New (second) Profession

unclearconcept

Ascalonian Squire

Join Date: Jun 2005

CA

Chapter Eleven [XI]

E/Me

i'm trying to decide if i would be smart switching from E/R to E/Me.

the main consideration i have going on in my brain at the moment is the fact i use no ranger skills anymore (after armor of mist replaced storm chaser) and i discovered healing spring doesn't work on me Mesmer has a nifty skill (Mantra of Resolve) that prevents interrupts, so i thought that would be at least 1 good skill for many long casting times... with possibly energy tap to gain a little bit in the midst of a good long fight.

i am currently a water tree build, but i was thinking about switching to earth and having my skill set be

1. elemental attunement 2. mantra of resolve 3. earthquake 4. aftershock 5. crystal wave 6. obsidian flame 7. eruption 8. energy tap

haven't tried anything geo yet, sounds fun though (and luckily you can always switch back after you gain enough xp)

just looking for second (or third/fourth/etc) opinions! thank you

salatious

salatious

Krytan Explorer

Join Date: May 2005

Richmond, Va

Looking for a better Guild

E/Mo

all i can say is roll with it man.. Play the game and enjoy it the way you want to.. Things can always be switched around if your not happy with the turn out

unclearconcept

Ascalonian Squire

Join Date: Jun 2005

CA

Chapter Eleven [XI]

E/Me

dangit! i'm taking that as a yes

and i appreciate the go with the flow mentality, i just NEED approval apparently, haha