I play 4 different characters and think I know the skill bar setups I want to use but am curious about what the normal setup is for a Warrior/Monk that uses a sword/shield. I am referring to a setup for PvE not PvP.
Please do not include any of the elite skills as I have not acquired any of them yet; but would appreciate knowing which of them to use later. So I guess I am asking for 2 setups.
Thanks.
Typical setup
Wolfedude
Enigmatics
Setup for a pvp oriented arena warrior/monk:
Sever Artery
Gash
Galrath Slash/Power Attack/Pure Strike
Final Thrust
Vigorous Spirit
Mending
Mend Condition/Purge Condition
(Optional) Remove Hex
These skills are staple. Since you don't want elites, i'd be giving you a bad build if I gave more skills.
Sever Artery
Gash
Galrath Slash/Power Attack/Pure Strike
Final Thrust
Vigorous Spirit
Mending
Mend Condition/Purge Condition
(Optional) Remove Hex
These skills are staple. Since you don't want elites, i'd be giving you a bad build if I gave more skills.
salatious
wow how could you leave off healing seed? healing seed is one of the best Monk enchantments that you can use..
Sledge
I'm a w/r, my set up:
Sever Artery
Gash
Galrath Slash
Final Strike
This ones flexable, depends on needs of mission.
Troll Ungent
Apply posion
Trap of somesort
The trap slot also changes depending on the group or mission also, but generally it's a trap, barbed usually.
The one slot that depends has been hamstring, the ranger group heal, the fire trap(double trouble trap wise, lol) but like i said depends on the group.
Sever Artery
Gash
Galrath Slash
Final Strike
This ones flexable, depends on needs of mission.
Troll Ungent
Apply posion
Trap of somesort
The trap slot also changes depending on the group or mission also, but generally it's a trap, barbed usually.
The one slot that depends has been hamstring, the ranger group heal, the fire trap(double trouble trap wise, lol) but like i said depends on the group.
kleps
it depends because you cannot cast healing seed on yourself, if i remember correctly