Questions About Energy

Frozen_Depth

Ascalonian Squire

Join Date: Apr 2005

I heard that when you level up, your maximum energy dosnt go up with you? Someone mind telling how much energy you start with, and how you gain more of it? Also, when you have gained more, what is the average amout a necro would have at level 20?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Frozen_Depth
I heard that when you level up, your maximum energy dosnt go up with you? Someone mind telling how much energy you start with, and how you gain more of it? Also, when you have gained more, what is the average amout a necro would have at level 20?
42 max

http://www.guildwarsguru.com/content...ics-id1086.php

Frozen_Depth

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Loviatar
do you get that from the start? And is there naything that can bring that up? Becasue that is nothing, three spells will bring him down to Zero, unless there are potions er something you ca use, someone explain this a little better please. 42 at level one? Er what?

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Frozen_Depth
do you get that from the start? And is there naything that can bring that up? Becasue that is nothing, three spells will bring him down to Zero, unless there are potions er something you ca use, someone explain this a little better please. 42 at level one? Er what?
20 energy base for all professions. This is for lvl 1 all the way to lvl 20. All other modifications come from armor and foci (offhand items). Also, primary elementalists can use Energy Storage attribute to increase base energy pool.

No potions. Only way to regain it is by letting it regen or by using specific skills (like Energy Drain from Inspriation Magic of mesmers).

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Frozen_Depth
do you get that from the start? And is there naything that can bring that up? Becasue that is nothing, three spells will bring him down to Zero, unless there are potions er something you ca use, someone explain this a little better please. 42 at level one? Er what?
starting is NOT uniform check the chart on the link

No potions at all

that 42 is max not level 1

check link for starting and max stats

Frozen_Depth

Ascalonian Squire

Join Date: Apr 2005

Thats sad...Im so going warrior then

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Frozen_Depth
Thats sad...Im so going warrior then
if you want to necro go and try it

THEY DO NOT MAKE BROKEN BUILDS

ASK ANY HAPPY NECRO

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Frozen_Depth
Thats sad...Im so going warrior then
It's not "sad", you just assume it is because you don't want to try it. Obviously it isn't as bad as you think it is or else no one would play the game.

Raumoheru

Raumoheru

Lion's Arch Merchant

Join Date: Apr 2005

well in GW (unlike many other games) your mana or magic or whatever you want to call it regenerates fairly fast and you only need high amounts of energy if you are using costly spells.

with 20 energy you can still be able to use a healing spell repeatedly and to good use.

Taranis

Lion's Arch Merchant

Join Date: Mar 2005

20 Enegry just sounds as "bad" as the LvL 20 Cap....still you should try it out before judging about it!

Bgnome

Bgnome

Elite Guru

Join Date: Feb 2005

Quote:
Originally Posted by Loviatar
you can get an extra 30 from the right focus and wand.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Any self-respecting caster should bring the +15 wand and focus to swap in when energy is low, cast more, and swap back to regenerate.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Bgnome
you can get an extra 30 from the right focus and wand.
True

that chart is the base stats you can only go up

Thumpy

Thumpy

Academy Page

Join Date: Apr 2005

Minnesota

To add on to others post i think this game has a lot more strategy in it then others, and it doesnt want u casting energy cost of 15 spells over and over. Go look at armors a lot have + regen etc and as others say u can raise it more. But mainly in my opinion you just have to be smart on what spells you cast.

In addition, go watch soe videos, forget what one it is but its a mesmer and he casts tons of spells quickly with not much trouble in the energy department. Of corse he is a mesmer and gets the leechs or energy etc. but still it just shows how they did spend time on balancing the characters. For you i say stick with your origanal idea of necro and if you still dont like u got 3 other character slots you can make a new character in or u can delete the necro.

""Try it before you judge it""
-Thumpy

Tall Dude

Tall Dude

Ascalonian Squire

Join Date: Apr 2005

California

Ya, you shouldn't have any energy problems....i mean no one i have talked to has too much of a hastle?