Been playing with my R/Me and I really really enjoy it, great for PvP, especially GvG it seems, not bad in the arenas either.
Marksmanship- 11 (10+1)
Wilderness Surivial- 12 (10+1+1)
Expertise- 11 (10+1)
Right now, depending on how I'm feeling my skill set is typically
Poison Arrow (elite)
Precision Shot (or hunters shot)
Kindle Arrows
Pin Down
Throw Dirt
Troll Unguent
Rez Signet (or barbed trap depending)
Epidemic
Basically the idea is to be able to piss people off. Depending on whether it's arena or GvG, I go through and poison their entire team, then equip kindle arrows and try to help out with the killing of the target, while switching every now and then to keep everyone under poison. Whenever me or a caster buddy is under attack by several warriors it's throw dirt, and then pin down on one of them, then epidemic to spread it to the other warriors around him, then the caster can run away without any worries, and the warriors usually limp off. Troll unguent for healing purposes, rez if they want me to bring it, barbed trap is basically for running up and planting it either in the middle of the enemy while they're busy fighting and things like that. Epidemic to...you know, spread it whenever I can. And it's nice because it's not linked to an attribute.
I'm thinking of adding whirling defense in there maybe, since throw dirt has a relatively long recharge time.
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On another note, we got beat a few times mainly because our group's damage output wasn't really what it should've been. (This was just in the arenas but it got me thinking).
What if I switched my secondary over to elementalist, and then cut my expertise to about half, and then chopped off a point or two on wilderness survival so that I could get fire magic up to about 7-8. Then I'd have roughly
fire magic- 7
expertise-6 (or 7, whatever)
wilderness-10
marksmanship-11
Depending on runes I could get those then higher.
Then I was thinking of maybe going through the fire skills, and maybe having something like
Conjure Flame
Mark of Rodgort
Kindle Arrows
Poison Arrow
Troll Unguent
Hunter's Shot
whirling defense
a trap, or maybe throw dirt?
That way you'd basically be able to pull out a staff (I carry a shadow staff around) for +10 energy, cast conjure flame and mark of rodgort, then use poison arrow on someone, they'd be poisoned, take a fair bit of damage, be set of fire, and then you could use hunters shot, normal arrows or whatever keeping them poisoned and on fire for...about 18 seconds. Dealing out some pretty damn good damage, when either one of those ended you should then have enough energy to pick and choose and either throw up conjure flame again, or perhaps even mark of rodgort...and then continue on with the slaying.
Whirling defense and throw dirt would be good incase some warrior came and got on yer ass. Then of course, the trusty troll unguent for healing.
I think this could really be a build to put out some damn nice damage 'eh? A guildmate of mine said they saw a video of someone using mark of rodgort with a bow and it was pretty damn nice apparently.
Just an idea. And it's not like losing epidemic would be that much of a loss, and if I ever wanted to switch back to my previous build I could just pull out the attributes from fire for a bit.

What do you think? Any suggestions?