I often play alone with henchies therefore the possibility to control them at least a little bit would be nice.
Order them to stop so that I can go and pull enemies, human players can stay back, why can't I tell the npcs to do the same.
They should engange like the mobs, homing for the monks, even when they are far outside of my aggrocircle.
If I want them to attack my target it should work only when I call the target.
Ever seen the fighters run from mob to mob when you try to apply poison to all of them with a ranger, looks funny but is stupid because no damage is done and the mobs run to the "softer" targets, because the tanks run away.
And afterall a bit of Intelligence for Alesia, when i'm in Melee that stupid healer always stands next to me. She can heal over distance, why doesn't she do it? The only effect is that she is the first one dead and when fighting a bigger groupg she dies approx 2-4 times because she gets ressed by the other npcs really fast. The Mobs monks are not that stupid, they stay back behind their tanks, making it hard to reach them.
so in short:
1. Ability to order them to wait
2. They should engange at will with the same visionary ability like the mobs do
3. They should engange my target when I call it, not just because I attack it.
4. Intelligence for the Healer
sorry if it sounds like a rant but suggestions often arise when something is not to someones liking.
*edit* in mixed parties (Humans/Henchies) only the partyleader should be able to order them around and/or he should have the option to grant another player the ability to control them. Without that feature it is as easy as to have the one who should control the AI form the party.
D


