Class: Warrior / Ranger
Attributes: (cost) '+' indicates Rune attributes
Strength: 8 (37)
Beast Mastery: 9 (48)
Marksmanship: 11 (77)
Wilderness Survival: 8 (37)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Barrage [Marksmanship] (5,0,1) Bow Attack: All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +12 damage if they hit. This is an elite skill.
2) Read the Wind [Marksmanship] (5,2,12) Preparation: For 12 seconds, your arrows move faster than normal and deal 14 extra damage.
3) Kindle Arrows [Wilderness Survival] (5,2,12) Preparation: For 12 seconds, your arrows deal an additional 14 fire damage.
4) Hunter's Shot [Marksmanship] (10,0,5) Bow Attack: If Hunter's Shot hits, you strike for +22 damage. If this attack hits a moving foe, that foe begins bleeding for 20 seconds.
5) Troll Unguent [Wilderness Survival] (5,3,10) Skill: For 10 seconds, you gain health regeneration +7.
6) Call of Feeding [Beast Mastery] (10,0,55) Shout: For 60 seconds, attacks by your animal companions have 8 base damage reduction, and gain 14 health when they hit.
7) Comfort Animal [Beast Mastery] (10,1,1) Skill: You heal your animal companion for 70 health. If your companion is dead, it is resurrected with 38% health and all your skills are disabled for 8 seconds.
8) Charm Animal [Beast Mastery] (10,10,0) Skill: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
with the warrior as a primary you can worry less about damage taking and be able to take care of your pet and shooting down enemies...
what do you think?
EDIT: i was mistaken about the warrior's primary attribute.... instead even only the warriors armor will be a lot stronger and i can give a +1 bonus to beast mastery and a +2 bonus to wilderness survival...
so this is the build now:
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Class: Warrior / Ranger
Attributes: (cost) '+' indicates Rune attributes
Beast Mastery: 10 (61)
Marksmanship: 11 (77)
Wilderness Survival: 10 (61)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Barrage [Marksmanship] (5,0,1) Bow Attack: All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +12 damage if they hit. This is an elite skill.
2) Read the Wind [Marksmanship] (5,2,12) Preparation: For 12 seconds, your arrows move faster than normal and deal 14 extra damage.
3) Kindle Arrows [Wilderness Survival] (5,2,12) Preparation: For 12 seconds, your arrows deal an additional 17 fire damage.
4) Hunter's Shot [Marksmanship] (10,0,5) Bow Attack: If Hunter's Shot hits, you strike for +22 damage. If this attack hits a moving foe, that foe begins bleeding for 20 seconds.
5) Troll Unguent [Wilderness Survival] (5,3,10) Skill: For 10 seconds, you gain health regeneration +8.
6) Call of Feeding [Beast Mastery] (10,0,55) Shout: For 60 seconds, attacks by your animal companions have 9 base damage reduction, and gain 15 health when they hit.
7) Comfort Animal [Beast Mastery] (10,1,1) Skill: You heal your animal companion for 76 health. If your companion is dead, it is resurrected with 42% health and all your skills are disabled for 8 seconds.
8) Charm Animal [Beast Mastery] (10,10,0) Skill: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
W/Ra - use the warrior for his strength
blood raven
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Nash
You'd swap the best Primary Attribute in the game for the second worst..? Yay.
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paiway
reply to edit: I still think you'd be much better off with the energy cost reduction of Expertise than you would be with the armor gain of the Warrior armor.
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walder
You are using a two preparations with Barrage which removes all preparations. Just not energy efficient or useful thing to do.
Vermilion Okeanos
you going to need some sort of energy supply...
maybe equip a sword and use flourish then switch back to bow
maybe put in penetrating shot to add on to the armor penetration
maybe equip a sword and use flourish then switch back to bow
maybe put in penetrating shot to add on to the armor penetration
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walder
Or maybe use Expertise because its the best Primary attribute in the game. The only reason I would ever use Strength would be for the shield requirement. There are times where a weird build is good, this is not one of them.
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WNxTyphoon
Flourish no longer requires a sword, but I would still recommend using Expertise.
blood raven
what does expertise give me except for the energy reduction?
'cause i only have 1 attack skill.... barrage...
and i have barrage + 2 preperations because i use the preperations for regular targets and barrage on a cluster of enemies...
thx for the help
'cause i only have 1 attack skill.... barrage...
and i have barrage + 2 preperations because i use the preperations for regular targets and barrage on a cluster of enemies...
thx for the help
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paiway
Quote:
Originally Posted by blood raven
'cause i only have 1 attack skill.... barrage...
and i have barrage + 2 preperations because i use the preperations for regular targets and barrage on a cluster of enemies...
thx for the help

Quote:
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Expertise is the Ranger's primary attribute. Every rank in Expertise reduces energy costs on any attack skills, preparations, or traps by 4%. At skill rank 12, energy costs are reduced by 48%.
gangguard
I dont get it, does strength increase damage on bows/wands etc...?
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