blood magic - 11+1
death magic - 10+2
soul reaping - 10+2
1 ) dark pact - Sacrifice up to 10% health and deal 10-40 shadow damage to target foe.
2 ) touch of agony - Sacrifice 10% max health. Target touched foe takes 20-50 damage.
3 ) life siphon - For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
4 ) vampiric touch - Touch target foe to steal up to 13-62 health.
5 ) vampiric gaze - Steal 18-52 health from target foe..
6 ) dark aura - For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 5-41 shadow damage to adjacent enemies, and you lose 5-17 health.
7 ) offering of blood - Sacrifice 10% maximum health. You gain 8-18 energy. This is an elite skill.
8 ) well of blood - Exploit target corpse to create a well of blood at its location. For 8-18 seconds, allies in that area receive health regeneration of 1-5.
inspiration - 10+2
domination - 11+1
illusion - 10+2
1 ) backfire - For 10 seconds, whenever target foe casts a spell, that foe takes 35-119 damage.
2 ) arcane conundrum - For 6-25 seconds, spells cast by target foe take twice as long to cast.
3 ) power block - If target foe is casting a spell, that spell is interrupted. The interrupted spell and all spells of the same attribute are disabled for 3-13 seconds for that foe. This is an elite skill.
4 ) ether feast - Target foe loses 5 energy. You are healed 8-24 for each point of energy lost.
5 ) power drain - If target foe is casting a spell, the spell is interrupted and you gain 1-25 energy.
6 ) energy burn - Target foe loses 4-9 energy and takes 8 damage for each point of energy lost.
7 ) empathy - For 8-18 seconds, whenever target foe attacks, that foe takes 3-25 damage.
8 ) conjure phantasm - For 2-12 seconds, target foe experiences health degeneration of 5.
any suggestions for either build would be great
T

j/k