If you think necros suck, please, take it to another thread.
If you think my ideas are stupid, please, be mature with your reply and back them up with facts and please be constructive.
Bone Fiend/Horror/Minion levels Problem - With 16 in death, I can only raise level 18 Bone Fiend/Horrors and level 13 Bone Minions. Solution - Just up the max level by 2. Thus giving lvl 20 Fiend/Horrors and 15 Minions. |
Skill - Dark Bond Problem - This confuses the shit out of my why it's in the Blood line. Solution - Move it to death where it should be. I mean, c'mon, all my other minion skills are in death. |
Skill - Blood of the master Problem - I feel like it's not very effective for what I'm paying into it. 10 energy AND 10% max health for a heal that ONLY affects my adjacent UNDEAD allies. Solution - Either if affects all my minions regardless of location (given that they are sill on my radar of course), or the 10 energy is reduced to 5. I mean, I might as well just grab monk and heal area for a heal that not only heals me and my partymates too, but also has a much better healing effect of HP returned if that's the case. |
Skill - Deathly Swarm Problem - Cast time PLUS application time is unacceptable IN MY OPINION. Solution - A 1 second reduction on cast would probably be the best move, or make the impact to the first target happen instantly. |
Attribute - Soul Reaping Not so much a problem but... we have no skills associated with this... O_o Every other class has skills associated with their specialty attribute. |