Penguins:
The talk here make it seem very difficult. There is some confusion aparantly on this skill, but there is not much funny stuff about it.
GWPlayer745:
1) If you have higher protection you can crank it up to above 67. I merely went with the example provided.
2) life attunement probably would increase the heal part of the skill.
Skills - Reversal Of Fortune
Makkert
Align
I thought it went like this?
You take 120 dmg, and you have RoF that heals up to 50 damage on yourself.
50 of the damage is negated,
50 is healed,
20 is taken(net gain of 30 hp).
At least thats what it looked like when my fire ele went up against aloe seeds...
You take 120 dmg, and you have RoF that heals up to 50 damage on yourself.
50 of the damage is negated,
50 is healed,
20 is taken(net gain of 30 hp).
At least thats what it looked like when my fire ele went up against aloe seeds...
Man With No Name
Quote:
Originally Posted by Align
You take 120 dmg, and you have RoF that heals up to 50 damage on yourself.
50 of the damage is negated,
50 is healed,
20 is taken(net gain of 30 hp).
At least thats what it looked like when my fire ele went up against aloe seeds...
Healing Hands
You take a 120 damage hit -- your healed for 20 -- Net Loss: 120 - 20 == 100 HP
RoF
You take a 120 damage hit -- 67 damage is negated which is the same amount your healed for
So,
120 damage - 67 damage = 53 damage
67 Health from RoF - 53 damage == 14 Health Gained
EDIT: My mistake, fixed
Kiiron
Quote:
Originally Posted by Man With No Name
Healing Hands
You take a 120 damage hit -- your healed for 20 -- Net Loss: 120 - 20 == 100 HP
RoF
You take a 120 damage hit -- 67 damage is negated which is the same amount your healed for -- Net Loss: 120 - 67 == 53 HP No, it would be 120 damage, then 67 would be negated and you would gain an equal amount, then you would take the remaining 53 damage from the 120, but since you've gained 67 from the RoF, you've come up with a net gain of 14 health.
Kiiron
Quote:
Originally Posted by Align
I thought it went like this?
You take 120 dmg, and you have RoF that heals up to 50 damage on yourself.
50 of the damage is negated,
50 is healed,
20 is taken(net gain of 30 hp).
At least thats what it looked like when my fire ele went up against aloe seeds... It would not be a net gain, it would be a net loss of 20 HP. 120 damage, then 50 is negated and you gain the same amount of HP, then the remaining 70 damage hits, and you'll have ended up losing 20 HP overall.
You take 120 dmg, and you have RoF that heals up to 50 damage on yourself.
50 of the damage is negated,
50 is healed,
20 is taken(net gain of 30 hp).
At least thats what it looked like when my fire ele went up against aloe seeds... It would not be a net gain, it would be a net loss of 20 HP. 120 damage, then 50 is negated and you gain the same amount of HP, then the remaining 70 damage hits, and you'll have ended up losing 20 HP overall.
GWplayer745
Quote:
Originally Posted by Makkert
1) If you have higher protection you can crank it up to above 67. I merely went with the example provided.
And RoF is supposed to negate dmg and heal? That's odd. With RoF capped at 84, I usually only see a net gain of +40 health. (In other words, if I'm at 200 health, I cast RoF, and I end up seeing -0 and +44 above my head.) So if RoF is supposed to negate and heal, that means that the players I meet in PVP are dealing over 120 damage to me every second? Let's go with with the flow here...Ok so that means I take 120 damage, but 84 is negated, leaving me at 36 damage taken. If RoF works as some people say it does (the fact that it negates and heals), then I should also be healed for 84. So I should see -36 and a +84 above my head, right? That would give me a net gain of 48 health or so.
Nope that doesn't make sense. First of all I do not see numbers such as -36, +84 above my head. So I doubt that RoF heals you. I believe Makkert was correct here...
Quote:
no, it means you were dealt 44 damage that was negated to zero (-0) and were healed for 44.
Originally Posted by Makkert
you got 15 hp because the damage prevented was 15.
RoF heals you UP TO 67 damage prevented. that's the way to read it. So the only thing I don't understand from this skill is how I could possibly get +136 health with RoF capped at 84 (16 protection prayers.) Life Attunement? perhaps...but I only see this +136 about 5% of the time i use it. So I don't think it is Life Attunement. Ah, care to share thoguhts? :P Former Ruling
It isnt rocket science.
So now to its actual uses - not fusing over its mechcanics. This is used for Spamming under Zealot's Fire in some monk secondary farming builds. almost free spell every 2 seoconds. Healing is not really a factor in why its used :\ Makkert
stunned. just stunned.
And RoF is supposed to negate dmg and heal? That's odd. With RoF capped at 84, I usually only see a net gain of +40 health. (In other words, if I'm at 200 health, I cast RoF, and I end up seeing -0 and +44 above my head.) So if RoF is supposed to negate and heal, that means that the players I meet in PVP are dealing over 120 damage to me every second?
[QUOTE=GWplayer745]I know that RoF is capped at 67 with 12 protection prayers. I know that at 16 protection prayers, RoF is capped at 84. There is no possible way that I could have gotten +136 health from this, unless of course Life Attunement does kick in. But from my experience, I doubt it does, as I only see +136 every 1 out of 20 times I use RoF. Quote: |
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Nope that doesn't make sense. First of all I do not see numbers such as -36, +84 above my head. So I doubt that RoF heals you. I believe Makkert was correct here...
IF you would have gotten 120 damage, and RoF at 84, you would see those numbers above your head. Quote:
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