
Current Attribute totals:
Domination - 9
Inspiration - 6
Expertise - 7 (8 with minor rune)
Wilderness - 8 (11 with major rune and mask)
Marksmanship - 9 (12 with superior rune)
I still have Hero's Challenge to complete for the last 15 points

Skills/Spells in use:
Apply Poison
Troll Unguent
Spike Trap
Barbed Trap
Power Leak
Backfire
Mantra of Resolve
(Skill that floats, I change it depending on the group... but I'd love to settle on something consistent.) Debilitating Shot, Penetrating Attack, Rez Signet have been the more frequent choices.
What I've been working to do so far is as the teams engage I'll annoy the healers first with poison and backfire, waiting to counter something and put their energy total in a bit of distress. Then I switch to casting gear and lay traps while Resolve's still up so I have a mana cushion in case someone tries to interrupt me. Normally I work in order of Spike > Barbed if they're standing and both skills are up... then back to more poison rotation and caster babysitting with counters, trapping around foes that are engaged to help out my other team members. It's had mixed success, but I may have a static team to work with soon.. so more fine tuning will be able to take place
