Quote:
Originally Posted by Feli
Aeromancers take no skill. Fact. Hit two Spells in the right timing... badaboom, owned enemy. Don't try to tell me something different, i've tried myself and compared to other classes... this is just outright cheap and easy.
And about Monks, sure... let them outheal their own damage... yet they are still useless in Arena (in Tombs they are needed, sure... but in Arenas you are better off without). And no this is no joke, but waiting hours to get that monk in arenas is just noobish. Nowadays everyone with at least a bit of skill brings some kind of interrupts and if it just is knockdown. Uhh, uber monk template... uh... uber interrupted. Dead Meat again. And the Monk powerhealing himself is dropping healing on his teammates, thus leaving them weakened by the lack of Damage Output.
|
ok....
first off im REALLY curious to know which two spells you used, because the most damage ive EVER been able to do with ONE spell against a FULLY armored enemy is about 120... and last i checked, level 20's tend to have 450-550 HP (depending on rune equipping, and weapon equipping, etc)
So, please, do inform which two spells you used... it would REALLY help my spiking game, because last i checked, i cant solo something with a monk just HEALING it, let alone throwing a prot spirit up before i get the last 100dmg hit in.
(On a side note, my team in droks arena ran into a group who wasnt wearing armor... i dont know why... but chain lighting did over 300dmg to them, literally the little HP monitor was almost a vertical line)
so you saying spiking is easy... you are full of it... unless you take a heavy spiker to the ascalon arena... then wow, you creamed newbs with high end skills, wheeeeeeeeee
so fine, go play in a spike group and think that two spells equals dead, whatever. That attitude as any sort of player, is useless, its takes a LOT of skill and A LOT of timing in order to kill something, especially with a spike group. If you do NOT kill that player in 3 seconds, as a team of four or whatever, if you are OFF by one second, protective spirit is kicked in and that person is at full HP AGAIN, despite your powerhitting them. The difference between 550 dmg and 575 dmg as a spiker is MASSIVE, and until youve played as one in tombs/gvg/TEAM arenas, you know NOTHING about playing one. go play in a pickup spike group and watch how fast you lose with no coordination. hell, go try and do it WITH coordination and team speak, and watch you get pwned by a spirit group who does nothing but stand there with 500 nature spirit protecting them.
spiking is HARD work, and only if you are good, do you make it LOOK easy.
just because you are playing as a warrior and get dropped because you RUN IN right after blinding flash, two aggro bubbles away from your monk, get hit with enervating charge, followed by lightning surge, which will hit at the same time as my lightning orb, and maybe a strike thrown in to finish it off, (hey look, a bit more than TWO), doesnt mean its easy, it means 90% of pvp wars are MORONS, who think they can solo an aeromancer
playing any build, be it a template or be it an archetype, can be screwed up, or can be very effective, granted there are spells that wont help much in pvp, and there are spells that wont help much in pve, and there are spells that arent really effective in either (IMO) but saying playing one type of build is easier or harder than another, or cheap, or whatever, is full of it.
Heal monking is hard work... ill give you that, or anyone else that, keeping a team of 8 alive (even with two other monks) is hard work... hell keeping THREE people alive in team arenas as one monk is hard enough...
you want a power monk... spell breaker... obsidian flesh.. mantra of concentration... etc etc
there are lots of counters to interrupts... good monks know this... and any good monk (which im not) can not only heal himself but keep people alive at the same time, all while maintaining their energy supply, granted, one monk most likely cannot outheal 4+ guys beating on him/her, but i saw a monk outheal a sword warrior using every skill on their bar, and a condition/interrupt ranger using poison, distracting, etc...
I am not that monk... I cannot heal in pvp worth a damn, and ill be the first to admit it, i can heal in PVE, but if you think a mez alone will power thru a monk... you are dead wrong. spell breaker alone will mess that mez up, because every time they try to cast on the monk, they use energy. So throw up spell breaker, then throw up a long cast spell, just to draw the mez in... and heal...
-wrynn