Guild Lords Health
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No, it would be ridiculously hard to find out with grenths because its dmg cap is whatever ur max hp is, I did an amount of dmg, well call it A, screenshoted it put the screen into flash, cut out the HP bar of the lord. Lets call the length of his bar B. I cut off the length of the dmg part of the bar, well call that C. I divided B by C and multiplied it by A to get the amount of hp he has
C
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Quote:
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Originally Posted by Ikinsey
No, it would be ridiculously hard to find out with grenths because its dmg cap is whatever ur max hp is, I did an amount of dmg, well call it A, screenshoted it put the screen into flash, cut out the HP bar of the lord. Lets call the length of his bar B. I cut off the length of the dmg part of the bar, well call that C. I divided B by C and multiplied it by A to get the amount of hp he has
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I'll try to re-explain it: I took off a certain amount of damage, we'll call it A. When you get hit by damage part of your bar goes dark red. We'll call the length of the dark part of the guild Lord's bar B. And Well call his whole bar length C. I took C divided it by B, and multiplied it by A. Guild Lords HP = A(C/B) Any questions class?
A
For those of you who feel this is inacurate, it justs eems that way because the Guild Lord cannot lose more than 50 health per second in the first 5 minutes, otherwise he is healed for that amount instead, along with other interferences that may occur such as monks healing him.
When you see his bar go back up on your own, it's because you've hit him too hard too fast too early. Things like Deep Wound and Defile flesh would help him to not heal for as much as well lose a huge chunk of health, therefore you could still just outdamage his "auto-reversals" as I like to call it. Just don't go too overboard
When you see his bar go back up on your own, it's because you've hit him too hard too fast too early. Things like Deep Wound and Defile flesh would help him to not heal for as much as well lose a huge chunk of health, therefore you could still just outdamage his "auto-reversals" as I like to call it. Just don't go too overboard
For those of you who feel this is inacurate, it justs eems that way because the Guild Lord cannot lose more than 50 health per second in the first 5 minutes, otherwise he is healed for that amount instead, along with other interferences that may occur such as monks healing him.
When you see his bar go back up on your own, it's because you've hit him too hard too fast too early. Things like Deep Wound and Defile flesh would help him to not heal for as much as well lose a huge chunk of health, therefore you could still just outdamage his "auto-reversals" as I like to call it. Just don't go too overboard
When you see his bar go back up on your own, it's because you've hit him too hard too fast too early. Things like Deep Wound and Defile flesh would help him to not heal for as much as well lose a huge chunk of health, therefore you could still just outdamage his "auto-reversals" as I like to call it. Just don't go too overboard
m

Hehe
Because it looks like it takes longer 2725 Health before he dies