Rune Penalties: Bug, oversight, or intended?
Synncial77
I've been using 3 superior runes on my Ranger/Necro for quite a while now. I figured that the -75*3 hit points was worth being able to max out my blood magic while still maintaining good ranger stats. The thing is, I never really died until doing a run for infused armour.
When I had 54% death penatly I had about 20 Health. When I had 60% death penaly I would die the instant that someone rezzed me.
Thus, the negative health from runes is calculated AFTER your death penalty. Is it supposed to act this way?
When I had 54% death penatly I had about 20 Health. When I had 60% death penaly I would die the instant that someone rezzed me.
Thus, the negative health from runes is calculated AFTER your death penalty. Is it supposed to act this way?
![]()
arnansnow
The negative health from runes added after so people can't do what you do.
![]()
Luggage
DP is on you character - of course mods by equipment (armor, runes, weapons, off-hand) will be counted after.
Zuggy
One of my guildies, what he does is have 3 different pieces of chest armor and switches them out depending on the situation.
![]()
Red Locust
And that's why you don't wear 3 superiors. In long battles you become pretty useless.
Vinneh
Are you saying that you have 0 health when you're rezzed, or that you die because a monster hits you right away?
Joseph Fallen
Quote:
|
Originally Posted by Zuggy
One of my guildies, what he does is have 3 different pieces of chest armor and switches them out depending on the situation.
|
Malchiel
Quote:
|
Originally Posted by Joseph Fallen
That sounds like a good idea. Maybe a little expensive, but good nonetheless.
|
![]()
Teufel Eldritch
I keep my primary attributes pretty even point wise & I put my superiors on my head gear & my minors on my body armor. 4 pieces of body armor for 4 primary attributes. That way I switch out my headgear(in my case tattoos/scars) whenever I need to boost a particular attribute. So at any given moment all my primary attributes are boosted. I even placed a vigor rune(major for now) on one of my pieces of headgear.
![]()
DrSLUGFly
lmao!!! at 60% dp he's ressed with negative life! that's cool! Well... not really cool from your perspective I guess, but it would be funny to see.
I recommend what Zuggy said, that's what I plan to do if I get enough cashola to do it.
I recommend what Zuggy said, that's what I plan to do if I get enough cashola to do it.
![]()
bioxeed
put your supers on your gloves/boots - they're the cheapest to craft alternates for and also you get hit less there from what i've heard. I've just plain taken off my gloves/boots when the DP gets too high. Though unlike in this situation I only use 1 super and 1 major so except for the likes of uw/fow I dont keel over from just 1 hit (except for those aaxtes in uw that can take me out with 1 hit if i've just 15% dp when they use the right skill)
Sunrazor
I was in the Fissure with a guy like that once. He kept dying as soon as I brought him back. Started cursing out the team something fierce, telling us it was our fault.
Darc.Syde
you can use this to your advantage by making tons of minions
Synncial77
I understand how all of you have coped with this but I'm still of the feeling that this was an oversight by the devs.
I can't imagine that they ever planned on creating a situation where it was completely impossible to be ressurected because you have negative hit points. I mean, if you've died under this circumstance you can't even rectify it by removing your armour because you're dead and your inventory is locked.
I mean, the standard -75 hp per superior rune is enough to detract alot of people. But applying it on top of your death penalty just doesn't seem correct.
I can't imagine that they ever planned on creating a situation where it was completely impossible to be ressurected because you have negative hit points. I mean, if you've died under this circumstance you can't even rectify it by removing your armour because you're dead and your inventory is locked.
I mean, the standard -75 hp per superior rune is enough to detract alot of people. But applying it on top of your death penalty just doesn't seem correct.
![]()
Sekkira
Actually I tried something similar to this a while ago. I bought some cheap superiors, got a quick new character and brought it out of presearing asap at level 2. I then proceeded to use the superiors on it for the penalty to be greater then their max hp. Then I went to the first mission and got a low level team with me and played this prank on them that they couldn't res me.
You initially have 1hp because you can't die in towns but it's 1/0 hp, so as soon as you die, you can't be ressed. I was laughing all the way through it, but I gave the rest of the team 1 plat each for their troubles
You initially have 1hp because you can't die in towns but it's 1/0 hp, so as soon as you die, you can't be ressed. I was laughing all the way through it, but I gave the rest of the team 1 plat each for their troubles
