Town Dweller - 0
Quiet Traveler - 10
Citizen - 25
Prominent Citizen - 45
Professor - 75
Councillor - 150
High-Counci - 250
Ministry of Knowledge - 350
There is the posting hierachy.
06 Jul 2005 at 02:10 - 6
o well tahnks alot,couldnt u have posted something about w/mo builds thats really what im after...how damn long to be sancho paza haha.
06 Jul 2005 at 03:34 - 7
will someone plz post warrior builds, and what skillz to use this could be a great help plz someone take advantage of it
06 Jul 2005 at 04:48 - 8
Purge conditions and drawing them wouldn't be too much help. Not worth dropping Eviscerate.
Conditions are easily fixed, as the monk spells used for them are spammable and cheap.
I also don't believe they'll return to most feared status at all, unless some things are changed in patches. They can't beat other classes for damage, and don't have too much else because almost all their skills are attack based.
When people want warriors, sometimes they only need hammers to make use of all the knockdown skills.
There are plenty of threads that are already a great help to people. They just need to use the search function. And I wouldn't recommend posting simply to reach the "Councillor" title.
Not too "exciting".
06 Jul 2005 at 06:01 - 9
When I go to the UW, I bring this -
9 + 1 Strength
9 + 1 Swordsmenship
16 Tactics
3 Protection (Just so Rebirth time is less)
Gladiator's Defense (11 seconds/37 damage)
Riposte (43 damage)
Deadly Riposte (32 damage/26 bleeding seconds)
Defensive Stance (21 seconds)
Shield Stance or Disciplined (depending on the group I'm with) (11 seconds)
Bonetti's Defense (11 Seconds)
Healing Signet (159 Health)
Rebirth (9 Second disable), or if testing solo Balthazar's Spirt (I think that's the right one)
Granted I could use protection prayers heavily, but my primary is warrior so I'm gonna take advantage of that.
What I do is charge into the Ataxes or Grasping Garkness (or both) and put up Gladiator's. While it's in effect, use Deadly Riposte and Riposte when they're ready. When Gladiator's ends, turn on Defensive and again spam Deadly Riposte and Riposte. Once Defensive ends, Gladiator's is full again to use. Bonetti's is used when dealing with Grasping Darkness since they drain energy. Shield/Disciplined Stance is a last resort option if for some reason Bonetti's isn't charged or you're waiting for Gladiator's/Defensive to charge up.
I can really perfect the build if I can get my hands on a 10% Furious and a +30 Life upgrade for my sword I'll be set. I'll be able to put everything into Tactics and Protection Prayers since almost all of my damage is from Gladiator's, Riposte, and Deadly Riposte.
As far as testing goes, I can easily take out an ataxe one-on-one. Two became a problem so I just lured them to a spot where only one can attack you at a time. Grasping Darkness, the largest group I could get to was 4, but in testing with other groups I was able to take out 5 with ease. Smites take a while, but they will fall slowly.
Like I said I'm still tweaking. When I get the necessary upgrades I'll be able to get better results. Until then, 3 man smite runs are enough for me.
06 Jul 2005 at 08:14 - 10
It seems this thread is about bringing the warrior from mediocrity to a real class comparable to other classes...
There are 3 misconceptions to a warrior that needs to be fixed...
1. They do weak dmg. Sure they can't do 200+ dmg like an armor ignoring Air elementalist can, but what they lack in spike damage, they make up for in cool down time. NO CASTER can out last a warrior's constant damage output.
2. They're super easy to stop. Remove Hex, Mend Condition. With just these two spells, ANY WARRIOR is up and running ready to kill. [little note for you W/Mo out there who don't want to be laughed at all day long]
3. They're the last one targeted. Last I checked, EVERY TIME I rushed my enemies in PvP / GvG, they HAD to hit me with a hex/condition of some sort. Knock me down etc. Sure they didn't try to blast those 999 dmg skills on me but hot damn is it annoying. People need to dump this misconception right away.
To build that great warrior, you need the favored 'skill engine'. A skill / set of skills designed to augment what the warrior is doing. I've had the most experience with a W/N and have learned that a Warrior/Necromancer can play multiple roles very easily... Let's look.
Disruptor:
In his arsenal, there's Savage Slash, Disrupting Chop, any hammer knockdown [oi...  ], and the almighty Distracting Blow... [aoe interruption must be a real bitch if the timing is just perfect]
Conditioner:
Bleeding, Deep Wound, Cripple, Weakness, Blind, Dazed. The only things they're lacking are the more expensive DoT skills like Poison and Disease. Also, all of these conditions can be done free of charge with the right weapon/skill setup. [don't forget, if you're running 3 condition enducers or more, Victory is Mine! is the ideal elite to bring.]
Energy Denial:
This can be done with either Mesmer or Necromancer Secondary. With the right hexes and Fear Me! You can reduce an enemy's energy regen to 0 and just let him cast a few last skills before weapon switching and waiting.... to get his energy back... *shrug*
Extreme Damage:
This is a Warrior's mainstay to some and annoyance to others. Each weapon carrys the ability to deal upwards of 300+ dmg if skill chained CORRECTLY. To say that this is weak is obviously a fool's ignorance seeing that the natural max health is ~500. It's problem, very easy to counter in terms of shutdown.
So how do u make that warrior?
Pick a role and gouge it out. Don't bring skills for those [just in case] moments. Or else you'll be using them about half the time. Bring those skills that you KNOW will be needed on that battle field to help you accomplish your goal. Disruption / death of your target.
You want damage? Make sure that if you decide to bring that healing skill you oh so desperately need due to not trusting your casters, you can't use ANY OTHER skill in your arsenal to increase damage.
Same for other warrior roles...
There is one controversy though. Increasing strength's vs. minimizing weaknesses. According to the Guild Wars very own instruction manual, by minimizing a warrior's weaknesses on the battlefield, your ability to do your job goes up fantastically.
There are some that say just trust your monk to 'cover your weaknesses'.
I'm for the minimizing weaknesses part any day. That's why I play the 12/11/11 or 12/10/10/8 stat builds vs. the 16/14/X builds and what not. W/Mo who want to sustain good dps vs. begging for remove/mend spells from their teammates should seriously bring Mend Condition/Remove Hex/Restore Life.
[if you're a monk secondary for ANY CLASS, for God's Sake bring a Restore Life or something! Some of us just can't afford that Res Sig, though useful, ruins a character's skill engine very inconveniently...]
04 Aug 2005 at 11:28 - 11
16 axe is the only way to go
04 Aug 2005 at 13:29 - 12
Axe versus sword again, ok axe has high max damage, but sword has a higher min damage, result, it has been said that the sword will win out because of consistant higher damage output. I had an axe warrior, it is was great for high peak damage, but got annoying for those critical times when you needed to finish off an mob and could only hit for 20 points or so. I am now using a wa/me build with sword, so far I have been very impressed, still low level (13) but tweaking and aquiring skills so we will see how the build ends up.
I experimented around iron horsemine out of Yaks bend, and can take on level 13 Summit Beastmasters (matching my own level) alone in about 30 seconds. I have 9 in swordsmanship, 6 in strength and 5 in illusion,
I chain severed artery with phantom pain, and the phantasum skill (-5 health degeneration), then gash to take advantage of the bleeding target, I'll also throw a seeking blade in there and a Power attack.
04 Aug 2005 at 21:14 - 13
these are just off the top of my head since im not in game right now. they are also intended for the random arenas where you cannot count on having reliable healing, and must be somewhat self reliant.
8 healing
16 axe
9ish strength
remainder in protection (like 3-4 i think)
cleave
penetrating blow
executioners strike
distracting blow
mend ailment
sprint
mending
res signet
high damage, spammable axe skills with disrupting for interrupting that key cast. doesnt utilise conditions, but with the current environment of trappers and fragility, conditions are usually dealt with faster than you can deal them out anyways.
the hammer build i was using.... im pretty unclear on the stats, it was a spur of the moment build, and has since been deleted. im not at a comp with GW on it so i can run the numbers.
healing 3-4 (enough to get 2 pip mending)
smite 10ish
hammer 10+ and a rune
strength 8ish i think, enough to 10-11 second sprint with a minor rune.
backbreaker
counter blow
bane signet
holy strike
mend ailment
sprint
mending
res signet
in a random arena environment i find mending to be EXTREMELY useful. as a warrior you are likely the last target, so most of the damage you take is incidental... running through AE's and such. if youre targeted the rest of yoru team is likely dead. mending will help keep you in the game against that kinda damage. i put this statement in because a lot of people dis on mending for w/mo.... and in an actual "team" environment, i agree, its trash and dont bring it. but for random its very useful.
the axe build is very simple, high damage bulldog warrior tactics. get on a monk and just dont stop swinging till its dead. getting 130+ crits on your weapon skills puts a big dent in a monks day (16 axe, if you dont have it, dont bother)
the hammer build is kinda nice because most people dismiss w/mo as low damage out of hand. knockdown with a 70+ holy damage hit right after hurts, and since you arent a w/e most people dont consider you an actual damaging threat. the real beauty is when fighting another warrior. backbreaker, counter blow and bane signet lets you almost chain KD them... and the holy strike adds in some hurt.
05 Aug 2005 at 07:06 - 14
Quote:
Originally Posted by Claymore
Axe versus sword again, ok axe has high max damage, but sword has a higher min damage, result, it has been said that the sword will win out because of consistant higher damage output. I had an axe warrior, it is was great for high peak damage, but got annoying for those critical times when you needed to finish off an mob and could only hit for 20 points or so. I am now using a wa/me build with sword, so far I have been very impressed, still low level (13) but tweaking and aquiring skills so we will see how the build ends up.
I experimented around iron horsemine out of Yaks bend, and can take on level 13 Summit Beastmasters (matching my own level) alone in about 30 seconds. I have 9 in swordsmanship, 6 in strength and 5 in illusion,
I chain severed artery with phantom pain, and the phantasum skill (-5 health degeneration), then gash to take advantage of the bleeding target, I'll also throw a seeking blade in there and a Power attack.
No, axe > sword in terms of damage. The lower axe minimum damage is nullfied by all the high damaging skills (eviscerate, cleave, penetrating attack etc).
There are only 2 occasions where sword seems better than axe. Sword can bleed, which is a solid -3 regen at 4 adrenaline. Sword can also instant cripple, which is not that significant because sprint > cripple.
05 Aug 2005 at 09:59 - 15
mmm savage slash is rather awesome too but axe can cripple to its really all in what you like to do both are good at what they do. Then again ive done a 115 damage galrath followed by a 156 damage final :b strength of honor and conjure frost
05 Aug 2005 at 10:16 - 16
No, the axes lower mindamage is negated by basic math - average damage is 17 on the axe vs 16.5 on swords. Swords have 1-1.5 useful abilitys - Hundred Blades (mostly PvE really) and the whole Final Thrust deal. But finding a decent way to rely on Final is a pain to say the least - high adren cost and the 50% condition being the big hinderances.
05 Aug 2005 at 15:52 - 17
Lol the old Axe vs Sword + someone PLZ post Warrior builds...
There are 4 billion warrior builds on these forums.... just use search, its your friend...
Now for some out of the box thinking.... its comming its scary...
What if youre a W/Mo ... you put 0 into strength, took no strength skills, and put nothing into healing....
you took mend ailment with 0 protection prayers...
and what if you went 12+4 axe, 12 smiting prayers! (insane I know)
Take a close look at judges insight.... whats it do? gives you 20% armor penatration, yep its the same as taking level 20 stength, but instead of only working on skills, it works on everything.
Take Smite hex, so if they fire a hex on you, smite it back in their faces...
Take Scourge healing, Monk likes to chaincast heals? make them pay...
you could take Zealots fire.... which every time you use a skill on yourself it spams fire damage to everyone
Take a Zealous axe haft.... and take Cyclone axe, technically cyclone axe targets you, and not monsters, so it triggers the flame from zealots fire,cool huh?
course in pvp .... with the blasted natures renewal enviorment we play it this all doesn't quite work right.... BLAST YOU GAME BREAKING SKILL! but anyway...
Now if you're trying for PvP (high end) warrior builds... good luck Natures renewal > all
05 Aug 2005 at 17:43 - 18
Quote:
Originally Posted by kalaris
Lol the old Axe vs Sword + someone PLZ post Warrior builds...
There are 4 billion warrior builds on these forums.... just use search, its your friend...
Now for some out of the box thinking.... its comming its scary...
What if youre a W/Mo ... you put 0 into strength, took no strength skills, and put nothing into healing....
you took mend ailment with 0 protection prayers...
and what if you went 12+4 axe, 12 smiting prayers! (insane I know)
Take a close look at judges insight.... whats it do? gives you 20% armor penatration, yep its the same as taking level 20 stength, but instead of only working on skills, it works on everything.
Take Smite hex, so if they fire a hex on you, smite it back in their faces...
Take Scourge healing, Monk likes to chaincast heals? make them pay...
you could take Zealots fire.... which every time you use a skill on yourself it spams fire damage to everyone
Take a Zealous axe haft.... and take Cyclone axe, technically cyclone axe targets you, and not monsters, so it triggers the flame from zealots fire,cool huh?
course in pvp .... with the blasted natures renewal enviorment we play it this all doesn't quite work right.... BLAST YOU GAME BREAKING SKILL! but anyway...
Now if you're trying for PvP (high end) warrior builds... good luck Natures renewal > all
My warrior only runs 1 in strength and use no strength skills. Straight up axe/sword + tactics + healing/protection. Fun stuff. strength isn't that useful in pve.
05 Aug 2005 at 20:40 - 19
Quote:
Originally Posted by Warlawk
in a random arena environment i find mending to be EXTREMELY useful. as a warrior you are likely the last target, so most of the damage you take is incidental... running through AE's and such. if youre targeted the rest of yoru team is likely dead. mending will help keep you in the game against that kinda damage. i put this statement in because a lot of people dis on mending for w/mo.... and in an actual "team" environment, i agree, its trash and dont bring it. but for random its very useful.
If you're the last target, why bring mending? It's a skill of no use until people target you and by that point, 3 pips of hp regen is either ripped down by DoTs or worse, shatter enchantment...
If you need to bring an enchantment, wth is wrong with Strength of Honor? Last I checked people still target call and act in a team manner even for random arena. If all you're going to do is 1v1, then yes, I guess mending can help, kind of... But don't fight me 1v1, I find enchant using warriors to be lunchmeat for Rend. Especially those who rely on defensive enchants. Since you're bringing less dmging skills to the table, I'll be fine.
But warriors don't fight warriors right? ^_^
edit*
I forgot to mention, having a few casters in pvp, use mending on friends who are getting hammered. Nobody will like you if you don't help others.
13 Aug 2005 at 04:00 - 20
I wouldnt go with axe mastery first of all
I'd go with swords cuz i think sword attacks are better
and i dont like strengh i prefer tactics
i mean, for strengh, the armor penetration only goes for skills and armor penetration is very useless
use the armor calculator and you'll see that AP is not very good
13 Aug 2005 at 05:06 - 21
14 sword... (hat and minor)
7 healing
9 tactics (minor)
rest to anything
kick butt combo
i pwn with it
a good skil i use is gladiators defense... 75% chance to block, perfect for using healing signet. use it in combo with benetties defense... 150%chance. there ya go... invincable for a bit of time
13 Aug 2005 at 16:45 - 22
Quote:
Originally Posted by firstwave
No, axe > sword in terms of damage. The lower axe minimum damage is nullfied by all the high damaging skills (eviscerate, cleave, penetrating attack etc).
There are only 2 occasions where sword seems better than axe. Sword can bleed, which is a solid -3 regen at 4 adrenaline. Sword can also instant cripple, which is not that significant because sprint > cripple.
The axe's damage is greater than the sword's, but not for the reason you cited. Normally, the extremely low min damage on axes gives swords the edge on damage. However, since an axe's max damage is higher, when put side by side, an axe will do more dps due to its crits, just not as consistently.
13 Aug 2005 at 16:58 - 23
Quote:
Originally Posted by Stampede Zero
14 sword... (hat and minor)
7 healing
9 tactics (minor)
rest to anything
kick butt combo
i pwn with it
a good skil i use is gladiators defense... 75% chance to block, perfect for using healing signet. use it in combo with benetties defense... 150%chance. there ya go... invincable for a bit of time
only problem with that is they're both stances, and you cant use two stances at once~
you'll just override gladiator's defense when you use bonetti's.
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