whip Cracking
Equipped Weapon - Ferocious Whip of Power
So, basically what I'm trying to say is... NO WHIPS!! Same goes for any type of gun, throwing rock, or crossbow. I normally try to be nice, but this idea just blows my mind...
Staves
Wands
Bows
Axes
Hammers
Swords
....Whips?
Does that make any sort of sense at all? Aside from it's obvious difficulty in wielding, the damage would be minimal. Sure, you could make enemies Bleed by cracking them with your whip (or at least make dark red lines on their back), but what would ever possess somebody to use a stingy whip compared to a slashing/stabbing/gouging sword?
Here's a little example I thought of to poke this idea into submission:
Character Name - Leo the Liontamer
Profession - Liontamer/Indiana Jones
Primary Attribute - Whip Cracking
Equipped Weapon - Ferocious Whip of Power
Base Damage: 3-6 (+20% against Lions)
+15% to Stamina <- since, you know, you get tired cracking whips
Effective Range: 5 Feet
Requires Whip Cracking +8 to use
Value: 20 GoldIs it just me, or doesn't that just sound downright silly?
So, basically what I'm trying to say is... NO WHIPS!! Same goes for any type of gun, throwing rock, or crossbow. I normally try to be nice, but this idea just blows my mind...
Tur713
I donno, Necros look like they could go for some of that BDSM stuff .
Manderlock
Quote:
Originally Posted by Tur713
I donno, Necros look like they could go for some of that BDSM stuff .
|
The whip (if used right) makes a very dangerous wepon. That being said I dont think that whips have a place in GW
Tur713
I'm sure if they wanted to Anet could whip it, whip it good.
Manderlock
Quote:
Originally Posted by Tur713
I'm sure if they wanted to Anet could whip it, whip it good.
|
OMG I HATE you now that stupid song is stuck in my head
Feradin Trueshot
A whip eh? They might as well add an extension cord. It would be just as out of place and useless.
SisterMercy
Heh heh. None of you have ever really played with a whip before, have you?
I agree that it wouldn't do much against steel. Joints and various uncovered regions maybe. Anything else (chain, leather or cloth armors), and I can assure you it'd do just fine. In the hands of a professional, it certainly doesn't tickle... unless they want it to.
I agree that it wouldn't do much against steel. Joints and various uncovered regions maybe. Anything else (chain, leather or cloth armors), and I can assure you it'd do just fine. In the hands of a professional, it certainly doesn't tickle... unless they want it to.
-Zin-
A whip can be used to disarm someone (Unless the warrior is has a real firm grip around his sword, or is using an auto lock glove, which some knights used in the Dark Ages), it can be used to make someone fall. But direct damage with a whip would be the most useless attempt ever. It's actually meant more for torture and motivating slaves
In Dungeons And Dragons (Or NeverWinter Nights), whips get a "disarm opponent" feat, but they only do 1-2 damage(Which is so REALLY insanly low) ^^
In Dungeons And Dragons (Or NeverWinter Nights), whips get a "disarm opponent" feat, but they only do 1-2 damage(Which is so REALLY insanly low) ^^
Manderlock
Im not just talken about the long skiny kind of whips, there are many.
like the kind with meatal hooks on the ends, now you tell me that wont do more than 1-2 dmg
like the kind with meatal hooks on the ends, now you tell me that wont do more than 1-2 dmg
Sin
Basic Whip: 8-12 feet long, 1-8 damage not good for close combat, with exception for tripping and "binding" an opponent.
Leet Whip: 12-22 damage--Req. Domination Magic+9
Whip Skills: Tripping, Binding, Wrapping, and Bang Boom--Whip Crack that stuns opponents 3-8 seconds.
Add ons:
Whip Handle of Taming--+X to charm animal--Req. Beastmaster +4
Whip Handle of Warding--+X to defense
Whip handle of Bleeding--accelerates bleeding 10-50% by increasing sqeezing on opponent when bound--Req. Blood Magic +6
Shocking Chord--Lightning damage +5
Barbed Chord--ripping damage cripples opponents for 5-15 seconds Req. Wilderness Survival+8
Flaming Chord--fire damage+6
Just being creative for fun.
*Edit* Haven't played all professions so just was fudging with ideas.
Leet Whip: 12-22 damage--Req. Domination Magic+9
Whip Skills: Tripping, Binding, Wrapping, and Bang Boom--Whip Crack that stuns opponents 3-8 seconds.
Add ons:
Whip Handle of Taming--+X to charm animal--Req. Beastmaster +4
Whip Handle of Warding--+X to defense
Whip handle of Bleeding--accelerates bleeding 10-50% by increasing sqeezing on opponent when bound--Req. Blood Magic +6
Shocking Chord--Lightning damage +5
Barbed Chord--ripping damage cripples opponents for 5-15 seconds Req. Wilderness Survival+8
Flaming Chord--fire damage+6
Just being creative for fun.
*Edit* Haven't played all professions so just was fudging with ideas.
Jimi_13
A whip could maybe slow attacks or catch a attacker, I guess if there was a metal spiked whip it would woop some ars, I guess a whip would be a decent weapon, but I think it would take some time to add more weapons. I'm excited to see what new classes the expansion will have . Guild Wars crew Are bomb
William of Orange
OK, you guys are starting to stretch here in an attempt to justify using Whips. Fact of the matter is, this is still the most ridiculous idea that I've ever heard, seeing as there is no practical use for having whips. Sure, you may be able to bind them up, but then what? All that does is leave you open to attack while you have them bound with the whip, and I'm fairly sure that you can't squeeze people once you have them bound. If the whips had anything metal on the end, then wouldn't that just make it a demented mace?
Lets just face the facts here; whips are a bad idea, and it'll be a cold day in hell when we see a decent game which successfully employs the use of whips.
Lets just face the facts here; whips are a bad idea, and it'll be a cold day in hell when we see a decent game which successfully employs the use of whips.
Manderlock
Quote:
Originally Posted by William of Orange
OK, you guys are starting to stretch here in an attempt to justify using Whips. Fact of the matter is, this is still the most ridiculous idea that I've ever heard, seeing as there is no practical use for having whips. Sure, you may be able to bind them up, but then what? All that does is leave you open to attack while you have them bound with the whip, and I'm fairly sure that you can't squeeze people once you have them bound. If the whips had anything metal on the end, then wouldn't that just make it a demented mace?
Lets just face the facts here; whips are a bad idea, and it'll be a cold day in hell when we see a decent game which successfully employs the use of whips. |
I have no clue what you are talking about I said in my first post that they didnt belong in gw.
no it would still be a whip..........
there has been a decent game its called D&D
Scaphism
I think it'd be far more of a challange to dynamically render a whip's movement in combat. If you think capes are bad, whips would be a nightmare.
Sin
I wasn't saying anything to them being good or bad. I am indifferent about it. What I posted was to show it isn't an impossible thought is all. I doubt it's a good idea either, yet just about anything can be a good idea at the right place and time.
William of Orange
First off Manderlock, my post was not directed at you.
Who it was directed at was Jimi_13, who said:
And, although I do recognize that you're indifferent to the topic Sin, and I meant no offense when I posted my reply before, I was compelled to address this point:
I was never under the assumption that you (Manderlock) thought they belonged in Guild Wars, since I have read this entire thread multiple times, and I never stated in any of my posts that I thought you believed otherwise.
But also, as to your Dungeons and Dragons point:
So lets think about this quote:
And then touch on my earlier point about successfully implementing them into a game. Sure, they may technically work, and D&D may be a decent game, but how useful would be something which only temporarily disarms an opponent and causes only 1-2 damage in a game such as Guild Wars? Not very, if at all.
I was thinking the exact same thing; rendering a sword movement would not nearly be as difficult as a whip movement, since swords generally do not bend according to the way in which you wield the sword. Whips, on the other hand, tend to flail around, and I think it would be quite difficult to realistically capture the preparing and striking blow of a whip.
Who it was directed at was Jimi_13, who said:
Quote:
A whip could maybe slow attacks or catch a attacker, I guess if there was a metal spiked whip it would woop some ars |
Quote:
Whip handle of Bleeding--accelerates bleeding 10-50% by increasing sqeezing on opponent when bound--Req. Blood Magic +6 |
But also, as to your Dungeons and Dragons point:
Quote:
there has been a decent game its called D&D |
Quote:
Originally Posted by -Zin-
In Dungeons And Dragons (Or NeverWinter Nights), whips get a "disarm opponent" feat, but they only do 1-2 damage(Which is so REALLY insanly low)
|
Quote:
Originally Posted by Scaphism
I think it'd be far more of a challange to dynamically render a whip's movement in combat. If you think capes are bad, whips would be a nightmare.
|
Manderlock
Your painting me into a corner where I have to defened the fact that they could work, witch i dont belive they could.
but think about this
True they might not an efective dmg dealing wepon, (granted we are talking about the long smooth kind) but if a caster is being charged by a warrior, i think that a disarmed warrior is fairly uesless.
agin I dont think they belong in GW
but think about this
True they might not an efective dmg dealing wepon, (granted we are talking about the long smooth kind) but if a caster is being charged by a warrior, i think that a disarmed warrior is fairly uesless.
agin I dont think they belong in GW
William of Orange
Quote:
Originally Posted by Manderlock
Your painting me into a corner where I have to defened the fact that they could work, witch i dont belive they could.
|
Quote:
Originally Posted by Manderlock
True they might not an efective dmg dealing wepon, (granted we are talking about the long smooth kind) but if a caster is being charged by a warrior, i think that a disarmed warrior is fairly uesless.
|
So basically, if you don't want to keep arguing about it, then just stop responding to this thread, because as long as people keep trying to defend the whip as a new weapon, I will continue to attempt to shut these people down.
Manderlock
hehe i dont think they should be in the game, but i love a good agrument.
yes it would have to be a condition, seeing as how you cant just take his wepon away.
how can you say that if he has a wepon he still should be able use it. by your reasoning how could you "stun" and enemy? he still has his legs he should be able to keep moving.
the condition would have to be a "unable to atack for x seconds" kind of thing
yes it would have to be a condition, seeing as how you cant just take his wepon away.
how can you say that if he has a wepon he still should be able use it. by your reasoning how could you "stun" and enemy? he still has his legs he should be able to keep moving.
the condition would have to be a "unable to atack for x seconds" kind of thing
Sin
Note I gave whips higher damage and that the crack skill stuns for a period of time depending on some attribute.
Lastly, in the render idea, if they can render an arrow moving through the air, then consider whips a longer version but not as far to travel. Again, only saying this so it isn't ruled out as impossible, maybe impracticle and clearly if it were brought in would be far different than the multitude of things i brought up. The point is this is a computer game, though physics is considered, it isn't physical and anything can happen and be made real in surreality.
Example: I know no one (but maybe a mother-in-law ) that can life siphon in real life.
*Edit* Think of stun like knock down but without the falling to the ground part.
Anyway, I am done with this one.
Lastly, in the render idea, if they can render an arrow moving through the air, then consider whips a longer version but not as far to travel. Again, only saying this so it isn't ruled out as impossible, maybe impracticle and clearly if it were brought in would be far different than the multitude of things i brought up. The point is this is a computer game, though physics is considered, it isn't physical and anything can happen and be made real in surreality.
Example: I know no one (but maybe a mother-in-law ) that can life siphon in real life.
*Edit* Think of stun like knock down but without the falling to the ground part.
Anyway, I am done with this one.
William of Orange
Quote:
Originally Posted by Manderlock
yes it would have to be a condition, seeing as how you cant just take his wepon away.
|
Quote:
how can you say that if he has a wepon he still should be able use it. by your reasoning how could you "stun" and enemy? he still has his legs he should be able to keep moving. |
Quote:
the condition would have to be an "unable to atack for x seconds" kind of thing |
Manderlock
Quote:
Originally Posted by William of Orange
Then it wouldn't be a disarm, would it? Don't use words that convey different meanings than what you intended.
A stun would more be a mental "lock" on your movement, since the sudden surprise/powerful hit would be enough to temporarily shut down any senses that you have, and you would be unable to move. So yes, you still do have your legs, but you're so shocked that you can't move for a few seconds. Catch my drift? True, but if you're trying to distrupt a person's ability to attack, wouldn't you just want to be a Mesmer, since isn't that the Mesmers main focus? |
theres this skill named skull crack, im shure that youve heard of it. by the name i would seem that it is a 1 hit wonder, cause i mean if you "crack" someones skull i dont think they are going to kepp atacking you. that would be the kind of like disarm sence you couldnt actualy disarm, just like you cant actualy "crack" the other chars skull.
which is why you wouldnt use it as a main atack, just for some casters to keep so that they could buy a little more time if a warrior comes running up.
Scaphism
Ok, I've seen the tone go back and forth in this thread, sometimes discussion, sometimes arguing for the sake of argument.
It's not currently out of hand, but it's close. If it degenerates further, it will be closed.
It's not currently out of hand, but it's close. If it degenerates further, it will be closed.
William of Orange
You also have to realize that just because a skill is designated with a certain name doesn't mean that it automatically gives it a literal denotation. I would hope that people would realize that skills such as Skull Crack, Final Thrust, and Sever Artery are not some form of ultimate skills, and would just think, "Oh, here's a nice attack which does x damage and causes y condition for z amount of time." Also, I'd like to think that people would be reasonable enough to think about how Guild Wars is rated T, and that there would probably be no literal "skull cracking" in the game. That'd seem more like something for the Resident Evil series.
And if we're going to continue this debate, we need to move away from the word "disarm," since that seems to be where most of this trouble is coming from.
And sorry about irritating you Scaphism, I tend to drag things on for a while without meaning to; I guess I just like to try and get in the last word
And if we're going to continue this debate, we need to move away from the word "disarm," since that seems to be where most of this trouble is coming from.
And sorry about irritating you Scaphism, I tend to drag things on for a while without meaning to; I guess I just like to try and get in the last word
tastegw
Quote:
Originally Posted by Manderlock yes it would have to be a condition, seeing as how you cant just take his wepon away. |
Quote:
william of orange Then it wouldn't be a disarm, would it? Don't use words that convey different meanings than what you intended. |
if the condition was called "disarmed" then ya, it would be a disarm
Manderlock
Quote:
Originally Posted by SuperJ24
i dont want to get into the debate, but i thought of this...
if the condition was called "disarmed" then ya, it would be a disarm |
Try reading all the post that have been posted. Even william agrees that a name desinated to a specific skill dosent have to mean that it is a literal represintation of what the skill actualy does.
Skull crack dosent crack the skull.
Final thrust dosent mean its the last swing that you have to take.
and sever artery dosent acutaly sever an artery.
so how can you say that disarm *has* to acutaly disarm
Edit: and why the hell are we winking at each other after every post
Bladin Vladamoor
there could be a short whip(like 2-3 feet long). With blade tips on the end or chains. And if you peopl use the arguement "how would it damage armor" let me ask you, how do you survive getting hit with a fireball =P how do you take a hammer to the head and live?
you guys are applying realism to a unrealistic game. Look at dark age of camelot and their 2 classes "reaver" and "heretic" both use whips, most of the whips have tips on the end or are almost pure chain, and let me tell ya getting cracked across the face with a blade tipped whip, would be unpleasurable.
Oh and before you talk about realism, explain to me how you shoot fireballs... id really like to know that.... ive been trying for years
you guys are applying realism to a unrealistic game. Look at dark age of camelot and their 2 classes "reaver" and "heretic" both use whips, most of the whips have tips on the end or are almost pure chain, and let me tell ya getting cracked across the face with a blade tipped whip, would be unpleasurable.
Oh and before you talk about realism, explain to me how you shoot fireballs... id really like to know that.... ive been trying for years