Logging out outside of town.
PippinTook
My comp was having problems and kicking me off every now and then. It was really making me mad b/c i couldn't finish my mission. I had it nearly done several times, but it sent me back to the last town i was in. I thought that maybe people could log in to the nearest shrine or at the begining of the area you were in? I was just thinking this would help a lot. Also you could get logged back in the group you were if they were henches or if you could log fast enough for the group to be in the same area.
Kha
Easily exploited. Find a nice farm spot, kill the bad guys, logout, log back in, rinse and repeat. Would be too much information stored if they saved the place the way you had left it before logging out.
Ketendra
what about a time limit on it. Say if you log back in to the same account and same character (without logging in another character inbetween) the area is saved for you for 2 minutes. So if you LD for some reason, you have 2 minutes to get back into game and back into your group.
Rig Jarlsson
Quote:
Originally Posted by Ketendra
what about a time limit on it. Say if you log back in to the same account and same character (without logging in another character inbetween) the area is saved for you for 2 minutes. So if you LD for some reason, you have 2 minutes to get back into game and back into your group.
|
PippinTook
Quote:
Originally Posted by Ketendra
what about a time limit on it. Say if you log back in to the same account and same character (without logging in another character inbetween) the area is saved for you for 2 minutes. So if you LD for some reason, you have 2 minutes to get back into game and back into your group.
|
Eder
I think you're missing the point. A time limit wouldn't change the easy exploiting that was pointed out in the second post. People would just find the rez shrine that's closest to a chest and keep, ahem, "getting disconnected" all day.
PippinTook
Quote:
Originally Posted by Eder
I think you're missing the point. A time limit wouldn't change the easy exploiting that was pointed out in the second post. People would just find the rez shrine that's closest to a chest and keep, ahem, "getting disconnected" all day.
|
MSecorsky
Eventually it would get to the point that chests near any rez shrines would be so nerfed or flat out removed that there would be no hopes of finding good chests.
Chests should randomly spawn. That would be a nice touch.
Chests should randomly spawn. That would be a nice touch.
PippinTook
Quote:
Originally Posted by MSecorsky
Eventually it would get to the point that chests near any rez shrines would be so nerfed or flat out removed that there would be no hopes of finding good chests.
Chests should randomly spawn. That would be a nice touch. |
Kuku Monk
Quote:
Originally Posted by MSecorsky
Chests should randomly spawn. That would be a nice touch.
|
Ketendra
Actually I was thinking with the timer that you go back with everything the same as when you left it. Mobs that are dead stay dead, chests that are open stay open, so you cant farm one specific area. I should have been more specific. But this way it would also work for solo players that have almost gotten to the point they were going for not have to start all over, and allow people back in group.
Arctic Strike
My thread summery
More of this:
+ Random chest spawning
+ 2-3min temp shrine save (2 a day limit)
And by the way they sort of fixed farming....
Farming => Needs gold sink => Fissure armor
More of this:
+ Random chest spawning
+ 2-3min temp shrine save (2 a day limit)
And by the way they sort of fixed farming....
Farming => Needs gold sink => Fissure armor