Should I use tactics?
MingH
I'm currently building an elementalist warrior, but I'm not sure if I should invest in tactics. Currently I'm planning on having 11 air, 10 sword, and 10 energy storage.
sino-soviet
depends on your build. What are you striving for?
MingH
Probably for pure dmg, but I'm not sure if I can live long enough to deal dmg if I don't use tactics.
Tellani Artini
Insufficient data. Post the rest of your build or we're stabbing in the dark.
Morganas
Don't invest in tactics if you're a W/E, you have access to a line that has better defensive skills AND awesome offense to boot: earth.
Oh, and lose air, you won't have the energy to do anything good with it.
Oh, and lose air, you won't have the energy to do anything good with it.
ElderAtronach
Morganas, did you read his post? His char is a E/W, not a W/E.
Anyway, I'd consider ditching sword altogether and going Tactics instead for bonetti's defense. Just fire a few times with your wand to charge up bonetti's, and use it when you're under attack. Otherwise, air nukes > sword damage, and primary E's dont have the armor to withstand a skirmish in melee...
Anyway, I'd consider ditching sword altogether and going Tactics instead for bonetti's defense. Just fire a few times with your wand to charge up bonetti's, and use it when you're under attack. Otherwise, air nukes > sword damage, and primary E's dont have the armor to withstand a skirmish in melee...
MingH
I'm currently thinking about having this build:
E/W
Air: 11
Swordsmanship: 10
Energy Storage: 10
Hundred Blades
Savage Slash
Lightning Orb
Gale
Whirl Wind
Conjure Lightning
Enervating Charge
Resurrection Signet
E/W
Air: 11
Swordsmanship: 10
Energy Storage: 10
Hundred Blades
Savage Slash
Lightning Orb
Gale
Whirl Wind
Conjure Lightning
Enervating Charge
Resurrection Signet
Tuna
Quote:
Originally Posted by MingH
I'm currently thinking about having this build:
E/W
Air: 11
Swordsmanship: 10
Energy Storage: 10
Hundred Blades
Savage Slash
Lightning Orb
Gale
Whirl Wind
Conjure Lightning
Enervating Charge
Resurrection Signet You could probably drop lightning orb for a tactics skill (bonnettis would be great). I'm also not sure how usefull gale will be, might want to switch it out.
I would suggest dropping energy storage down and getting a bunch in tactics as this guild shouldn't be terribly energy intensive.
Actually, I would recommend water ele/warrior instead of air. It comes with conjure and some other great skills to keep you alive since you have low armor.
E/W
Air: 11
Swordsmanship: 10
Energy Storage: 10
Hundred Blades
Savage Slash
Lightning Orb
Gale
Whirl Wind
Conjure Lightning
Enervating Charge
Resurrection Signet You could probably drop lightning orb for a tactics skill (bonnettis would be great). I'm also not sure how usefull gale will be, might want to switch it out.
I would suggest dropping energy storage down and getting a bunch in tactics as this guild shouldn't be terribly energy intensive.
Actually, I would recommend water ele/warrior instead of air. It comes with conjure and some other great skills to keep you alive since you have low armor.
Spike
If this is a pve character drop air and go for fire. Much more usefull since as a warrior your more then likely to be faceing multi mobs, and fire is the best at aoe.
Morganas
Quote:
Originally Posted by ElderAtronach
Morganas, did you read his post? His char is a E/W, not a W/E.
Anyway, I'd consider ditching sword altogether and going Tactics instead for bonetti's defense. Just fire a few times with your wand to charge up bonetti's, and use it when you're under attack. Otherwise, air nukes > sword damage, and primary E's dont have the armor to withstand a skirmish in melee... I'd have to read it know he was part el, and that doesn't change what I said.
Earth is better defensively then tactics, and if you pair up earth enchants with that energy storage elite, you can get energy back too, no need of bonetti's.
Anyway, I'd consider ditching sword altogether and going Tactics instead for bonetti's defense. Just fire a few times with your wand to charge up bonetti's, and use it when you're under attack. Otherwise, air nukes > sword damage, and primary E's dont have the armor to withstand a skirmish in melee... I'd have to read it know he was part el, and that doesn't change what I said.
Earth is better defensively then tactics, and if you pair up earth enchants with that energy storage elite, you can get energy back too, no need of bonetti's.
UberRusty
Tactics = Evading stances. Elementalist Warrior = Can't take too many hits.
Tactics + Elementalist Warrior = Nod Nod.
Tactics + Elementalist Warrior = Nod Nod.
Tuna
It seems that this guy wants to be a melee elementalis - while not conventional, it may work. I would do something like this:
Ele/Wa
12 Swordsmanship*
9 Tactics*
9 Water Magic*
1. Bonnetti's Defence
2. Armor of Mist
3. Swirling Aura
4. Frozen Burst
5. Conjure Frost
6. Hundred Blades
7.**
8.**
*you may want less swordsmanship and more water/tactics, but thats what refund points are for
**these slots would be best filled by warrior skills, probably attacks.
With hundred blades your bonnettis should recharge pretty fast, but you'll probably still be a little weak. Energy might be a little tight, but if it isn't and you find you do enough damage you might want to subsitute blurred vision in for something.
This might actually be feasable in arenas or pve, worth a shot.
Ele/Wa
12 Swordsmanship*
9 Tactics*
9 Water Magic*
1. Bonnetti's Defence
2. Armor of Mist
3. Swirling Aura
4. Frozen Burst
5. Conjure Frost
6. Hundred Blades
7.**
8.**
*you may want less swordsmanship and more water/tactics, but thats what refund points are for
**these slots would be best filled by warrior skills, probably attacks.
With hundred blades your bonnettis should recharge pretty fast, but you'll probably still be a little weak. Energy might be a little tight, but if it isn't and you find you do enough damage you might want to subsitute blurred vision in for something.
This might actually be feasable in arenas or pve, worth a shot.
Enigmatics
Being warrior primary gives you the extra defence you'd be gaining with all those water AR skills you have. Waste of space, in my opinion. You should go earth for the wards and aftershock, or fire for the aoe that originates around the caster. If you stay air, the most useful skills for you would be whirlwind and blinding flash. Don't use gale or you'll be at 10 max energy.
Myodato
Two ways to play E/W. First is all out ele with tactics for defence. Attributes would be:
{element of choice}/energy storage/tactics
Second is all out warrior using ele primary for energy and some spells. This one get slightly more complicated. Firstly, you need some sort of defence. Going air/sword/energy storage isn't going to give you any. It's something of a neither nor build, and is going to get you killed.
I would go for one of three options.
1. fire/sword/tactics - use tactics for defence, sword skills + conjure fire and mark of rodgort. This is a fast damage dealer, but little tactical depth and potentially quite vulnerable.
2. earth/hammer/energy storage. - earth wards for defence, hammer for knockdown, aftershock and earthquake to make knockdowns hurt.
3. water/hammer/energy storage - armour of mist etc. for defense & speed, hammer for knockdown, conjure frost for damage and snares & water trident to stop the enemy from running.
Personally I like no. 3, but that's because I think water is undervalued. Anyway, enjoy.
{element of choice}/energy storage/tactics
Second is all out warrior using ele primary for energy and some spells. This one get slightly more complicated. Firstly, you need some sort of defence. Going air/sword/energy storage isn't going to give you any. It's something of a neither nor build, and is going to get you killed.
I would go for one of three options.
1. fire/sword/tactics - use tactics for defence, sword skills + conjure fire and mark of rodgort. This is a fast damage dealer, but little tactical depth and potentially quite vulnerable.
2. earth/hammer/energy storage. - earth wards for defence, hammer for knockdown, aftershock and earthquake to make knockdowns hurt.
3. water/hammer/energy storage - armour of mist etc. for defense & speed, hammer for knockdown, conjure frost for damage and snares & water trident to stop the enemy from running.
Personally I like no. 3, but that's because I think water is undervalued. Anyway, enjoy.
Ensign
If you're going to be playing a melee Ele/Warrior, you absolutely need to be planning for your defense. Either armors or tactics stances will suffice. Having no defense will not only get you killed, but likely will get your entire team killed as well as you burn up your Monk's energy trying to keep you alive.
So, yeah, invest in Tactics if you want to be a melee Aeromancer. Heavily.
Peace,
-CxE
So, yeah, invest in Tactics if you want to be a melee Aeromancer. Heavily.
Peace,
-CxE
Tuna
I made the water ele/warrior I wrote a quick build for above and ran it in arena. It did ok, but not great. It did decent damage but only decent. The lack of strength was pretty bad. A self heal would have been helpfull also.
MingH
Yeah, I tried playing around with my ele/war too. He's no where near as good as my necro/warrior. If only warriors weren't so ugly....sigh. As of now, I decided to give mesmer/warrior a try.
Dreamsmith
Quote:
Originally Posted by Morganas
Earth is better defensively then tactics, and if you pair up earth enchants with that energy storage elite, you can get energy back too, no need of bonetti's.
*nods* I played my E/W, Randolph Carter, for a very long time using Tactics, but I eventually refunded it entirely in favor of Earth Magic. Even threw away the shield -- Earth Magic > Tactics + Shield any day of the week, with one caveat: you do end up more vulnerable to enchantment removal. But while the enchantments are up, you're a far better tank than any warrior (except for a W/E with Earth Magic, of course). 110+ AL vs. everything is a lot better than 80 AL +20 vs. physical. And with defense like that, I don't miss the shield...
UberRusty
Quote:
Red Locust
Most important question, is this a PvE or PvP build?