The CrippleTron™
paiway
Hi. I just finished building my character, an anti-warrior ranger/elem focused on crippling and dealing heavy damage. What do you think? Any suggestions?
PS: No whining about wasted point/slots on my pet. The points were dead and I had a free slot. Plus, pets are cool.
***START BUILD***
The CrippleTron™
Class: Ranger primary, Elementalist secondary
Focus: Anti-warrior/heavy damage support
Attributes
(16) 12 Marksmanship
(3) 2 Beastmastery
(11) 10 Expertise
8 Air Magic
2 Dead points
Skills(cast time/recharge time/energy after expertise)
Crippling Shot(Elite)
0s/10s/6en
If this attack hits, target is crippled(-50% speed).
Hunter's Shot
0s/6s/6en
+22 damage on this attack. If the target is moving, it bleeds for 20s.
Read the Wind
2s/10s/3en
For 12s: Arrows move faster, +15 damage for arrows.
Penetrating Attack
0s/5s/6en
+17 damage on this attack, 20% armor piercing.
Conjure Lightning
1s/60s/10en
For 60s: +~10 damage on all weapon attacks.
Enervating Charge
1s/5s/10en
~30 lightning damage to target. Target gets weakness(--damage on attacks) for ~12s.
Dodge
0s/30s/3en
For 5s: +33% speed and ~55% chance to dodge arrows.
Charm Animal
10s/0s/6en
Charm target animal to make it your companion as long as you have Charm Animal equipped.
Equipment
Runes: Superior Rune of Marksmanship - +3 Marksmanship, -75 health
-and-
Minor Rune of Expertise - +1 Expertise
-and-
(if I can find one/get it cheap)Minor Rune of Beastmastery - +1 Beastmastery
-and-
Superior Rune of Vigor - +50 health
-gives a total of-
25 health, +3 Marksmanship, +1 Expertise, +1 Beastmastery
Head: Hunter's Mask - 70AL, +1 Marksmanship
Armor set: Hunter's Set - 70AL, +30AL vs elemental, +15AL vs piercing, +5 Energy, +1 Regeneration
Bow: Flat Bow(for range and decent refire rate - 100' and 2s)
Strategy: Disable tanks with Crippling Shot and Enervating Charge, buff up with Read the Wind and Conjure Lightning and dish out punishment with Hunter's Shot, Penetrating Attack and regular attack. If in danger, use Crippling Shot and Dodge to escape. High Marksmanship ensures high damage. Pet deals minor damage and looks cool.
***END BUILD***
PS: No whining about wasted point/slots on my pet. The points were dead and I had a free slot. Plus, pets are cool.
***START BUILD***
The CrippleTron™
Class: Ranger primary, Elementalist secondary
Focus: Anti-warrior/heavy damage support
Attributes
(16) 12 Marksmanship
(3) 2 Beastmastery
(11) 10 Expertise
8 Air Magic
2 Dead points
Skills(cast time/recharge time/energy after expertise)
Crippling Shot(Elite)
0s/10s/6en
If this attack hits, target is crippled(-50% speed).
Hunter's Shot
0s/6s/6en
+22 damage on this attack. If the target is moving, it bleeds for 20s.
Read the Wind
2s/10s/3en
For 12s: Arrows move faster, +15 damage for arrows.
Penetrating Attack
0s/5s/6en
+17 damage on this attack, 20% armor piercing.
Conjure Lightning
1s/60s/10en
For 60s: +~10 damage on all weapon attacks.
Enervating Charge
1s/5s/10en
~30 lightning damage to target. Target gets weakness(--damage on attacks) for ~12s.
Dodge
0s/30s/3en
For 5s: +33% speed and ~55% chance to dodge arrows.
Charm Animal
10s/0s/6en
Charm target animal to make it your companion as long as you have Charm Animal equipped.
Equipment
Runes: Superior Rune of Marksmanship - +3 Marksmanship, -75 health
-and-
Minor Rune of Expertise - +1 Expertise
-and-
(if I can find one/get it cheap)Minor Rune of Beastmastery - +1 Beastmastery
-and-
Superior Rune of Vigor - +50 health
-gives a total of-
25 health, +3 Marksmanship, +1 Expertise, +1 Beastmastery
Head: Hunter's Mask - 70AL, +1 Marksmanship
Armor set: Hunter's Set - 70AL, +30AL vs elemental, +15AL vs piercing, +5 Energy, +1 Regeneration
Bow: Flat Bow(for range and decent refire rate - 100' and 2s)
Strategy: Disable tanks with Crippling Shot and Enervating Charge, buff up with Read the Wind and Conjure Lightning and dish out punishment with Hunter's Shot, Penetrating Attack and regular attack. If in danger, use Crippling Shot and Dodge to escape. High Marksmanship ensures high damage. Pet deals minor damage and looks cool.
***END BUILD***
walder
Take out Power Shot and Favorable Winds for Penetrating Attack and Hunters Shot. Also, why do you have Charm Animal there if you have no buffs for it and no Revive. Take that out for sure.
Davion
Ranger/Elementalist
Lose the air attribute rune...as a ranger primary, you can't use it at all.
Only runes of your primary class are usable to your character.
Can't argue with Charm animal. he likes his cat..so that is moot point Walder.
Player preference rules in all cases.
Only other thing I see wrong is ... How do you plan on using Favorable Winds? It isn't listed on your skills to use.
Beyond that, go test it out, doesn't look too bad. Give it a run later and see how it works for you.
Just make sure to remember to put that focus in a weapon configuration that doesn't have a bow ok. You can't use focus and bow together because bow is 2 hand weapon.
Lose the air attribute rune...as a ranger primary, you can't use it at all.
Only runes of your primary class are usable to your character.
Can't argue with Charm animal. he likes his cat..so that is moot point Walder.
Player preference rules in all cases.
Only other thing I see wrong is ... How do you plan on using Favorable Winds? It isn't listed on your skills to use.
Beyond that, go test it out, doesn't look too bad. Give it a run later and see how it works for you.
Just make sure to remember to put that focus in a weapon configuration that doesn't have a bow ok. You can't use focus and bow together because bow is 2 hand weapon.
walder
I recommend Throw Dirt over Charm Animal. I think after you realize that your pet is doing nothing for you, you will be able to make the change.
tastegw
Quote:
Originally Posted by walder
I recommend Throw Dirt over Charm Animal. I think after you realize that your pet is doing nothing for you, you will be able to make the change.
they updated the pets some, atleast give them a shot before making a decision about em.
walder
I know. What I'm saying is that they are horrible without any buffs or skills to boost them. Just having Charm Animal randomly thrown into your build won't do you any good. Using a pet with buffs and skills can help you, but for this build it is only hurting.
tastegw
Quote:
Originally Posted by walder
I know. What I'm saying is that they are horrible without any buffs or skills to boost them. Just having Charm Animal randomly thrown into your build won't do you any good. Using a pet with buffs and skills can help you, but for this build it is only hurting.
this is true
maybe he likes the arnimal to act as a pillow for a few attacks ;/lol
but ya, without any other pet skills, charm animal isnt a good choice
maybe he likes the arnimal to act as a pillow for a few attacks ;/lol
but ya, without any other pet skills, charm animal isnt a good choice
paiway
Quote:
Originally Posted by Davion
Lose the air attribute rune...as a ranger primary, you can't use it at all.
Only runes of your primary class are usable to your character.
Quote: Can't argue with Charm animal. he likes his cat..so that is moot point Walder.
Player preference rules in all cases. Exactly. I would like to at least try having a pet, and if i don't like it i can just trade if for Throw Dirt or whatever, since the skills aren't set it stone.
Quote:
Only other thing I see wrong is ... How do you plan on using Favorable Winds? It isn't listed on your skills to use.
Oh, yeah. I traded that one(and Power Shot) out, I just forgot to change the description. Beyond that, go test it out, doesn't look too bad. Give it a run later and see how it works for you. Quote:
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