Best Armour for Warriors?
justinkim
I am curious what mix for armours is good for warriors
I know 1 piece or "Reduce Damage" armour is need and thats all i know. I have the ascalon 15k helment, and the rest all gladitor armour. is this a good combo? What do you guys wear?
Also Why does everyone use platemail other than the fact it looks cool.
I know 1 piece or "Reduce Damage" armour is need and thats all i know. I have the ascalon 15k helment, and the rest all gladitor armour. is this a good combo? What do you guys wear?
Also Why does everyone use platemail other than the fact it looks cool.
Antilles
Platemail offers the best statistics for warrios.Knights armor seems better at first glance but since runes of absorptions (that's what's built into each piece) do not stack you are only reducing each hit by 2. And 2 really isn't all that much. Platemail offers better defence against attacks and its pretty much the best bang for your buck.
Experiment_Jon
I personally prefer Gladiators Armor. It doesn't look as nice as some of the others, but I desperatly need energy, and it gets that done.
justinkim
Platemail offers 85 armour and 10armour vs physical attack
Gladitor offers 80 armour and 20 armour vs physical attack
An the fact that you get attacked physical than with magic wouldnt the gladitor armour over 100 in total and platemail only 95?
Gladitor offers 80 armour and 20 armour vs physical attack
An the fact that you get attacked physical than with magic wouldnt the gladitor armour over 100 in total and platemail only 95?
HellKite
I just use all dragons dyed black, I went by looks, also 85 +10physical isnt bad, 75k +materials, dragon helm should be changed, I dont like it
chaos dragoon
i like knights over plate in looks.maybe thats just me....
Kashrlyyk
Quote:
Originally Posted by Antilles
Platemail offers the best statistics for warrios.Knights armor seems better at first glance but since runes of absorptions (that's what's built into each piece) do not stack you are only reducing each hit by 2. And 2 really isn't all that much. Platemail offers better defence against attacks and its pretty much the best bang for your buck.
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When I buy a knights armor, it doesn´t say knight´s armor of minor absorption!
Aloren
It has the natural statistic "Reduces damage from attacks" on every piece of the knight's set, so it's like you have that minor absorption rune in each piece without actually having the rune taking up the slot on your armor.
Kalgareth
I thought it was like a Major Absorb... 2 pts rather than 1. So if you have a Superior Absorb, which is 3, the "Reduces damage from attacks" mod is neutralized. Right?
EmperorTippy
An absorbtion rune and the knights armor stack but you only need 1 piece of the knights armor as those pieces don't stack with eachother. It's the same as a rune and headgear stacking for other classes (so you can have 16 in 1 attribute)
Holywar
You guys might want to look up how armor works.
1. For one its regional. Your body has 8 zones it can be hit in. The armor value is applied based to the attack, based on what zone it hits. Yout body and your legs take up more "zones"
Head -size1
Body- size3
Leggings- size2
All others -size1
Thus if you have Gladiators on your Body, but knights on your legs, and the blow the enemy throws at you happens to hit your body, you would have the gladitators value applied to that hit.
2. The Absorpotion ability built into armor is diffrent from the rune. First of all, it alwaysa stacks. Its a built in ability, its only runes that don't stack, not the armor itself. IF you look at the chart above you will notice that gladiators gives that same exact bonus to energy, as it has slots on your body. this of course was by design. EAch peice of Ascalon armor gives you Absorption based true, however i am NOT sure how much it gives you. I would think that it gives -1 per size much like Gladitators gives on energy per size, but i am not sure on this. THat would mean with a Sup absorption and a full absorption set you would have -11 total to your absorption.
3. What is indisputable is that the bonus for Absorption in armor DO STACK. Otherwise what is to keep me from getting one peice of Anscalon armor and then all gladiator armor, and thus get the benifit from both sets? its also pretty clear that gladitor armor has better total against physical attack, only slighty weaker against magic, AND gives you a bonus to energy? for the simple sake of balance the plate bonus has to stack.
4. Armor is not cumulative. In that, if you have a 50 armor piece of head gear, and your buck naked, that doesn;t mean that 50 armoe head gear protects your entire body for 50 armor. it means if your struck in the head by an enemy (because attacks are location specific) You will have that protection, otherwise you are assed out.
I hope i cleared some of that up. Please correct me if i got any of this wrong, i read this in a very thourough guide on this site somewhere.
1. For one its regional. Your body has 8 zones it can be hit in. The armor value is applied based to the attack, based on what zone it hits. Yout body and your legs take up more "zones"
Head -size1
Body- size3
Leggings- size2
All others -size1
Thus if you have Gladiators on your Body, but knights on your legs, and the blow the enemy throws at you happens to hit your body, you would have the gladitators value applied to that hit.
2. The Absorpotion ability built into armor is diffrent from the rune. First of all, it alwaysa stacks. Its a built in ability, its only runes that don't stack, not the armor itself. IF you look at the chart above you will notice that gladiators gives that same exact bonus to energy, as it has slots on your body. this of course was by design. EAch peice of Ascalon armor gives you Absorption based true, however i am NOT sure how much it gives you. I would think that it gives -1 per size much like Gladitators gives on energy per size, but i am not sure on this. THat would mean with a Sup absorption and a full absorption set you would have -11 total to your absorption.
3. What is indisputable is that the bonus for Absorption in armor DO STACK. Otherwise what is to keep me from getting one peice of Anscalon armor and then all gladiator armor, and thus get the benifit from both sets? its also pretty clear that gladitor armor has better total against physical attack, only slighty weaker against magic, AND gives you a bonus to energy? for the simple sake of balance the plate bonus has to stack.
4. Armor is not cumulative. In that, if you have a 50 armor piece of head gear, and your buck naked, that doesn;t mean that 50 armoe head gear protects your entire body for 50 armor. it means if your struck in the head by an enemy (because attacks are location specific) You will have that protection, otherwise you are assed out.
I hope i cleared some of that up. Please correct me if i got any of this wrong, i read this in a very thourough guide on this site somewhere.
Enigmatics
Absorption doesn't stack... So if you got 1 piece of knights armor you *would* get the benefit of the whole set's absorption. You're absolutely right about the mechanics of armor. As a reminder to those debating which armor choice, spells in general always hit your chest piece.
Ninna
Quote:
Originally Posted by Antilles
but since runes of absorptions (that's what's built into each piece) do not stack you are only reducing each hit by 2.
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Platemail vs Knight
http://www.guildwarsguru.com/forum/s...ad.php?t=13945
Quote:
Originally Posted by Ensign
Tested a few minutes ago.
One piece of Knight's Armor gives a universal -2 damage modifier. Multiple pieces of Knight's Armor do not stack. Absorption runes now stack properly with the bonus from Knight's Armor. Superior Absorption plus Knight's Boots stacks for a total of -5 damage per hit. |
Ninna
related discusson on GWOnline
http://forums.gwonline.net/showthread.php?t=350048
http://forums.gwonline.net/showthread.php?t=350048
Quote:
In short: Attacks - defined as hitting someone with a weapon to deal damage. Ascalon/Knights armor privides -2 damage from attacks Absorption, -x damage from attacks -minor -1 -major -2 -superior -3 Shields, -x damage whilst (condition) -either -1, -2, -3 -condition such as enchanted, hexes, life above 50% etc -reduces damage from all damage sources -the damage reduction is only in effect when the condition is true. ie: you ARE enchanted (ie: an enchantment spell in on you). knights and ascalon armor absorption does not stack knights and ascalon armor absorption stacks with absoprtion runes absorption is applied globally - that is, it is not linked to individual armor pieces. The most absorption a player can have is -5 damage reduced from attacks. Shields stack with absorption, however do realise it isn't the same this as absorption - since absorption only works against attacks, whilst shields (last I tested) works against ALL damage. The most damage reduction a player can have is -8 (-5 from absorption, -3 from shield modifier). Damage reduction/Absorption works as follows: You take 20 damage (after armor etc, but before damage reduction) You have 5 absorption and 3 damage reduction on your shield. If the damage was from an attack, you will take 12 damage (20-5-3=12) If the damage was from a spell, you will take 17 damage (20-3=17) |
Enigmatics
Clarified; I thought you meant something else.
justinkim
So if I have "reduce damage" in my helment and i get hit in my body, it will still -2 the damage? Also purely going on defensive stats, wouldnt gladitors armour be almost similar or even better than platemail since most warriors are hit by phsyical hits. Platemail offers 85 armour + 10 against phsyical = 95 / Gladitors offers 80 armour + 20 against phsyical =100 + the fact i need atleast 24-25 energy
free4all
Do you not read? "Reduce damage" is universal. It doesn't matter where you are hit, as long as you are wearing one piece of armor with it, that reduction is applied.
Kashrlyyk
Quote:
Originally Posted by Enigmatics
As a reminder to those debating which armor choice,
spells in general always hit your chest piece. |
Dzan
147 is about what I would expect a guy with 16 air magic to do to an armor 60 guy. Remember it has 25% armor penetration.
Ensign
Quote:
Originally Posted by Enigmatics
As a reminder to those debating which armor choice, spells in general always hit your chest piece.
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Otherwise everything you've said has been spot on.
Quote:
Originally Posted by justinkim
Also purely going on defensive stats, wouldnt gladitors armour be almost similar or even better than platemail since most warriors are hit by phsyical hits.
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Quote:
Originally Posted by Holywar
3. What is indisputable is that the bonus for Absorption in armor DO STACK. Otherwise what is to keep me from getting one peice of Anscalon armor and then all gladiator armor, and thus get the benifit from both sets? its also pretty clear that gladitor armor has better total against physical attack, only slighty weaker against magic, AND gives you a bonus to energy? for the simple sake of balance the plate bonus has to stack.
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For the seven billionth time, Gladiator's everything with Knight's Boots, the attribute helm of your choice, and Stoneskin Gauntlets if applicible. That is the unconditional best armor in the game, and the only reason not to run that is for looks.
Peace,
-CxE
Master Of Disharmony
Best i guess is the Gladiator Armor.
"PIG" Platemail or the 15k Armor
85 Armor + 10 vs . phis. attacks = 95
Gladiator
80 Armor + 20 vs . phis. attacks = 100 ( + 5 )
Then put some Runes voila. Gladiator may look "diffrent", but gain 8 + Energy(blue). So with a Shield :
Platemail max MANA 20
Gladiatorl max MANA 28
"PIG" Platemail or the 15k Armor
85 Armor + 10 vs . phis. attacks = 95
Gladiator
80 Armor + 20 vs . phis. attacks = 100 ( + 5 )
Then put some Runes voila. Gladiator may look "diffrent", but gain 8 + Energy(blue). So with a Shield :
Platemail max MANA 20
Gladiatorl max MANA 28
Del12
I prefer Gladiator armor as well, but why oh why did they make it look sooo gay.
smitty-gw
Gladiator armor looks so bad, I just won't wear it.
ICURADik
I still like dragon for the chest/head. Most lightning/fire spells hit these two areas 90% of the time. Legs/Gloves get Gladiators, and Feet get Knights.
MadeInChina
After reading many of your posts Ensign, I wanted to ask where you would get stoneskin gauntlets and what are its attributes? I agree with all the armor you listed, excluding the fact that I do not know what stoneskin gauntlets are.
Ensign
Stoneskin (Stonefist? They changed the name before and might have again) are 75 + 20 AL gauntlets that add a second to knockdowns without specified knockdown durations. This includes everything from Devastating Hammer to Bull's Strike to Shock. As all you give up for it is 5 AL on a 1/8 hit chance area, it's a complete no-brainer if you use any knockdown skills.
I would assume you could craft a pair in Droknar's Forge.
Peace,
-Cxe
I would assume you could craft a pair in Droknar's Forge.
Peace,
-Cxe
Kashrlyyk
Quote:
Originally Posted by Dzan
147 is about what I would expect a guy with 16 air magic to do to an armor 60 guy. Remember it has 25% armor penetration.
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hydrak
Quote:
Originally Posted by justinkim
Platemail offers 85 armour and 10armour vs physical attack
Gladitor offers 80 armour and 20 armour vs physical attack An the fact that you get attacked physical than with magic wouldnt the gladitor armour over 100 in total and platemail only 95? |
Jenosavel
Quote:
Originally Posted by Kashrlyyk
A lvl 17 smoke phantom shouldn´t have 16 points in air. My guild mate had an AL of 30 everywhere and was hit for exactly the same damage!!!
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2. You'd be surprised how 1-sided the enemy attributes are often stacked. An attribute of 16 on an enemy while your (assuming it's balanced with 3/4 diff attributes) character is still dreaming of a 12 isn't uncommon. I notice this most with the elementalists and mesmer, probably because I myself stack attributes heavily when playing those classes and often the enemies far surpass my damage output at the same level. It's particularly telling with mesmers, as they have a lot of armor ignoring skills (in other cases, and uneven armor level might be the cause of uneven damage).
Maxiemonster
Quote:
Originally Posted by Ensign
For the seven billionth time, Gladiator's everything with Knight's Boots, the attribute helm of your choice, and Stoneskin Gauntlets if applicible. That is the unconditional best armor in the game, and the only reason not to run that is for looks.
Peace, -CxE |
quanzong
Gladiator was my favorite armor, but since I everyone thinks too much of man bras, I personally dont think its a bra, I think of it more as a battle vest.
Gladiator armor is best for stats, but im kind of 75% cools and 25% stats, so I would go with PLATEMAIL ARMOR!
Gladiator armor is best for stats, but im kind of 75% cools and 25% stats, so I would go with PLATEMAIL ARMOR!
noblepaladin
Ideally you would want your damage absorb armor (Ascalon or Knights) to be in the area that gets struck the least since Knights/Ascalon has less armor than Gladiators/Platemail. These two areas are the gauntlets and the boots. If you are using the Stone gauntlets for knockdown, the best place is the boots (personally I find that knights boots look ok with any armor, so I always use the boots rather than gauntlets).
For physical:
Platemail = 95
Gladiators = 100
For elemental:
Platemale = 85
Gladiators = 80
So clearly the armor difference is just moving 5 armor around, although you should note that because of diminishing returns 85/95 is slightly better than 80/100. Ideally 90/90 spread would be the best because that would get the most effect out of the diminishing returns. However, Gladiators does give you a lot more mana and that one extra spell will usually erase any small difference there is (wheter it is because you kill the opponent one hit faster or you heal yourself, etc). However, there are never any absolutes. If you know you will be facing massive elemental damage, platemail will be better. If you are fighting melee (i.e. most PvE situations) then undoubtly Gladiators with either knights gauntlets/boots is best.
Unfortunately, this means that if you made a male warrior you have to wear what I have heard several players complain "a bra". Since Fissure looks the same regardless of what type it is, I guess you can mix and match without look too awkward (unfortunately thats millions of gold).
For physical:
Platemail = 95
Gladiators = 100
For elemental:
Platemale = 85
Gladiators = 80
So clearly the armor difference is just moving 5 armor around, although you should note that because of diminishing returns 85/95 is slightly better than 80/100. Ideally 90/90 spread would be the best because that would get the most effect out of the diminishing returns. However, Gladiators does give you a lot more mana and that one extra spell will usually erase any small difference there is (wheter it is because you kill the opponent one hit faster or you heal yourself, etc). However, there are never any absolutes. If you know you will be facing massive elemental damage, platemail will be better. If you are fighting melee (i.e. most PvE situations) then undoubtly Gladiators with either knights gauntlets/boots is best.
Unfortunately, this means that if you made a male warrior you have to wear what I have heard several players complain "a bra". Since Fissure looks the same regardless of what type it is, I guess you can mix and match without look too awkward (unfortunately thats millions of gold).