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Originally Posted by Aracos79
While I like this idea, I think I know why ANet didn't do it this way. While they wanted it to be POSSIBLE to unlock all skills with one character, I think they didn't want a lot of people doing that. They want people in the zones, all over the map, at all different places. Making it expensive to unlock everything with one character encourages the creation of multiple characters. This ensures that there are more people active, in more areas of the world map at all times.
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Skills don't need to be prohibitively expensive in order to be difficult to acquire; in fact, acquiring them already requires a lot of time investment. You earn skill points slowly, even if you farm the UW for XP; slower, in fact, than you would earn them with a new character.
Therefore, the point of this reccomendation isn't to make unlocks easier. The point is to allow established RP characters the extended choice of expanding their repotoire without farming for extremely large amounts of gold. If I can afford the new secondary skills, then I'll have a reason to continue playing my PvE warrior. As of now, I've collected everything for my two professions, and have nothing left to do with him until I can afford the other secondary skills. Make this change, and all my complete RP characters will have a new reason to be played.