Anyone know where and what i need to make damusk
im thinking about the amterial crafter ive seen soem around, didnt pahy much attention though
any info would be helpful thanks by
Material Crafters...
blindedbyfaith
Aniewiel
I think that material crafters should be moved into towns/cities just as all the rest of the crafters/merchants/traders are located in them. Why should I have to waste time fighting my way through hundreds of 0XP monsters just to get to one?
EmperorTippy
Quote:
Originally Posted by Aniewiel
I think that material crafters should be moved into towns/cities just as all the rest of the crafters/merchants/traders are located in them. Why should I have to waste time fighting my way through hundreds of 0XP monsters just to get to one?
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Aniewiel
LOL! I stand corrected and TERRIBLY ashamed for so suggesting. It wasn't like I was daring suggest that the collectors all be moved into the cities. Sheesh!
I will make more liberal use of the one just outside Ranik.
I will make more liberal use of the one just outside Ranik.
EmperorTippy
Quote:
Originally Posted by Aniewiel
LOL! I stand corrected and TERRIBLY ashamed for so suggesting. It wasn't like I was daring suggest that the collectors all be moved into the cities. Sheesh!
I will make more liberal use of the one just outside Ranik. |
Aniewiel
I wasn't offended at all. You are actually quite right. And I wonder about a difficulty slider or a 'leveled game' ala Diablo 2: LoD? First you beat it on normal, then nightmare, then hell levels. Rather than play the same game through 3 times though, perhaps GW could make areas "girly-man", "easy", "normal", "hard" and "UBER DIFFICULT"?
EmperorTippy
Oh. I usally offend people when I'm tired. Maybe make the difficulty slider so that you use the difficulty setting that is lowest in the group for the party. Also maybe make it so that you can't increase the difficulty until after you beat the game and add the players difficulty setting next to their name for quicker grouping.
The problem with it like LoD is what if you couldn't quite beat uber but hard was easy. Thats what I liked with morrowinds setting. It started at 0 difficulty and you could move the slider 100 places in either dirrection. (It might have started at 50 and you could go between 0-100 I'm not sure which).
Also for what I said about you having to beat the game maybe your account only has to beat the game not that specific character.
As for better drops just increase the percentages. Say a superior vigiors drop rate on a hydra is 1% at the most difficult its 10% but the hydra does double damage and has double health. (Or whatever buffs are decided).
The problem with it like LoD is what if you couldn't quite beat uber but hard was easy. Thats what I liked with morrowinds setting. It started at 0 difficulty and you could move the slider 100 places in either dirrection. (It might have started at 50 and you could go between 0-100 I'm not sure which).
Also for what I said about you having to beat the game maybe your account only has to beat the game not that specific character.
As for better drops just increase the percentages. Say a superior vigiors drop rate on a hydra is 1% at the most difficult its 10% but the hydra does double damage and has double health. (Or whatever buffs are decided).
ManadartheHealer
There is a crafter NE of the entrance of mineral springs. I am fairly sure he crafts Damask (among lots of other goodies)