Guild Lords Health

Ikinsey

Ikinsey

Academy Page

Join Date: May 2005

Cali

Mercanaries of Xero

N/Mo

If anyone had a quesiton about the guild lords health, I have figured it out. By my calculations it is 2725hp. I hope this helps some of you.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

That's less then I expected. But still, it's pretty high Hehe

Ikinsey

Ikinsey

Academy Page

Join Date: May 2005

Cali

Mercanaries of Xero

N/Mo

Yeh, seems a bit low but can't argue with the facts =P.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

True, but how did you find out? Because it looks like it takes longer 2725 Health before he dies

theclam

Jungle Guide

Join Date: May 2005

Grenth's Balance?

Ikinsey

Ikinsey

Academy Page

Join Date: May 2005

Cali

Mercanaries of Xero

N/Mo

No, it would be ridiculously hard to find out with grenths because its dmg cap is whatever ur max hp is, I did an amount of dmg, well call it A, screenshoted it put the screen into flash, cut out the HP bar of the lord. Lets call the length of his bar B. I cut off the length of the dmg part of the bar, well call that C. I divided B by C and multiplied it by A to get the amount of hp he has

Garrett

Garrett

Academy Page

Join Date: Apr 2005

Triple X {XXX}

Mo/

Was this damage done with an armor ignoring spell?

Yeah nm armor wouldnt matter since:

HP = A(C/B)

Thus it doesn't matter what A is since the size of B is directly tied to A.

my bad

Ikinsey

Ikinsey

Academy Page

Join Date: May 2005

Cali

Mercanaries of Xero

N/Mo

yes, but thats not important

MCS

MCS

Banned

Join Date: May 2005

hit once use pixels+math gg

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Nice, nice. That's still a whopping amount of life. Must've taken you a while to do that too.

Ikinsey

Ikinsey

Academy Page

Join Date: May 2005

Cali

Mercanaries of Xero

N/Mo

10 minutes, wasnt that hard. I did the math and cutting while we were still in the guild battle and we still won.

Curby

Ascalonian Squire

Join Date: Jun 2005

Broken Union

R/Mo

HAs anyone noticed that the guild lords health seems regenerate at random intervals with out the aid of any healing spells or signets. It just raises for no reason, and the not like the normal health regenterating but in big chunks.

im no noob

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by Ikinsey
No, it would be ridiculously hard to find out with grenths because its dmg cap is whatever ur max hp is, I did an amount of dmg, well call it A, screenshoted it put the screen into flash, cut out the HP bar of the lord. Lets call the length of his bar B. I cut off the length of the dmg part of the bar, well call that C. I divided B by C and multiplied it by A to get the amount of hp he has
That is very confusing

Ikinsey

Ikinsey

Academy Page

Join Date: May 2005

Cali

Mercanaries of Xero

N/Mo

I'll try to re-explain it: I took off a certain amount of damage, we'll call it A. When you get hit by damage part of your bar goes dark red. We'll call the length of the dark part of the guild Lord's bar B. And Well call his whole bar length C. I took C divided it by B, and multiplied it by A. Guild Lords HP = A(C/B) Any questions class?

Aidan Gawain

Frost Gate Guardian

Join Date: Apr 2005

Basically, he calculated what fraction of his health he'd lost and multiplied that by the damage he'd taken. For example, if he'd taken 25 damage and had 1/109 of his health bar darkened, his total HP would be 25/(1/109)=25x109=2725.

Dahl

Dahl

Wilds Pathfinder

Join Date: May 2005

Ontario, Canada

Exalted Legionnaires [ExL]

For those of you who feel this is inacurate, it justs eems that way because the Guild Lord cannot lose more than 50 health per second in the first 5 minutes, otherwise he is healed for that amount instead, along with other interferences that may occur such as monks healing him.

When you see his bar go back up on your own, it's because you've hit him too hard too fast too early. Things like Deep Wound and Defile flesh would help him to not heal for as much as well lose a huge chunk of health, therefore you could still just outdamage his "auto-reversals" as I like to call it. Just don't go too overboard

Dahl

Dahl

Wilds Pathfinder

Join Date: May 2005

Ontario, Canada

Exalted Legionnaires [ExL]

For those of you who feel this is inacurate, it justs eems that way because the Guild Lord cannot lose more than 50 health per second in the first 5 minutes, otherwise he is healed for that amount instead, along with other interferences that may occur such as monks healing him.

When you see his bar go back up on your own, it's because you've hit him too hard too fast too early. Things like Deep Wound and Defile flesh would help him to not heal for as much as well lose a huge chunk of health, therefore you could still just outdamage his "auto-reversals" as I like to call it. Just don't go too overboard

mitch herbort

Frost Gate Guardian

Join Date: Aug 2006

ohio

... idk

Mo/

reason for bumping a year old thread and double posting at the same time? lol