Ive been pulling my hair out going over tons of info on various websites and forums and fooling around with different options in the game but cant for the life of me decide on what class would make a really good secondary class for a Smiting Monk. If anyone has any useful info or suggestions or experience playing a smite monk, Im all ears.
Thanks
Smiting Monk secodary class - Suggestions?
Gadzooks
kleps
i've got a mo/me, but i'm healing at the moment until i beat the game. there are a bunch of posts on mo/me. do a search for them.
ZD_kusanagi
Well, That's a very valid and understandable dilemma. Smiting monks are quite rare (well, the good ones are anyway). but most of the time, the best kind of smite is the Aoe smites. i can go in depth explaining that if you want later. but since the AOE are very good, you need to be right up nxt to the enemy already. so the logical seocndary class to go is...: yup, the warrior. so yo can deal even MORE damage. maybe using hamtring so they can't run from your smites. but, lot's of smiters go into entire monk smiting groups. which means 8 monks. most likely 4 or 5 smiter monks. and a very good kill to carry with that group is frozen soil. you could possibly go monk/ranger for the frozen soil. and only for that. since most other spirits can really hurt a smiting group hard. You of course can go other routes, bu these in my opinion make for the most efficient Smiters.
Any Questions?
Any Questions?
theclam
Mo/Me. Since you'll be using PBAoE spells like Balthazar's Aura and Symbol of Wrath, Channeling will give you lots of mana. Plus, the energy stealing skills are helpful.
Mo/N and Mo/E would work too. Mo/N would give you Putrid Explosion, life stealing, and some good debuffs. Mo/E would give you more PBAoE spells .
Mo/N and Mo/E would work too. Mo/N would give you Putrid Explosion, life stealing, and some good debuffs. Mo/E would give you more PBAoE spells .
Red Locust
Mo/Me is the way to go. I posted a quite detailed mo/me smiter build not too long ago, use the search.
pagansaint
Mo/W are good if you load up a couple stances to defend yourself with such as Balanced Stance to avoid Knockdowns and Bonetti's Defense(also costs only adrenaline and no recharge time) which gives you 5 energy every block.
Mo/E are good combined with earth magic, armor buffs and ward against foes/melee
N/Mo is my personal Favorite for a smiter, decent armor, 60 +energy or pierce protection or 70 + negative holy damage modifier. Soul Reaping (why you pick N/Mo) gives you a near full recharge if soloing/farming if you kill bigger groups. Also Death magic has putrid explosion and/or well of suffering. Blood has Well of Blood which is a decent AoE regen. Curses gives you alot of harder to define but if used correctly nice options.
Mo/R The use of even the lowest level of evasions like whirling or lightning reflexes would give plenty of time to set a Dust trap to blind your enemies or set them on fire with Flame Trap or cripple/bleed them with Barbed Trap.
Mo/Me would be a difficulty but once you get a system down should work fairly well. I, personally would use illusion and or Inspiration magic for the energy stealing and maybe a little bit of debuffing.
Hope that helps any
Mo/E are good combined with earth magic, armor buffs and ward against foes/melee
N/Mo is my personal Favorite for a smiter, decent armor, 60 +energy or pierce protection or 70 + negative holy damage modifier. Soul Reaping (why you pick N/Mo) gives you a near full recharge if soloing/farming if you kill bigger groups. Also Death magic has putrid explosion and/or well of suffering. Blood has Well of Blood which is a decent AoE regen. Curses gives you alot of harder to define but if used correctly nice options.
Mo/R The use of even the lowest level of evasions like whirling or lightning reflexes would give plenty of time to set a Dust trap to blind your enemies or set them on fire with Flame Trap or cripple/bleed them with Barbed Trap.
Mo/Me would be a difficulty but once you get a system down should work fairly well. I, personally would use illusion and or Inspiration magic for the energy stealing and maybe a little bit of debuffing.
Hope that helps any
PippinTook
I wouldn't know since i have never played a smiter monk. But Mo/E sounds nice if you do air magic and one or two earth magic skills for armor buffs. Or you could do E/Mo Using air magic, and smiting to give you a great offense.
Edge Martinez
For PvE I'd do Mo/W. For PvP I'd do Mo/Me.
You know what? Just do Mo/Me. Mesmer really is an awesome primary or secondary. It doesn't get the cool points a necro does. It isn't blatant like an ele, and it isn't in your face like a warrior, but Mesmers can win the battle PvE or PvP behind the scenes quite often.
You know what? Just do Mo/Me. Mesmer really is an awesome primary or secondary. It doesn't get the cool points a necro does. It isn't blatant like an ele, and it isn't in your face like a warrior, but Mesmers can win the battle PvE or PvP behind the scenes quite often.