Quote:
Originally Posted by Sholtar
Drops aren't completely random. I'm sure of this. However, they also aren't based on the amount of damage you do, or the amount of hits, or the amount of damage you receive, or the amount of hits taken. I've tested all of those and none of those are what it's based on. At least, none of those alone. It could be a combination. However, I am quite sure that they aren't completely random.
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is it assigned to players in group in a per-determined order?
or maybe quality of the drops plays a role too? for example,
playerA got: junk, junk, junk, junk
playerB got: junk, rare item, junk
next item dropped is a rare item, then it'll be reservered for playerA even thought A got more loot count already?
maybe the game keeps loot count table like,
playerA junk loot count: 4
playerB junk loot count: 2
playerA good loot count: 0
playerB good loot count: 1
so now if a junk loot drops, it goes to B. next junk item would go to B again because B would be still behind on junk loot count.
if a good loot drops, it goes to A.
I am still new to GW, so just some guesses here. but i am a programmer so I tend to think in wired "logical" way