Skills - Kinetic Armor

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/70-kinetic-armor/.
You may add your comments in this thread.

Leriel Frostbringer

Leriel Frostbringer

Ascalonian Squire

Join Date: Jun 2005

Poland > Sopot

BoS

N/Mo

This skill can be captured VERY early from Elementialist boss Ulrik The Undefeated appearing in mesmer quest "Stone Summit Champion" taken from Sebedoh the Mesmer in Yak's Bend.

Boss is located right outside Yak's Bend exit, in Traveler's Vale.

Take 2 caps with you as he has stone daggers as well. If you don't feel like going to Captn Greywind in Ascalon Settlement for Ward Against Melee, take 3rd cap with you

Booster

Academy Page

Join Date: May 2005

The Netherlands - Ermelo

The Brave Dutch Jokers

Mo/W

Nice i know that now i can capture it ^^ thanks m8

Disoblige

Academy Page

Join Date: Jul 2005

American Guild

E/N

Only works against physical damage. which is terrible in PvP tournaments

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Big problem is the forcing you to finish casting something every 8 seconds for it to stay up. Sounds good on paper, but that proves to become a major mana drain if you intend to have any real use in battle.

firstwave

Frost Gate Guardian

Join Date: Jun 2005

Just put on ether renewal and use stone dagger. For 5 mana, you have 75% melee evasion and you gain hp/mana. Now thats a bargain!

Bold Heart

Academy Page

Join Date: Jun 2005

Mississippi

Straight Outa Compton

D/

where can i get this skill if i have already done the quest?

Thomasuwoo

Krytan Explorer

Join Date: May 2005

Australia

Savior Of Souls

W/E

There is no quest. It's avalible to buy from the vendor in Fishermans Havan. It adds armour and doesn't evade. You guys are thinking of Magenetic Aura.

Just a quick clarificaltion. Armour DOES effect spells. Unless the spell has 100% armour penatration (like Obsidian Flame, Balthazars Aura or Illusionary Weponry) any armour adding skill Like Defensive Stance or Armour of Mist will reduce the damage from elemental attacks.

jon__

Ascalonian Squire

Join Date: Jul 2005

Kuh Five

R/E

"For 8 seconds, you gain +10-34 armor against physical damage."

Doesn't help with spells, because almost all of them deal elemental damage.

evenfall

Lion's Arch Merchant

Join Date: May 2005

The skill description is outdated.
Currently it is "For 8 seconds, you gain +10-34 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.".

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

As an E/Mo, I'm always casting so 8 seconds should not be a problem. You can also buy this skill in Fisherman's Haven... cause I bought mine there...

Cecil The Magician

Ascalonian Squire

Join Date: Jan 2006

E/N

I use this on my PvP and it works great, extra armor thats pretty much going to always be there, just cant over work yourself and flush all your energy away.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Stone Daggers. 5 energy, no recharge. Perfect for keeping this up.

killa kron

Ascalonian Squire

Join Date: Apr 2006

LR

W/

well wouldnt using a skill trigger the renewal because a spell is classified as a skill?

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by killa kron
well wouldnt using a skill trigger the renewal because a spell is classified as a skill? no because a spell is a skill but a skill isn't always a spell.

Does that make sense?

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

To make a totally pointless analogy;

All apples are fruits, but not all fruits are apples.
Skills are the broad category, like 'fruits', while spells are merely a subsection, like 'apples'.

So if a skill asks for a spell to be cast, then anything other than a skill with 'spell' in its type won't trigger it. (Spell, Enchantment Spell, Hex Spell, Weapon Spell),

rii

Desert Nomad

Join Date: Mar 2005

UK

So you want to spam a sub par damage skill to maintain a pretty weak enchantment which, not only takes quite a lot of energy to maintain, leaves you standing naked if it gets stripped (with two skill slots wasted) by any team with brains. Waste of space outside of pve, although last i heard is every mob has enchantment stripping since you all farmed them to hell with this stuff.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

This is a very nice skill actually. One of my new favorite defensive spells.

heist23

Journeyman

Join Date: Jul 2005

R/Mo

enchantments are enchantments, however. once an enemy notices either that A) he's not dealing as much damage as he should be or B) you casted this spell, chances are it's coming down.

also, a 3 second cast and 15 energy is a major hindrance.

Graeme_W

Ascalonian Squire

Join Date: Mar 2006

Ohio

I Pwned the Koreans [IPtK]

E/R

Yeah, this skill, when joined by Stone Daggers and Ether Renewal can be quite formidable. It's easily employed by me to farm hydras. Very useful skill.

~Graeme

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

heist23:

Cover enchants do exist, and the skill works decently enough for me (and a few others) here to like it. Perfect? No, but it's still rather nice considering the Ele's overall shortcomings.

[Edit: Removed reference to deleted post
-Mercury Angel]

Graeme_W

Ascalonian Squire

Join Date: Mar 2006

Ohio

I Pwned the Koreans [IPtK]

E/R

At 16 Earth Magic, this skill more than makes up for the long cast time and 15 energy needed to cast it. At 16 Earth Magic, it boosts your armour up by 84 points. When I use this to Hydra farm, their fireballs and meteors do around 29 damage to me, other than the usual 130 or so. It's quite useful if you know how to work the spell.

Personally, I put on:
1. Kinetic Armour
2. Earth Attunement
3. Aura of Restoration
4. Ether Renewal
5. Spam Stone Daggers

I can usually get off about 4-5 Stone Daggers in the time slot before Ether Renewal goes away, but I gain 80 health and 4 energy (2 energy * 4 enchantments = 8 energy + 30% of spell cost from Earth Attunement = 9 energy - 5 energy cost for Stone Daggers = 4 energy gain) from each set of Stone Daggers. This combination works really well against melee creatures.

~Graeme

smee again

Pre-Searing Cadet

Join Date: Aug 2006

Krimson Knights

E/

i really like this skill b/c of the high armor and having aura of restoration as an added bonus of coverup and healing the damage that they put on you (which isnt very much)

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

Love this skill. When I discoverd it my sum of money quickly raised.