better or more fair drop system

Drake_Grievous

Ascalonian Squire

Join Date: Jun 2005

Zealots of War (ZoW)

W/Mo

ok so Im in the underworld with a full party of 8 doing quests and looking for drops and such. after Id say about two hours 7 out of the 8 members in the party cant take it anymore. the 7 of us had gotten only a few crap weps and wands while the remaining character picked up 3 ectoplasms and one very kick ass eternal shield. so I think there should be a more fair drop system

Dyeeo

Dyeeo

Lion's Arch Merchant

Join Date: May 2005

San Diego

Lost Children

E/Mo

Its "random."

Drake_Grievous

Ascalonian Squire

Join Date: Jun 2005

Zealots of War (ZoW)

W/Mo

never seems like its random to me. I mean for only one guy in a group of 8 to get all the rare drops after two hours or more just doesnt sound random

Interregnum

Wilds Pathfinder

Join Date: May 2005

I always thought they should make it so gold drops don't count as a person's drop turn.

From what I see of loot distribution, it places everyone in the party in a random order to receive drops. Once the first cycle is done, it randomizes the second order or drops, etc etc. If they remove gold and no drops from this cycle, it would make sure everyone got at least an item on their loot turn.