In an ongoing effort to make these forums as useful as possible, we've decided to re-vamp our profession guides and knowledge bases.
In addition to needed help with our profession overviews, we're looking to create a build FAQ in this forum for new users. This should outline the common builds in a class, what works, what doesn't, and generally just go over the material that everyone should know before diving into the forum proper. For this, we need your help.
As the title suggests, this thread is for the basics of the Mesmer, and the various ways to play one. To flesh this out, we need generic Mesmer builds of all types, as well as class specific questions about skill interactions. While I'm going to try and lay out a skeleton myself, any help fleshing out the content would be appreciated. So if you have a question about how the Mesmer works, know of a common build that everyone should be familar with, or have any suggestions for our profession overviews, please post them here.
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Basic builds:
Domination and a Resbot
Mesmer/Monk
Domination 11, +3 Rune, +1 Hat
Inspiration 11, +1 Rune
Fast Casting 8, +1 Rune
Healing 3
Backfire
Diversion
Shame
Power Leak
Power Drain
Energy Drain
Convert Hexes
Restore Life
Legacy of Morello
Mesmer/Necromancer
Arcane Conundrum
Power Block
Power Leak
Power Spike
Power Drain
(someone else finish this)
The Illusionary Weaponry Build Has Not Been Done to Death
Mesmer/Warrior
Illusion 12, +3 Rune, +1 Hat
Fast Casting 9, +1 Rune
Tactics 9
Illusionary Weaponry
Imagined Burden
Arcane Conundrum
Distortion
Sprint
Flurry
Distracting Blow
Savage Slash
Mesmers aren't as obvious as other classes - what else can be considered 'textbook'? Interrupt spammer?
Peace,
-CxE
Mesmer Basics
6 pages • Page 1
B
Quote:
Originally Posted by Vindexus
How about a Mind Wrack build? I don't have one ready, but I'm sure someone can post one.
Don't let Blackace see that post...
http://www.guild-hall.net/forum/show...ght=Mind+Wrack
http://www.guild-hall.net/forum/show...ght=Mind+Wrack
Yeah, I went back and forth on Restore Life / Resurrect last night, and gave up with Resurrect and Healing typed in there. I thought better of recommending resurrect to someone this morning.
A Mind Wrack build probably belongs, because this is a selection of *popular* strategies, not neccessarily *good* strategies. Basically we just want to rehash what has been said with a build so everyone has a starting point. That said, there's no way I'm going to design a Mind Wrack build - I'll leave that to someone else.
Peace,
-CxE
A Mind Wrack build probably belongs, because this is a selection of *popular* strategies, not neccessarily *good* strategies. Basically we just want to rehash what has been said with a build so everyone has a starting point. That said, there's no way I'm going to design a Mind Wrack build - I'll leave that to someone else.
Peace,
-CxE
T
a build i made for pvp. tried to make a well rounded mesmer build.
inspiration - 10+2
domination - 11+1
illusion - 10+2
1 ) backfire - For 10 seconds, whenever target foe casts a spell, that foe takes 35-119 damage.
2 ) arcane conundrum - For 6-25 seconds, spells cast by target foe take twice as long to cast.
3 ) power block - If target foe is casting a spell, that spell is interrupted. The interrupted spell and all spells of the same attribute are disabled for 3-13 seconds for that foe. This is an elite skill.
4 ) ether feast - Target foe loses 5 energy. You are healed 8-24 for each point of energy lost.
5 ) power drain - If target foe is casting a spell, the spell is interrupted and you gain 1-25 energy.
6 ) energy burn - Target foe loses 4-9 energy and takes 8 damage for each point of energy lost.
7 ) empathy - For 8-18 seconds, whenever target foe attacks, that foe takes 3-25 damage.
8 ) conjure phantasm - For 2-12 seconds, target foe experiences health degeneration of 5.
inspiration - 10+2
domination - 11+1
illusion - 10+2
1 ) backfire - For 10 seconds, whenever target foe casts a spell, that foe takes 35-119 damage.
2 ) arcane conundrum - For 6-25 seconds, spells cast by target foe take twice as long to cast.
3 ) power block - If target foe is casting a spell, that spell is interrupted. The interrupted spell and all spells of the same attribute are disabled for 3-13 seconds for that foe. This is an elite skill.
4 ) ether feast - Target foe loses 5 energy. You are healed 8-24 for each point of energy lost.
5 ) power drain - If target foe is casting a spell, the spell is interrupted and you gain 1-25 energy.
6 ) energy burn - Target foe loses 4-9 energy and takes 8 damage for each point of energy lost.
7 ) empathy - For 8-18 seconds, whenever target foe attacks, that foe takes 3-25 damage.
8 ) conjure phantasm - For 2-12 seconds, target foe experiences health degeneration of 5.
v
regardless of the other skills in a build, which one of these two skills is better/more useful to a party. If it makes any difference I'd rather it help PvP than PvE, but ideally it would be good for both.
Backfire: http://www.guildwarsguru.com/content/backfire-id399.php
or
Chaos Storm: http://www.guildwarsguru.com/content...torm-id401.php
Backfire: http://www.guildwarsguru.com/content/backfire-id399.php
or
Chaos Storm: http://www.guildwarsguru.com/content...torm-id401.php
Quote:
Originally Posted by valorien
regardless of the other skills in a build, which one of these two skills is better/more useful to a party. If it makes any difference I'd rather it help PvP than PvE, but ideally it would be good for both.
Backfire: http://www.guildwarsguru.com/content/backfire-id399.php
or
Chaos Storm: http://www.guildwarsguru.com/content...torm-id401.php I've found both to be useful in pve as well as pvp. Backfire is THE anti-caster spell in pvp though, they either die or do nothing. Chaos Storm is quite good too as most of the time the casters just stand there and cast, making for a good DoT with CS. Its area of effect has been increased, too, and sometimes a whole bunch of monsters can be damaged by it.
Sometimes Chaos Storm is quite hard to notice in the heat of battle and I've seen casters go down, unaware of what's killing them. If I were to choose though, I'd pick backfire for pvp and chaos storm for pve.
Backfire: http://www.guildwarsguru.com/content/backfire-id399.php
or
Chaos Storm: http://www.guildwarsguru.com/content...torm-id401.php I've found both to be useful in pve as well as pvp. Backfire is THE anti-caster spell in pvp though, they either die or do nothing. Chaos Storm is quite good too as most of the time the casters just stand there and cast, making for a good DoT with CS. Its area of effect has been increased, too, and sometimes a whole bunch of monsters can be damaged by it.
Sometimes Chaos Storm is quite hard to notice in the heat of battle and I've seen casters go down, unaware of what's killing them. If I were to choose though, I'd pick backfire for pvp and chaos storm for pve.
N
what you guys think about this build (still not sure on how much into each skill i should put) I think its a pretty good anti-melee build
Mesmer/Necro
Rigor Mortis
Price of Failure
Spirit of Failure
Epidemic
Ineptitude
Empathy
Diverson
Etheral Burden
not a bunch of damage, but a lot of not being able to do stuff. And *if* price of failure and spirit of failure stack, then thats 50% chance to miss, thats a lot of damage to them and energy to you.
Mesmer/Necro
Rigor Mortis
Price of Failure
Spirit of Failure
Epidemic
Ineptitude
Empathy
Diverson
Etheral Burden
not a bunch of damage, but a lot of not being able to do stuff. And *if* price of failure and spirit of failure stack, then thats 50% chance to miss, thats a lot of damage to them and energy to you.
s
b
Quote:
Originally Posted by BlackArrow
Can I play to the secondary in here?
Illusion of Warrior Hate
Elementalist/Mesmer
Illusion Magic 11 +3 Rune +1 Hat
Energy Storage 10
Air Magic 10
Clumsiness
Ineptitude
Conjure Phantasm
Pantom Pain
Sympathetic Visage
Soothing Images
Enervating Charge
Lightning Orb You can't put a rune on a secondary stat...
Illusion of Warrior Hate
Elementalist/Mesmer
Illusion Magic 11 +3 Rune +1 Hat
Energy Storage 10
Air Magic 10
Clumsiness
Ineptitude
Conjure Phantasm
Pantom Pain
Sympathetic Visage
Soothing Images
Enervating Charge
Lightning Orb You can't put a rune on a secondary stat...
V
G
S
Quote:
Originally Posted by Nogs
what you guys think about this build (still not sure on how much into each skill i should put) I think its a pretty good anti-melee build
Mesmer/Necro
Rigor Mortis
Price of Failure
Spirit of Failure
Epidemic
Ineptitude
Empathy
Diverson
Etheral Burden
not a bunch of damage, but a lot of not being able to do stuff. And *if* price of failure and spirit of failure stack, then thats 50% chance to miss, thats a lot of damage to them and energy to you. That's 44% miss chance not 50%.
Mesmer/Necro
Rigor Mortis
Price of Failure
Spirit of Failure
Epidemic
Ineptitude
Empathy
Diverson
Etheral Burden
not a bunch of damage, but a lot of not being able to do stuff. And *if* price of failure and spirit of failure stack, then thats 50% chance to miss, thats a lot of damage to them and energy to you. That's 44% miss chance not 50%.
S
I
