Class: Warrior / Ranger
Attributes: (cost) '+' indicates Rune attributes
Strength: 8 (37)
Beast Mastery: 9 (48)
Marksmanship: 11 (77)
Wilderness Survival: 8 (37)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Barrage [Marksmanship] (5,0,1) Bow Attack: All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +12 damage if they hit. This is an elite skill.
2) Read the Wind [Marksmanship] (5,2,12) Preparation: For 12 seconds, your arrows move faster than normal and deal 14 extra damage.
3) Kindle Arrows [Wilderness Survival] (5,2,12) Preparation: For 12 seconds, your arrows deal an additional 14 fire damage.
4) Hunter's Shot [Marksmanship] (10,0,5) Bow Attack: If Hunter's Shot hits, you strike for +22 damage. If this attack hits a moving foe, that foe begins bleeding for 20 seconds.
5) Troll Unguent [Wilderness Survival] (5,3,10) Skill: For 10 seconds, you gain health regeneration +7.
6) Call of Feeding [Beast Mastery] (10,0,55) Shout: For 60 seconds, attacks by your animal companions have 8 base damage reduction, and gain 14 health when they hit.
7) Comfort Animal [Beast Mastery] (10,1,1) Skill: You heal your animal companion for 70 health. If your companion is dead, it is resurrected with 38% health and all your skills are disabled for 8 seconds.
8) Charm Animal [Beast Mastery] (10,10,0) Skill: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
with the warrior as a primary you can worry less about damage taking and be able to take care of your pet and shooting down enemies...
what do you think?
EDIT: i was mistaken about the warrior's primary attribute.... instead even only the warriors armor will be a lot stronger and i can give a +1 bonus to beast mastery and a +2 bonus to wilderness survival...
so this is the build now:
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Class: Warrior / Ranger
Attributes: (cost) '+' indicates Rune attributes
Beast Mastery: 10 (61)
Marksmanship: 11 (77)
Wilderness Survival: 10 (61)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Barrage [Marksmanship] (5,0,1) Bow Attack: All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +12 damage if they hit. This is an elite skill.
2) Read the Wind [Marksmanship] (5,2,12) Preparation: For 12 seconds, your arrows move faster than normal and deal 14 extra damage.
3) Kindle Arrows [Wilderness Survival] (5,2,12) Preparation: For 12 seconds, your arrows deal an additional 17 fire damage.
4) Hunter's Shot [Marksmanship] (10,0,5) Bow Attack: If Hunter's Shot hits, you strike for +22 damage. If this attack hits a moving foe, that foe begins bleeding for 20 seconds.
5) Troll Unguent [Wilderness Survival] (5,3,10) Skill: For 10 seconds, you gain health regeneration +8.
6) Call of Feeding [Beast Mastery] (10,0,55) Shout: For 60 seconds, attacks by your animal companions have 9 base damage reduction, and gain 15 health when they hit.
7) Comfort Animal [Beast Mastery] (10,1,1) Skill: You heal your animal companion for 76 health. If your companion is dead, it is resurrected with 42% health and all your skills are disabled for 8 seconds.
8) Charm Animal [Beast Mastery] (10,10,0) Skill: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
W/Ra - use the warrior for his strength
blood raven
Nash
You'd swap the best Primary Attribute in the game for the second worst..? Yay.
paiway
reply to edit: I still think you'd be much better off with the energy cost reduction of Expertise than you would be with the armor gain of the Warrior armor.
walder
You are using a two preparations with Barrage which removes all preparations. Just not energy efficient or useful thing to do.
Vermilion Okeanos
you going to need some sort of energy supply...
maybe equip a sword and use flourish then switch back to bow
maybe put in penetrating shot to add on to the armor penetration
maybe equip a sword and use flourish then switch back to bow
maybe put in penetrating shot to add on to the armor penetration
walder
Or maybe use Expertise because its the best Primary attribute in the game. The only reason I would ever use Strength would be for the shield requirement. There are times where a weird build is good, this is not one of them.
WNxTyphoon
Flourish no longer requires a sword, but I would still recommend using Expertise.
blood raven
what does expertise give me except for the energy reduction?
'cause i only have 1 attack skill.... barrage...
and i have barrage + 2 preperations because i use the preperations for regular targets and barrage on a cluster of enemies...
thx for the help
'cause i only have 1 attack skill.... barrage...
and i have barrage + 2 preperations because i use the preperations for regular targets and barrage on a cluster of enemies...
thx for the help
paiway
Quote:
Originally Posted by blood raven
'cause i only have 1 attack skill.... barrage...
and i have barrage + 2 preperations because i use the preperations for regular targets and barrage on a cluster of enemies...
thx for the help
Quote:
Expertise is the Ranger's primary attribute. Every rank in Expertise reduces energy costs on any attack skills, preparations, or traps by 4%. At skill rank 12, energy costs are reduced by 48%.
gangguard
I dont get it, does strength increase damage on bows/wands etc...?
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