
Class: Elementalist / Mesmer
Assumed items:
+1 to Energy Storage
+2 to Air Magic
Attributes: (cost)
Energy Storage: 11+1 (77)
Air Magic: 12+2 (97)
Inspiration Magic: 6 (21)
Total attribute points used: 195/200
Skills:
1) Ether Prodigy (elite) - (5,1,5) Lose all enchantments. For 22 seconds, you gain energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This spell causes exhaustion. This is an elite skill.
2) Ether Lord - (5,2,20) You lose all energy. For 7 seconds, target foe suffers energy degeneration of 2 and you experience energy regeneration of 2.
3) Blinding Flash - (15,3/4,4) Target enemy is blinded for 10 seconds.
4) Gale - (5,1,5) Knock down target foe for 3 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.)
5) Lightning Strike - (5,1,5) Strike target foe for 47 lightning damage. This spell has 25% armor penetration.
6) Lightning Orb - (15,2,5) Lightning Orb flies towards target foe and strikes for 94 lightning damage if it hits. This spell has 25% armor penetration.
7) Lightning Javelin - (10,1,5) Send out a Lightning Javelin that strikes for 48 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration.
8) Chain Lightning - (10,2,20) Target foe and up to two other foes near your target are struck for 94 lightning damage. This spell has 25% armor penetration. This spell causes exhaustion.
As you can see from the skill descriptions Ether prodigy does damage to you for each point of energy you have left when it ends. Also you can see that Ether lord uses up all of your energy when you cast it sooo.... The trick here is designed to make Ether lord/prodigy work together. Ether prodigy lasts 22 seconds so right before it is ending you cast ether lord so you don't get hurt and then imediatly after you cast ether prodigy again. The timer on ether lord is 20 seconds so as soon as you can use ether lord do so it should be timed about right because of aftercast (.75 seconds at the end of each spell before you can do anything).
Anyway i had trouble finding any skills that were really usefull that required mass amounts of energy and had low recharg. Blind was as close as i got so then i decided to throw in some air damage skills and this is what i ended up with.
Edit: Decided to post some math behind this so 4 pips normal + 4 pips ether prodigy = 2.66 energy per second building up for 20 seconds. So you get around 53 energy to mess around with between ether prodigy cycles. The downside is you will have to wait for energy right after Ether lord is used so you will have some downtime but you will be getting 10 pips for 5 seconds. You could also do some fancy trickery with offhand energy items.
Recasting Ether Prodigy cancels it out causing it to do damage but you could always do it when you are near zero energy and take very little damage thus not needing ether lord. Enchantment removal can hurt you but its probably not going to happen even if it did it can only do a max of about 100 dmg. More likely scenario is your going to miss casting ether lord because no enemies are in range and then take damage.