Quitters in PvP

Istabraq

Pre-Searing Cadet

Join Date: Apr 2005

Apologies if this has been mentioned before but I must say even with my limited PvP experience this is the main annoyance that the game now gives me .

A suggestion with the introduction of the Baltazhar faction would be to punish people with a points deduction when they quit out prematurley because 1) they die early in a battle and cba waiting for a team mate to rez 2) they just quit if they see their team looking like its gonna lose or 3) they just quit before the PvP battle has ended because they are build testing etc. Oh or 4) they quit because they are just plain muppets.

You know when its blatant because most people who do it obviously ensure they are showing as offline for 'whisper' purposes.

Something needs to be done to preserve the game's enjoyment for the vast majority.

Morganas

Wilds Pathfinder

Join Date: May 2005

This wouldn't solve anything as those who quit have already given up, and either they're dead weight, or you really are going to lose.

This isn't a problem outside of the random grouping arena. If you see it happenning in droks PUGs, make sure you're joining a group that's asking for long term pvping, and make sure they're willing to do things like discuss strategy beforehand, which demonstrates patience.

If they're rushing to start before you even know if everyone has a res signet, they're probably there to try and rapidly farm faction with the misguided hope that they'll luck out with a group that will carry them to repeat victory, and if you lose your first match (most groups do until they get the hang of working around each other's abilities), they'll probably drop.

I usually only use the random match arena to test things (like seeing if crystal wave will trigger parasite early, back when I still thought hexes were conditions ). Just don't take the fights there seriously, with random matching, there's no accountability. Use the random arena as a test arena or a place to kick back and screw around with some crazy build you made that you doubt anyone would want on their pickup in droks.

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Maybe they show up as 'offline' because they actually crashed, and not deliberately quit?

The idea that we'd be punishing those with flaky connections aside, I should have the right to quit out of any group I please. I'm not playing this game to babysit people, and if I can see a group's not going anywhere, why should I waste any more of my time?

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

I have to agree with all three of you. I use ramdom PvP just for fun or to practice with new skill combos. Most of the time the group splits up, monk gets tag teamed one by one by warriors, mes, etc and the game ends pretty quickly. Or the famous one is the monk who thinks he's a tank...there goes the healer. Personally, I think if you're looking for serious PvP go GvG, at least then you can blame your guildies for the mistakes they made

Devts-Waver

Devts-Waver

Frost Gate Guardian

Join Date: Jun 2005

USA, GA

Forgotten Legends

W/Mo

Quote:
Originally Posted by DarrenJasper
I'm not playing this game to babysit people, and if I can see a group's not going anywhere, why should I waste any more of my time?
Guild Wars would be a better place without people like you.

Feli

Frost Gate Guardian

Join Date: May 2005

Yes, leaving became a REAL annoyance after the Faction Thing was introduced. It never was that bad until now. Everyone seems to be in a damn hurry, only thinking about Faction anymore.
Some people even go as far as to join random match after random match until they get into a party with a monk in it. I've seen a person do it while our team was winning a few battles. He always showed up and left immediately after, only when his team had a monk he'd stay in and fight. On his way he probably screwed a LOT of teams. So much for "babysitting".
I don't understand those people, instead of learning to adapt they force themselves into a fixed battle tactic just because it did work once. Same goes to people who will leave right away after they died once. Just don't lose a second of time! Each second is precious on your way to faction! Hurry on, your team won't mind! Leave it! Now! Get your faction points, they are more important then fun.
Oh and if you can't win, get yourself pulled towards Droknars Forge and head back to AScalon Arena, which nowadays is mostly run by those Losers with Droknars Armor. It its THAT bad as people allready start to look at this thing as normal, legit playing while in my eyes it is simple cheating. 60 AL Armor versus 5 - 30 AL Armor... Normal Skills versus Elite Skills... sure thing. Fairness up your ass, cheater.

And to be honest, a monk is something outright useless in Random Arenas unless he gets a second one as a backup, thus extremely screwing Damage output. The monk will just be a bait and dead in seconds. He can run - rangers will own him. He can stay - wars will own him. He can heal himself - NoSkillmancers... cough.. aeromancers i wanted to say... will own him. And if no one owns him, that mesmer will just sneak attack him. Owned too though then.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

you mean ... if you cant kill someone your gonna leave a battle? ... a battle is a battle ... kill someone earn faction ... maybe you can pick your game up a notch if you can 'spot teams not going anywhere' ... 4 warriors ... 6 straight wins ... necro, mes, rang, war ... 14 straight wins, if you cant drop into a group and make the best of any situation, then don't blame the team 'because you can spot when your not able to win'

its random ... not a 'with this perfect build we can have a great competative team' (then goes to join/quit/join/quit/join/quit/join/quit/join/quit/join/quit/ until you find your ideal team)

In that time you have wasted you could have gained 100 faction

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Devts-Waver
Guild Wars would be a better place without people like you.
You mean people like you, who try and tell others how to enjoy their game?

deathwearer

deathwearer

Krytan Explorer

Join Date: May 2005

Canada/Quebec

Silentum Altum

E/Mo

to avoid people who crash to loose faction what about "loose x faction if you left a pvp game more than y time in z timer"

ICURADik

Banned

Join Date: May 2005

Quote:
Originally Posted by DarrenJasper
I'm not playing this game to babysit people, and if I can see a group's not going anywhere, why should I waste any more of my time?
Agree 100%. I hate it when I see that level 17 on my team. Honestly, is it that hard to spend an extra couple hours to get to 20. And then they message me saying they could 1v1 me and own me. Like I give a shit.

ICURADik

Banned

Join Date: May 2005

Quote:
Originally Posted by Feli
And to be honest, a monk is something outright useless in Random Arenas unless he gets a second one as a backup, thus extremely screwing Damage output. The monk will just be a bait and dead in seconds. He can run - rangers will own him. He can stay - wars will own him. He can heal himself - NoSkillmancers... cough.. aeromancers i wanted to say... will own him. And if no one owns him, that mesmer will just sneak attack him. Owned too though then.
Is this a joke?

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

most quiters are bitches. plain and simple. almost every single time someone has quit from the start with whatever team i was on in random arena, we end up winning. we probably wouldn't have wanted that ass on our team anyway.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

most people just leave when they are about to lose. I always leave when only 1 or 2 of my teamates are alive, and didnt bother to bring res signet. i hate that ppl do w/e they want in pvp, and cant even target the same enemy, even if i ask them.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by ICURADik
Is this a joke?
Lol. From my experience I don't think it is... Just like I mentioned in my above post about the team spliting up and leaving the monk wide open for attack.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Feli
And to be honest, a monk is something outright useless in Random Arenas unless he gets a second one as a backup, thus extremely screwing Damage output. The monk will just be a bait and dead in seconds. He can run - rangers will own him. He can stay - wars will own him. He can heal himself - NoSkillmancers... cough.. aeromancers i wanted to say... will own him. And if no one owns him, that mesmer will just sneak attack him. Owned too though then.
I've seen monks in the Random Arena fend off two or even three attackers just by healing themselves, effectively tying up those characters and leaving the rest of their team to focus fire and slaughter targets at will. Hell, you can easily outheal attackers with the Fianna Boon Healer template. A monk in the random arena is anything but useless.

And it looks like someone has a grudge against Aeromancers. I don't see how they're any more 'no skill' for being that.

Feli

Frost Gate Guardian

Join Date: May 2005

Aeromancers take no skill. Fact. Hit two Spells in the right timing... badaboom, owned enemy. Don't try to tell me something different, i've tried myself and compared to other classes... this is just outright cheap and easy.

And about Monks, sure... let them outheal their own damage... yet they are still useless in Arena (in Tombs they are needed, sure... but in Arenas you are better off without). And no this is no joke, but waiting hours to get that monk in arenas is just noobish. Nowadays everyone with at least a bit of skill brings some kind of interrupts and if it just is knockdown. Uhh, uber monk template... uh... uber interrupted. Dead Meat again. And the Monk powerhealing himself is dropping healing on his teammates, thus leaving them weakened by the lack of Damage Output.

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by toastgodsupreme
most quiters are bitches. plain and simple. almost every single time someone has quit from the start with whatever team i was on in random arena, we end up winning. we probably wouldn't have wanted that ass on our team anyway.
I love it when people take random arenas this seriously.

Hell, I've quit on my team just because I didn't like the way one guy would talk to me.

I just use random to test my builds and get a feel for them, nothing more, nothing less.

Ishamael Sedai

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Istabraq
Apologies if this has been mentioned before but I must say even with my limited PvP experience this is the main annoyance that the game now gives me .

A suggestion with the introduction of the Baltazhar faction would be to punish people with a points deduction when they quit out prematurley because 1) they die early in a battle and cba waiting for a team mate to rez 2) they just quit if they see their team looking like its gonna lose or 3) they just quit before the PvP battle has ended because they are build testing etc. Oh or 4) they quit because they are just plain muppets.

You know when its blatant because most people who do it obviously ensure they are showing as offline for 'whisper' purposes.

Something needs to be done to preserve the game's enjoyment for the vast majority.
First off it is the random team arenas.

In response to #1 you can't punish anyone for dying early in battles in the random team arenas (emphasis on the word random). What if someone is playing a build that is great against one type of enemy and horrible vs another. Let's say I'm a warrior and one match fight anti casting mesmers and then next fight anti melee mesmers. In the one match I might look great and in the next get whipped very fast.

In response to #2 you really can't punish someone for quiting if their team is going to lose. If that starts happening a lot of people will, when it appears they are about to lose, leave their computer to get a drink or use the restroom. You are going to fail at your attempt to make some people watch as they get their behind kicked.

Finally, it is the random team arenas. You can't measure your pvp skill in random arenas. It is purely for fun and build testing.

Ishamael Sedai

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Morganas
If they're rushing to start before you even know if everyone has a res signet, they're probably there to try and rapidly farm faction with the misguided hope that they'll luck out with a group that will carry them to repeat victory, and if you lose your first match (most groups do until they get the hang of working around each other's abilities), they'll probably drop.

I'm in no ways very good at pvp since I've only made HOH 2 times (firewall at college prevents me from using TS). But that is one thing I've wondered about at teams in the tombs or team arenas for that matter. At first loss a bunch of people bail some of them probably to join with guild mates but probably many of them to join another pug team. The pug team that I was on that first made the HOH was one that played through the night and had wins and losses, but we kept on adjusting and eventually made it. Its just one thing that amazes me with how quickly people will bail after a loss.

Ishamael Sedai

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Feli
And to be honest, a monk is something outright useless in Random Arenas unless he gets a second one as a backup, thus extremely screwing Damage output. The monk will just be a bait and dead in seconds. He can run - rangers will own him. He can stay - wars will own him. He can heal himself - NoSkillmancers... cough.. aeromancers i wanted to say... will own him. And if no one owns him, that mesmer will just sneak attack him. Owned too though then.

such strong words from someone who clearly does not know much even about random arenas

Ishamael Sedai

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Feli
Aeromancers take no skill. Fact. Hit two Spells in the right timing... badaboom, owned enemy. Don't try to tell me something different, i've tried myself and compared to other classes... this is just outright cheap and easy.

And about Monks, sure... let them outheal their own damage... yet they are still useless in Arena (in Tombs they are needed, sure... but in Arenas you are better off without). And no this is no joke, but waiting hours to get that monk in arenas is just noobish. Nowadays everyone with at least a bit of skill brings some kind of interrupts and if it just is knockdown. Uhh, uber monk template... uh... uber interrupted. Dead Meat again. And the Monk powerhealing himself is dropping healing on his teammates, thus leaving them weakened by the lack of Damage Output.
lol spiking takes skill. if someone or a whole team merely is hitting two buttons they are likely to run into, badaboom---> protective spirit

Feli

Frost Gate Guardian

Join Date: May 2005

I could use the same phrase on you.
Go and try an Aeromancer build. Protective Spirit up your ass. The monks don't know who the first target will be and by the time he has a chance to react, his teammate is dead.
So YOU are the one who clearly doesn't know what he is speaking about.
And all the counter builds against Aeromancers simply don't apply in Arenas (Random or Team) as a team which is so heavily geared against aeromancers will suck against everything else. Once again, tombs, HoH and GvG is something different. But in Arenas it is this way.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by johnnylange
Lol. From my experience I don't think it is... Just like I mentioned in my above post about the team spliting up and leaving the monk wide open for attack.
I'm a monk and I can stand against 1 opponent without problem (as long as it isn't a mesmer ). 2 are tough but with Mark of Protection I get 10 seconds to donate completely to my team.

As I'm a monk, I get targeted first. So all I have to do is stay alive - I can focus my build around that. If the air eles don't time their attacks right, which is very likely in a PuG without TS I can spam reversal of fortune. If I'm in trouble, I can disable a warrior with Pacifism, allthough this needs coordination with my team.

And believe me, a monk designed to stay alive (and not much more) can stay alive very long. As long as no mesmers are around.

Devts-Waver

Devts-Waver

Frost Gate Guardian

Join Date: Jun 2005

USA, GA

Forgotten Legends

W/Mo

Quote:
Originally Posted by DarrenJasper
You mean people like you, who try and tell others how to enjoy their game?
Uhm, are you ok? I never said anything like that. Lol, a little touchy aren't we?

P.S. Drugs are bad.

Ishamael Sedai

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Feli
I could use the same phrase on you.
Go and try an Aeromancer build. Protective Spirit up your ass. The monks don't know who the first target will be and by the time he has a chance to react, his teammate is dead.
So YOU are the one who clearly doesn't know what he is speaking about.
And all the counter builds against Aeromancers simply don't apply in Arenas (Random or Team) as a team which is so heavily geared against aeromancers will suck against everything else. Once again, tombs, HoH and GvG is something different. But in Arenas it is this way.

In random arenas I protective spirit everyone before the first attack. I did it this very morning against teams. Sniping is even easier to stop in random arenas because there are less snipers (max of 4 although that doesn't happen very often) and a lot of times they aren't as skilled at doing what they do. Plus one of the aero spells you have 3 seconds to remove. As far as me not being geared for anything else that is blatantly untrue. I bring along condition removal and hex removal. Warriors and rangers have a tough time hitting me since at 16 protection prayers shield of deflection dodges 77% of attacks and gives me 25 armor. I can stay in this constantly if needed or give it to a teammate that is under heavy fire. With protective spirit on everyone the sniping is really neutralized in 4 on 4. I can heal the 45-55 dmg spikes with divine favor.

Doing this I have lost some before but today won about 14 games in one run today without a loss before 2 players had to go. Normally I will at least make the 10 wins to get to the team arenas. Granted NONE of this is to brag. There really isn't anything to brag about. I am a protection monk who plays my build a lot and am going into random arenas. I should win. The reason I am saying this is to attempt to refute what Feli is saying.

You must have had some very poor monks as your teammates. Having poor monk teammates shouldn't be a shock in random arenas either. A lot of times people are testing their builds and this includes monks. Sometimes you will find monks who get crazy wanting to smite with their own bodies rather than using a sturdy warrior to smite. Weird things happen in the random arena.

It is almost easier to counter sniping in the random arenas for me at least. My prot. spirit lasts 24 seconds plus an extra 4 or 5 with the 20% enchant pommel. It really isn't that hard to have it on everyone when the battle starts.

Its going to be hard to convince me that I can't counter sniping in random arenas when I just did it a few hours ago. Once again not to brag but to simply refute the above.

Thomasuwoo

Krytan Explorer

Join Date: May 2005

Australia

Savior Of Souls

W/E

ROFL monks aren't that important in random areana. A group with 4 wars and res sigs is going to rip up any group with monks in it if they don't have defense against melee. I usually bring pred sason and drop it if thee are no monks in my team. or the otherr team ounubers us in monks. Think outside the box people.
And don't be a total arse and leave because your team doesn't have amonk. Wait 30 secconds and see if the team can pull it's own weight first.

Feli

Frost Gate Guardian

Join Date: May 2005

Protective Spam for all you want. This spell has energy costs you know? Maybe you can keep those spam up for a while, but ultimately will run low on energy.

Anyways, back to the topic. I just had 15 matches of PVP and ALL of them were lost due to leavers. It always was like that: DC in the very first seconds of the match or DC in the very first seconds of the battle when someone took damage.

Ishamael Sedai

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Feli
Protective Spam for all you want. This spell has energy costs you know? Maybe you can keep those spam up for a while, but ultimately will run low on energy.

Anyways, back to the topic. I just had 15 matches of PVP and ALL of them were lost due to leavers. It always was like that: DC in the very first seconds of the match or DC in the very first seconds of the battle when someone took damage.

It is different than spamming protective spirit. For one you don't continue keeping it up for everyone during the game, but you can afford to at the start of the fight. Yes that might mean that not everyone gets the full 29 second benefit, but if most people have it for 10 seconds that will counter that first round of sniping if there is one. If you cast it early enough your energy will mostly regen by the time the battle really heats up. Some games you use some spells more than others. After a while in the fight you can see who is the focus of the enemy attacks and what type of attacks they are using. Sometimes certain spells are more valuable than at other times. There are some games I rarely use my shield of deflection and then other games where I rarely use protective spirit after this first round. Some games where I'm getting hit with spam stoning by an earth ele (these can be nasty, 2 stones that are 25 dmg each at a 5 energy cost 1 sec cast no recharge...) shielding hands seems like one of the best spells ever, whereas other games it feels like I'm just using it because its a cheap cast.

I do feel for you though with all those quitters. I don't think I've ever had anything that bad even when I was playing with my warrior. 15 in a row is horrible. Maybe adding in a feature if you quite a certain number of times in a certain time limit you have to wait awhile to do random arenas. But even then people could just not quite and play bad.

A team can win without a monk, but you really need to rethink your whole monk usefulness in the random arenas. Would so many a-holes be quitting until they get on a team with a monk if it weren't for monks being extremely useful?

Beqxter

Beqxter

Lion's Arch Merchant

Join Date: Apr 2005

Berkeley, CA

I suspect, but don't know for certain, that the rationale behind quitting if you don't get a monk is that, supposedly, if you have a monk he/she will be taking care of your health, leaving you time to think offensively, which is more fun, rather than wasting time saving your own ass, which I suppose is less fun.

It is a simplistic and narrow view of the game, if it is in fact the case, and shows definite lack of originality and flexibility in the player. If it weren't for the fact that it kills your odds, especially if you have more than one, I'd say you're better off without that person. Even if they replaced a leaver with a hench of the same class, that would be something.

At any rate, leaving is simply rude. GW PvP is a team sport, pure and simple, regardless of venue. If you went down to the local park, joined a pickup group for some hoops, and then just walked away in the middle of the game because you weren't winning, what would everyone else on the court think of you? The answer's pretty obvious.

Unfortunately, the anonymity of internet play grants people greater license to be a**holes without direct repercussions. Doesn't change the fact that they're a**holes at heart, though, and you can take comfort/pity in the thought that their lives are probably pretty hollow and petty outside the game as well. So at least you can claim moral victory, right?

CrypticusAugustus

Pre-Searing Cadet

Join Date: Jul 2005

E/Mo

Quote:
Originally Posted by Feli
Aeromancers take no skill. Fact. Hit two Spells in the right timing... badaboom, owned enemy. Don't try to tell me something different, i've tried myself and compared to other classes... this is just outright cheap and easy.

And about Monks, sure... let them outheal their own damage... yet they are still useless in Arena (in Tombs they are needed, sure... but in Arenas you are better off without). And no this is no joke, but waiting hours to get that monk in arenas is just noobish. Nowadays everyone with at least a bit of skill brings some kind of interrupts and if it just is knockdown. Uhh, uber monk template... uh... uber interrupted. Dead Meat again. And the Monk powerhealing himself is dropping healing on his teammates, thus leaving them weakened by the lack of Damage Output.

Maybe you should level up and get out of the Ascalon Arena. You must be one of those warriors thats mad because you got owned by an aeromancer. Don't say that a profession takes no skill, maybe you just dont have the skill to counter it.

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Devts-Waver
Uhm, are you ok? I never said anything like that. Lol, a little touchy aren't we?

P.S. Drugs are bad.
Don't worry, I give you leave to squirm out of your original statement.

Rasp

Academy Page

Join Date: May 2005

Quote:
Originally Posted by DarrenJasper
Maybe they show up as 'offline' because they actually crashed, and not deliberately quit?

The idea that we'd be punishing those with flaky connections aside, I should have the right to quit out of any group I please. I'm not playing this game to babysit people, and if I can see a group's not going anywhere, why should I waste any more of my time?
Agreed 100%. I won't waste my time on a team that I know will not win the match or will loose soon anyways. I'd rather find a good team, that stands a chance at winning more than 1 match.

Rasp

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Thomasuwoo
ROFL monks aren't that important in random areana. A group with 4 wars and res sigs is going to rip up any group with monks in it if they don't have defense against melee. I usually bring pred sason and drop it if thee are no monks in my team. or the otherr team ounubers us in monks. Think outside the box people.
And don't be a total arse and leave because your team doesn't have amonk. Wait 30 secconds and see if the team can pull it's own weight first.
That's odd. I've yet to see a group of 4 warriors take an *organized* random team down (with a monk), unless they have a good hammer warrior. (I rarely see hammer warriors, much less good ones.)

ElevenBravo

ElevenBravo

Academy Page

Join Date: May 2005

LOL. My guild GVG'ed a guild a few days ago. Cant remeber their names but they where known "hero rushers". We got in game and they told us "We are going to ganked your hero". Luckly one of our guild mates knew the guild and told us they really would. The match starts, they take the flag, wait to get the 10% moral boost then rush our hero. Im a m/e standing next to the hero. They were mostly warriors. I ploped out a Ward against melee around the hero and then we kill them all with AOE. Then they all left. Obviously they where just faction farming.

I agree with all the OP suggestions.

And you could argue for people going link dead but even that should be counted as points taken away because if you didnt, people would start pulling out their network connections to leave a match.

ICURADik

Banned

Join Date: May 2005

Quote:
Originally Posted by ElevenBravo
LOL. My guild GVG'ed a guild a few days ago. Cant remeber their names but they where known "hero rushers". We got in game and they told us "We are going to ganked your hero". Luckly one of our guild mates knew the guild and told us they really would. The match starts, they take the flag, wait to get the 10% moral boost then rush our hero. Im a m/e standing next to the hero. They were mostly warriors. I ploped out a Ward against melee around the hero and then we kill them all with AOE. Then they all left. Obviously they where just faction farming.

I agree with all the OP suggestions.

And you could argue for people going link dead but even that should be counted as points taken away because if you didnt, people would start pulling out their network connections to leave a match.
Why do you care? You go the win and faction points. Higher level matches give more faction and only matches that are ranked give faction. That Guild will pay in the long run for leaving. There are plenty of safeguards against farming. People need to stop thinking they can police everyone else.

Devts-Waver

Devts-Waver

Frost Gate Guardian

Join Date: Jun 2005

USA, GA

Forgotten Legends

W/Mo

Quote:
Originally Posted by DarrenJasper
Don't worry, I give you leave to squirm out of your original statement.
How about we start staying on topic? I'm dropping this.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by crazy diamond
I love it when people take random arenas this seriously.

Hell, I've quit on my team just because I didn't like the way one guy would talk to me.

I just use random to test my builds and get a feel for them, nothing more, nothing less.
thank you!
one more to the ignore list!
just because you had a problem with one, you basicly screwed all your other teammates.

/ignore mode on

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

Penalties for anything in the random arena is silly. The random arena is not to be taken seriously. Not to say that I leave my team before we start fighting or anything. I used to make a point to stay in every match until it was over, to be polite or whatever. Then I started getting into tombs and GvG. Now I leave as soon as it turns into a marathon, or when 2 people leave on the kill count map. Random arena just isn't as big a deal to some people as it is to others.

But yeah, leaving before the match even starts is, if nothing else, rude. Should it be penalized? Nah.

Feli

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by CrypticusAugustus
Maybe you should level up and get out of the Ascalon Arena. You must be one of those warriors thats mad because you got owned by an aeromancer. Don't say that a profession takes no skill, maybe you just dont have the skill to counter it.
So much hate, just because i stated some truth. Pity i'm not in Ascalon Arena at all, left that place LONG ago when losers with Droknar Armor and Elite Skills started to roam that place.
I'm using PVP Builds for PVP and have actually TRIED an aeromancer. And really... it is cheap and easy. Compare it with any other Profession out there. Warriors do have to fire up the right combo to bring a target down. Rangers are basically a good class to deal damage, but a really worse one when it comes to actually killing something in PVP. Necromancer? Another hard class - a great supporter but unless he is totally skilled about damage he won't kill anything on his own. Mesmer? One of the hardest classes to play. And i do play one in PVE. Sure i can counter that aeromancers with that mesmer. Quite easy, but that is not the point.

The point is, aeromancer is cheap and easy and takes zero skill. Do a look at the other elementalists. Fire? Has a real hard time getting their AOE Effects right. Earth? Quite nice but HEAVILY exhaustion based. Water? Nice slow downs and low costs for spells... but most of the time you are hampered by skill cooldown times which are quite annoying compared with their low damage. Aeromancer? Push button 1, Push button 2... "0wn3d!!!!111!!!" target. Don't try to tell me something different, i've tried it myself else i would not say it.
Aeromancers are not superior, but they take 0 skill. All the other Spike builds are stronger then aeromancer but ... all of them require you to push more buttons then just 2 of them in the right timing.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by Feli
Warriors do have to fire up the right combo to bring a target down. Rangers are basically a good class to deal damage, but a really worse one when it comes to actually killing something in PVP. Necromancer? Another hard class - a great supporter but unless he is totally skilled about damage he won't kill anything on his own. Mesmer? One of the hardest classes to play. And i do play one in PVE. Sure i can counter that aeromancers with that mesmer. Quite easy, but that is not the point.
well one remark: playing a support class means support. so yeah, it might have a hard time 'killing something on its own'. what do you think support means?