Skills - Reversal Of Fortune

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Penguins:
The talk here make it seem very difficult. There is some confusion aparantly on this skill, but there is not much funny stuff about it.

GWPlayer745:
1) If you have higher protection you can crank it up to above 67. I merely went with the example provided.
2) life attunement probably would increase the heal part of the skill.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

I thought it went like this?
You take 120 dmg, and you have RoF that heals up to 50 damage on yourself.
50 of the damage is negated,
50 is healed,
20 is taken(net gain of 30 hp).
At least thats what it looked like when my fire ele went up against aloe seeds...

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

Quote:
Originally Posted by Align
I thought it went like this?
You take 120 dmg, and you have RoF that heals up to 50 damage on yourself.
50 of the damage is negated,
50 is healed,
20 is taken(net gain of 30 hp).
At least thats what it looked like when my fire ele went up against aloe seeds...
Not exactly -- let's compare it to Healing Hands

Healing Hands

You take a 120 damage hit -- your healed for 20 -- Net Loss: 120 - 20 == 100 HP


RoF

You take a 120 damage hit -- 67 damage is negated which is the same amount your healed for

So,

120 damage - 67 damage = 53 damage

67 Health from RoF - 53 damage == 14 Health Gained


EDIT: My mistake, fixed

Kiiron

Academy Page

Join Date: Jul 2005

La Jolla

Mo/R

Quote:
Originally Posted by Man With No Name
Not exactly -- let's compare it to Healing Hands

Healing Hands

You take a 120 damage hit -- your healed for 20 -- Net Loss: 120 - 20 == 100 HP


RoF

You take a 120 damage hit -- 67 damage is negated which is the same amount your healed for -- Net Loss: 120 - 67 == 53 HP No, it would be 120 damage, then 67 would be negated and you would gain an equal amount, then you would take the remaining 53 damage from the 120, but since you've gained 67 from the RoF, you've come up with a net gain of 14 health.

Kiiron

Academy Page

Join Date: Jul 2005

La Jolla

Mo/R

Quote:
Originally Posted by Align
I thought it went like this?
You take 120 dmg, and you have RoF that heals up to 50 damage on yourself.
50 of the damage is negated,
50 is healed,
20 is taken(net gain of 30 hp).
At least thats what it looked like when my fire ele went up against aloe seeds... It would not be a net gain, it would be a net loss of 20 HP. 120 damage, then 50 is negated and you gain the same amount of HP, then the remaining 70 damage hits, and you'll have ended up losing 20 HP overall.

GWplayer745

Academy Page

Join Date: Sep 2005

Quote:
Originally Posted by Makkert
GWPlayer745:
1) If you have higher protection you can crank it up to above 67. I merely went with the example provided.
I know that RoF is capped at 67 with 12 protection prayers. I know that at 16 protection prayers, RoF is capped at 84. There is no possible way that I could have gotten +136 health from this, unless of course Life Attunement does kick in. But from my experience, I doubt it does, as I only see +136 every 1 out of 20 times I use RoF.

And RoF is supposed to negate dmg and heal? That's odd. With RoF capped at 84, I usually only see a net gain of +40 health. (In other words, if I'm at 200 health, I cast RoF, and I end up seeing -0
and +44 above my head.) So if RoF is supposed to negate and heal, that means that the players I meet in PVP are dealing over 120 damage to me every second? Let's go with with the flow here...Ok so that means I take 120 damage, but 84 is negated, leaving me at 36 damage taken. If RoF works as some people say it does (the fact that it negates and heals), then I should also be healed for 84. So I should see -36 and a +84 above my head, right? That would give me a net gain of 48 health or so.

Nope that doesn't make sense. First of all I do not see numbers such as -36, +84 above my head. So I doubt that RoF heals you. I believe Makkert was correct here...
Quote:
Originally Posted by Makkert
you got 15 hp because the damage prevented was 15.
RoF heals you UP TO 67 damage prevented. that's the way to read it. So the only thing I don't understand from this skill is how I could possibly get +136 health with RoF capped at 84 (16 protection prayers.) Life Attunement? perhaps...but I only see this +136 about 5% of the time i use it. So I don't think it is Life Attunement.

Ah, care to share thoguhts? :P

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

It isnt rocket science.

So now to its actual uses - not fusing over its mechcanics.

This is used for Spamming under Zealot's Fire in some monk secondary farming builds. almost free spell every 2 seoconds. Healing is not really a factor in why its used :\

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

stunned. just stunned.
[QUOTE=GWplayer745]I know that RoF is capped at 67 with 12 protection prayers. I know that at 16 protection prayers, RoF is capped at 84. There is no possible way that I could have gotten +136 health from this, unless of course Life Attunement does kick in. But from my experience, I doubt it does, as I only see +136 every 1 out of 20 times I use RoF.

Quote:
And RoF is supposed to negate dmg and heal? That's odd. With RoF capped at 84, I usually only see a net gain of +40 health. (In other words, if I'm at 200 health, I cast RoF, and I end up seeing -0 and +44 above my head.) So if RoF is supposed to negate and heal, that means that the players I meet in PVP are dealing over 120 damage to me every second?
no, it means you were dealt 44 damage that was negated to zero (-0) and were healed for 44.

Quote:
Let's go with with the flow here...Ok so that means I take 120 damage, but 84 is negated, leaving me at 36 damage taken. If RoF works as some people say it does (the fact that it negates and heals), then I should also be healed for 84. So I should see -36 and a +84 above my head, right? That would give me a net gain of 48 health or so. in the example you given I allready explained you didn't got 120 damage. therefor your calculations are inaccurate, with all respect.

Quote:
Nope that doesn't make sense. First of all I do not see numbers such as -36, +84 above my head. So I doubt that RoF heals you. I believe Makkert was correct here... IF you would have gotten 120 damage, and RoF at 84, you would see those numbers above your head.

Quote:
So the only thing I don't understand from this skill is how I could possibly get +136 health with RoF capped at 84 (16 protection prayers.) Life Attunement? perhaps...but I only see this +136 about 5% of the time i use it. So I don't think it is Life Attunement. please provide a screenshot. then we'll solve this mystery for you. until then, case closed.

================
something new now:
interaction Soul Barbs + RoF

RoF won't be triggering on the S.B. damage, but will trigger on the first damage after this point.

~ Makk.

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

one of the most common and basic skills in the game. I can't believe how useful it is. Despite its simplicity its one of my favorite skills.

Saint Beth

Pre-Searing Cadet

Join Date: Jun 2006

none

Mo/

Wow guys I used to think the effects of ROF were simple. The spell is simple enough to understand if the damage sustained is less than the amount rof reverses. Reversal is a great way to explain what happens. The question is whether one sustains any extra damage (damage above the amount reversed) before or after the reversal of the amount allowed. For instance if rof reverses up to 60 damage and one takes 70 damage, does the person gain 60 health first or lose 10 health first--or is it simultanious? If im understanding correctly I see many of you saying that the -10 damage would kill before the +60 reversal would aid. But I am a blonde female so I may be getting this totally wrong. Whew ok, well anyways I love this spell however it works