I figure these mostly won't be worth much because they aren't max damage, but I thought I'd check before getting rid of them. Thanks in advance!
Defensive Water Staff of Enchanting
Energy +7
damage 8-13 (req 6 Water Magic)
Armor +4
Enchantments last 10% longer
Sundering Short Bow of Shelter
damage 9-13
damage +10% (vs Hexed foes)
armor penetration +10% (chance: 5%)
armor +4 (vs physical attacks
Shocking Horn Bow
damage 10-15 (req 5 Marksmanship)
Furious War Hammer
damage 14-22 (req 4 Hammer Mastery)
damage +11% (while in a stance)
Poisoner's Spiked Axe of Fortitude
damage 6-16 (req 4 Axe Mastery)
lengthens Poison duration on foe
Health +21
PC: Several weapons
wingedcoyote