We NEED a central Market Area to buy/sell items
coleslawdressin
100% agreement from me. Something has to change. I can't sell a nice axe I found and I can't find a max damage cane to buy. Trying to trade with people through spam and whispers is much more painful than the other grinds, so usually I just npc everything.
Drakron
I hope for a audiction house were we can put a item and say how much we want for it.
Galatea
I agree, too. I have a lot of items just sitting around in my inventory or other character because I know they'll be useful to SOMEBODY so I don't want to sell them to the merchant, but it's too difficult (and time consuming) to get your "WTS" message to be seen.
I made a really detailed proposal for an Auction House system over here:
http://www.guildwarsguru.com/forum/s...ad.php?t=20264
I'm hoping the game devs see it, since I've put a lot of thought into it.
I made a really detailed proposal for an Auction House system over here:
http://www.guildwarsguru.com/forum/s...ad.php?t=20264
I'm hoping the game devs see it, since I've put a lot of thought into it.
Evilary
I totally agree with the need for an Auction House. As a former WoW player, I consider the Auction House to be one of its better features. In GW, the WTS and WTB messages scroll through so fast, its difficult to read them before they are gone. Also, it is a huge time waster spamming these messages until someone replies or jumping from district to district and place to place in the hopes that someone will reply. Right now, I'd say that the lack of a reasonable auction house system is one of the primary problems in GW and I sincerely hope that it gets solved in the future.
theclam
The problem with non-Auction House systems is that it takes a long time to find the stuff that you want to buy. Consequently, it takes a long time for buyers to find your goods. If I'm looking for Bleached Shells, in an Auction House, all I have to do is type that into a text field, press enter, and I'll find what I want, instantly. If there are player run shops, then I have to go to every single shop to find what I want. If there's a feature that allows you to search every single shop, then it's not much different than an Auction system, except that it only has a Buyout feature, but not an Auction feature.
s0m31
Yeah thought about this idea too. It would be nice to have a zone just for trading where you can just set up a stand or something to sell your unwanted stuff that might help others. Also its a good way to lessen spammers and scammers. It also help lazy traders like me make some money without too much trouble instead of selling some decent stuff to npc.
Ashley Twig
I'm wondering: How much gold is enough?
ION
Quote:
Originally Posted by Necro
Ok...first of all selling in this game has become nothing but sitting at a keyboard and spamming your gold/purple/whatever drops in cities and districts to no avail. I just don't understand why this sort of thing wasn't implemented in the first place.
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Mainly because I'm a sucker for convienence and loathe time sinks..
However...
I remember when the Bazzar was finally implemented in EQ and how great it was until about a year later. It didn't take long for the bazzar to usher in the decline of EQ's economy.
While being a pain I remember litterally spending hours in the north freeport market. If it wern't for the market I'd not of gotten half the decent items I did. People would get tired of standing there and actually sell items close to their worth.
The second factor is not holding on to whatever drops. If you're a lvl 65 toon rolling through eastern wastes you were more likely to delete that Rygor vest as opposed to flooding the market with it.
There's pro's and cons to all things I guess..
Algren Cole
They should do a 'Dump Market'....you go and dump your items into a virtal market...set your price and leave. You don't have the items while they are in market but they can sell at any time. When you come back you check to see if anything sold...collect the gold and you're off. If something isn't selling you can take it back or lower the price.
vorlon
conquer online has a good(but small) market place. you find an empty stall, set out your goods and prices and wait for people to come buy them.it also supports 2 accounts per player so you can have 1 toon in the market while you play your other.just swap windows to check if youv'e sold anything.
works great
works great
Charrbane
Quote:
Originally Posted by Algren Cole
They should do a 'Dump Market'....you go and dump your items into a virtal market...set your price and leave. You don't have the items while they are in market but they can sell at any time. When you come back you check to see if anything sold...collect the gold and you're off. If something isn't selling you can take it back or lower the price.
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Zubrowka
One problem I've seen in other games is that people will start using the market place for extra storage. They'd unload everything they have, setting the price at highest possible. The market place thus end up with thousands of items that no one would ever buy.
A Dutch auction system might work better. Unlike a regular auction where the price for an item goes up, in a Dutch auction the price would progressively go down until someone decides to buy it. I would make it so that the price goes down 25% every hour. Once it drops below the merchant's price, the auctioneer would buy the item himself and de-list it. If you do the math you'd see that, after 24 hours, the price would drop by 99.9%. Such a system would automatically cleanse itself of junks. It's also immune to scammers artificially bidding up prices.
A Dutch auction system might work better. Unlike a regular auction where the price for an item goes up, in a Dutch auction the price would progressively go down until someone decides to buy it. I would make it so that the price goes down 25% every hour. Once it drops below the merchant's price, the auctioneer would buy the item himself and de-list it. If you do the math you'd see that, after 24 hours, the price would drop by 99.9%. Such a system would automatically cleanse itself of junks. It's also immune to scammers artificially bidding up prices.
Trunce
All we need is an Ebay for Guild wars.
I mean really, Buy now, or auction off items.
It could be a hit with the kiddies! Or have on within a guild, so you can trade with guild members. Or for the trading, make a search, so if your in ascalon or something, ANd someone says, -Trade good item- and you cannot find them, search for them, name pops up, TRADE. Yeah. Wrong thread or something, right?
I mean really, Buy now, or auction off items.
It could be a hit with the kiddies! Or have on within a guild, so you can trade with guild members. Or for the trading, make a search, so if your in ascalon or something, ANd someone says, -Trade good item- and you cannot find them, search for them, name pops up, TRADE. Yeah. Wrong thread or something, right?
Pashet
Quote:
Originally Posted by Zubrowka
One problem I've seen in other games is that people will start using the market place for extra storage. They'd unload everything they have, setting the price at highest possible. The market place thus end up with thousands of items that no one would ever buy.
A Dutch auction system might work better. Unlike a regular auction where the price for an item goes up, in a Dutch auction the price would progressively go down until someone decides to buy it. I would make it so that the price goes down 25% every hour. Once it drops below the merchant's price, the auctioneer would buy the item himself and de-list it. If you do the math you'd see that, after 24 hours, the price would drop by 99.9%. Such a system would automatically cleanse itself of junks. It's also immune to scammers artificially bidding up prices. |
Trunce
Quote:
Originally Posted by Zubrowka
One problem I've seen in other games is that people will start using the market place for extra storage. They'd unload everything they have, setting the price at highest possible. The market place thus end up with thousands of items that no one would ever buy.
A Dutch auction system might work better. Unlike a regular auction where the price for an item goes up, in a Dutch auction the price would progressively go down until someone decides to buy it. I would make it so that the price goes down 25% every hour. Once it drops below the merchant's price, the auctioneer would buy the item himself and de-list it. If you do the math you'd see that, after 24 hours, the price would drop by 99.9%. Such a system would automatically cleanse itself of junks. It's also immune to scammers artificially bidding up prices. |
go up, then 'snipe' it. I think there should be two systems, Like the one above -For like junk trades and unwanted stuff- Or the one like Ebay, which is legnthy for some great armour. Just a suggestion. Cool idea though.
EternalTempest
The problem may be with the back end of the GW servers it self.
When FFXI was being attacked for about a month by Denial Of Service attacks the two area's to be affected 1st was the auction house system and the search function (essential to form parties). It was a searching zones for lots of players or having to check an extensive X player / Y player transactions and was very server intensive.
How about a more server lite idea. Have every item available in game for sale at a shop per say. They would sell any item or buy any item (like merchants). But the sale price would flux based on market share of how many is selling to them. This would give the illusion of in interactive store but run on same system as material traders etc.
When FFXI was being attacked for about a month by Denial Of Service attacks the two area's to be affected 1st was the auction house system and the search function (essential to form parties). It was a searching zones for lots of players or having to check an extensive X player / Y player transactions and was very server intensive.
How about a more server lite idea. Have every item available in game for sale at a shop per say. They would sell any item or buy any item (like merchants). But the sale price would flux based on market share of how many is selling to them. This would give the illusion of in interactive store but run on same system as material traders etc.
Zubrowka
Quote:
Originally Posted by Trunce
Only problem with that is, someone waits a long while for a great weapon to go up, then 'snipe' it.
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Dutch auctions aren't really that different from regular auctions. Both types are meant for selling things at prices the buyers are willing to pay. Regular auctions tend to favor the seller. If you have an item that you know will be sold--say a famous painting--then you use that format to get the best price. In situations where you must get rid of things, like during a company liquation, the Dutch auction format is more suitable. Given in GW, supply will always be greater than demand (players in general will have more items to sell than gold to make purchases with), it just makes sense.